..
asm_funcs.asm
[decomp] entity birth ( #964 )
2021-11-15 19:05:28 -05:00
fileio.cpp
[decompiler] setup before making IR2 type inspector ( #1423 )
2022-06-06 17:58:49 -04:00
fileio.h
Update documentation and clean up ( #129 )
2020-11-21 12:52:38 -05:00
kboot.cpp
[game] 150fps support (and 100fps support) ( #1264 )
2022-06-19 17:01:51 -04:00
kboot.h
[game] 150fps support (and 100fps support) ( #1264 )
2022-06-19 17:01:51 -04:00
kdgo.cpp
[graphics] tie generic ( #1341 )
2022-04-29 23:44:53 -04:00
kdgo.h
add an optional, less-accurate-but-faster sprite render and fix silly math bug ( #1102 )
2022-01-21 21:11:57 -05:00
kdsnetm.cpp
update readme and fix always playing str ( #1139 )
2022-02-08 19:02:47 -05:00
kdsnetm.h
[Runtime] misc fixes to runtime and listener ( #170 )
2020-12-28 18:37:05 -05:00
klink.cpp
[decompiler] cleanup to get atomic ops working on jak2 inputs ( #1426 )
2022-06-08 18:34:52 -04:00
klink.h
add an optional, less-accurate-but-faster sprite render and fix silly math bug ( #1102 )
2022-01-21 21:11:57 -05:00
klisten.cpp
[decompiler] cleanup to get atomic ops working on jak2 inputs ( #1426 )
2022-06-08 18:34:52 -04:00
klisten.h
Add #pragma once to all headers
2020-09-13 21:36:35 -04:00
kmachine.cpp
a bunch of PC/GFX system fixes ( #1465 )
2022-06-16 22:46:12 -04:00
kmachine.h
[discord-rpc] Add time of day ( #1418 )
2022-06-05 11:45:07 -04:00
kmalloc.cpp
[decomp] cleanup drawable and ocean stuff ( #414 )
2021-05-03 08:54:49 -04:00
kmalloc.h
Add #pragma once to all headers
2020-09-13 21:36:35 -04:00
kmemcard.cpp
some static-screen
decomp fixes ( #1435 )
2022-06-10 18:20:00 +01:00
kmemcard.h
minor windows fixes ( #1311 )
2022-04-17 21:11:09 -04:00
kprint.cpp
[decompiler] cleanup to get atomic ops working on jak2 inputs ( #1426 )
2022-06-08 18:34:52 -04:00
kprint.h
Add #pragma once to all headers
2020-09-13 21:36:35 -04:00
kscheme.cpp
[game] 150fps support (and 100fps support) ( #1264 )
2022-06-19 17:01:51 -04:00
kscheme.h
Allow symbol table expansion. ( #1191 )
2022-02-24 22:43:00 -05:00
ksocket.cpp
Set up the compiler to ptrace the runtime ( #107 )
2020-10-31 14:07:43 -04:00
ksocket.h
Add #pragma once to all headers
2020-09-13 21:36:35 -04:00
ksound.cpp
process-spawn
+ pretty printer improvements (#1428 )
2022-06-10 02:18:08 +01:00
ksound.h
[game] music player ( #1416 )
2022-06-04 14:53:49 -04:00
Ptr.h
update readme and fix always playing str ( #1139 )
2022-02-08 19:02:47 -05:00
todo.txt
check in existing work
2020-08-22 22:30:12 -04:00