jak-project/game/kernel
Brent Hickey f48fda692e
[game] 150fps support (and 100fps support) (#1264)
* docs for ee merc code

* 150fps support but it replaces 60fps

* oops switched wrong mode

* oops 50.0 not 50

* formatting

* fix cutscene speed

* oops

* Replace latest merc.md, not sure what happened

* Automatically switch between video modes (ntsc or 150fps) based on
refresh rate. Cleanup particle timing

* cleanup

* fix idle animation

* linter

* fix village2 crash

* can load all levels again

* update loader output and replace sparticle time with formula

* Add 100fps support, add some comments, fix build

* formatting

Co-authored-by: water <awaterford111445@gmail.com>
2022-06-19 17:01:51 -04:00
..
asm_funcs.asm [decomp] entity birth (#964) 2021-11-15 19:05:28 -05:00
fileio.cpp [decompiler] setup before making IR2 type inspector (#1423) 2022-06-06 17:58:49 -04:00
fileio.h Update documentation and clean up (#129) 2020-11-21 12:52:38 -05:00
kboot.cpp [game] 150fps support (and 100fps support) (#1264) 2022-06-19 17:01:51 -04:00
kboot.h [game] 150fps support (and 100fps support) (#1264) 2022-06-19 17:01:51 -04:00
kdgo.cpp [graphics] tie generic (#1341) 2022-04-29 23:44:53 -04:00
kdgo.h add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102) 2022-01-21 21:11:57 -05:00
kdsnetm.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
kdsnetm.h [Runtime] misc fixes to runtime and listener (#170) 2020-12-28 18:37:05 -05:00
klink.cpp [decompiler] cleanup to get atomic ops working on jak2 inputs (#1426) 2022-06-08 18:34:52 -04:00
klink.h add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102) 2022-01-21 21:11:57 -05:00
klisten.cpp [decompiler] cleanup to get atomic ops working on jak2 inputs (#1426) 2022-06-08 18:34:52 -04:00
klisten.h Add #pragma once to all headers 2020-09-13 21:36:35 -04:00
kmachine.cpp a bunch of PC/GFX system fixes (#1465) 2022-06-16 22:46:12 -04:00
kmachine.h [discord-rpc] Add time of day (#1418) 2022-06-05 11:45:07 -04:00
kmalloc.cpp [decomp] cleanup drawable and ocean stuff (#414) 2021-05-03 08:54:49 -04:00
kmalloc.h Add #pragma once to all headers 2020-09-13 21:36:35 -04:00
kmemcard.cpp some static-screen decomp fixes (#1435) 2022-06-10 18:20:00 +01:00
kmemcard.h minor windows fixes (#1311) 2022-04-17 21:11:09 -04:00
kprint.cpp [decompiler] cleanup to get atomic ops working on jak2 inputs (#1426) 2022-06-08 18:34:52 -04:00
kprint.h Add #pragma once to all headers 2020-09-13 21:36:35 -04:00
kscheme.cpp [game] 150fps support (and 100fps support) (#1264) 2022-06-19 17:01:51 -04:00
kscheme.h Allow symbol table expansion. (#1191) 2022-02-24 22:43:00 -05:00
ksocket.cpp Set up the compiler to ptrace the runtime (#107) 2020-10-31 14:07:43 -04:00
ksocket.h Add #pragma once to all headers 2020-09-13 21:36:35 -04:00
ksound.cpp process-spawn + pretty printer improvements (#1428) 2022-06-10 02:18:08 +01:00
ksound.h [game] music player (#1416) 2022-06-04 14:53:49 -04:00
Ptr.h update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
todo.txt check in existing work 2020-08-22 22:30:12 -04:00