jak-project/goal_src/jak3/levels/factory/lfacrm2-mood.gc
Hat Kid e2e5289788
decomp3: font widescreen and shadow hacks, generic renderer, misc files (#3483)
- `pecker-ingame`
- `des-bbush-tasks`
- `des-burning-bush`
- `des-bush-part`
- `des-bush`
- `mh-centipede`
- `mh-centipede-part`
- `mh-wasp`
- `mh-wasp-part`
- `needle-fish`
- `des-bush-time-chase`
- `timer-path`
- `mission-squad-control-h`
- `mh-bat`
- `hover-nav-factoryd`
- `hover-nav-factoryc`
- `conveyor`
- `fac-part`
- `factory-part`
- `factoryc-mood`
- `factoryc-obs`
- `factoryc-obs2`
- `lfaccar-init`
- `factory-boss-part`
- `factory-boss-scenes`
- `factory-boss-setup`
- `factory-boss-states`
- `factory-mood`
- `factoryc-manager`
- `lfacrm1-mood`
- `lfacrm2-mood`
- `missile-bot`
- `sew-laser-turret`
- `ai-task-h`
- `ash-h`
- `ash-shot`
- `ash-states`
- `ash-task`
- `ash`
- `bot-h`
- `bot-states`
- `bot`
- `ash-oasis-course`
- `oasis-defense`
- `comb-field`
- `comb-mood`
- `comb-obs`
- `comb-part`
- `comb-scenes`
- `comb-sentry`
- `comb-travel`
- `comba-init`
- `combx-scenes`
- `h-sled`
- `destroy-dark-eco`
- `fac-gunturret`
- `fac-robotank-turret`
- `fac-robotank`
- `fac-tower`
- `factory-h`
- `factory-hud`
- `factory-manager`
- `factorya-init`
- `ffight-projectile`
- `ftank-projectile`
- `fturret-projectile`
- `h-warf`
- `warf-projectile`
2024-04-28 08:59:46 -04:00

212 lines
6.8 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: lfacrm2-mood.gc
;; name in dgo: lfacrm2-mood
;; dgos: LFACRM2
;; DECOMP BEGINS
(deftype fac-elevator-a (elevator)
((mysound sound-id)
)
)
(defskelgroup skel-fac-elevator-a fac-elevator-a fac-elevator-a-lod0-jg fac-elevator-a-idle-ja
((fac-elevator-a-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 11)
)
(defstate running (fac-elevator-a)
:virtual #t
:enter (behavior ()
(set! (-> self mysound) (sound-play "elevator-a"))
(let ((t9-3 (-> (find-parent-state) enter)))
(if t9-3
(t9-3)
)
)
)
:exit (behavior ()
(sound-stop (-> self mysound))
(set! (-> self mysound) (sound-play "elevator-hit"))
(let ((t9-4 (-> (find-parent-state) exit)))
(if t9-4
(t9-4)
)
)
)
:trans (behavior ()
(when *sound-player-enable*
(let ((gp-0 (the-as sound-rpc-set-param (get-sound-buffer-entry))))
(set! (-> gp-0 command) (sound-command set-param))
(set! (-> gp-0 id) (-> self mysound))
(let ((a1-0 (target-pos 0)))
(let ((s5-0 self))
(when (= a1-0 #t)
(if (and s5-0 (type? s5-0 process-drawable) (nonzero? (-> s5-0 root)))
(set! a1-0 (-> s5-0 root trans))
(set! a1-0 (the-as vector #f))
)
)
)
(sound-trans-convert (-> gp-0 params trans) a1-0)
)
(set! (-> gp-0 params mask) (the-as uint 32))
(-> gp-0 id)
)
)
(let ((t9-5 (-> (find-parent-state) trans)))
(if t9-5
(t9-5)
)
)
)
:code (behavior ()
(when (not (nonzero? (res-lump-value (-> self entity) 'start-gate-up uint128 :time -1000000000.0)))
(ja-no-eval :group! fac-elevator-a-gate_up-ja :num! (seek! max 1.333) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! max 1.333))
)
)
(let ((t9-5 (-> (find-parent-state) code)))
(if t9-5
((the-as (function none) t9-5))
)
)
)
)
(defstate arrived (fac-elevator-a)
:virtual #t
:code (behavior ()
(go-virtual dormant)
)
)
(defstate waiting (fac-elevator-a)
:virtual #t
:code (behavior ()
(format #t "~I~%" (res-lump-value (-> self entity) 'start-gate-up uint128 :time -1000000000.0))
(if (nonzero? (res-lump-value (-> self entity) 'start-gate-up uint128 :time -1000000000.0))
(ja :group! fac-elevator-a-gate_up-ja :num! max)
(ja :group! fac-elevator-a-gate_up-ja :num! min)
)
(sleep-code)
)
)
(defstate dormant (fac-elevator-a)
:virtual #t
:code (behavior ()
(let ((gp-0 (current-time)))
(until (time-elapsed? gp-0 (seconds 1.5))
'()
(suspend)
)
)
(ja-no-eval :group! fac-elevator-a-gate_down-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
(sleep-code)
)
)
(defmethod get-art-group ((this fac-elevator-a))
(art-group-get-by-name *level* "skel-fac-elevator-a" (the-as (pointer level) #f))
)
;; WARN: Return type mismatch collide-shape-moving vs none.
(defmethod init-collision! ((this fac-elevator-a))
(let ((s5-0 (new 'process 'collide-shape-moving this (collide-list-enum usually-hit-by-player))))
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s5-0 reaction) cshape-reaction-default)
(set! (-> s5-0 no-reaction)
(the-as (function collide-shape-moving collide-query vector vector object) nothing)
)
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 3) 0)))
(set! (-> s5-0 total-prims) (the-as uint 4))
(set! (-> s4-0 prim-core collide-as) (collide-spec pusher))
(set! (-> s4-0 prim-core collide-with) (collide-spec jak player-list))
(set! (-> s4-0 prim-core action) (collide-action solid rideable))
(set! (-> s4-0 transform-index) 3)
(set-vector! (-> s4-0 local-sphere) 0.0 0.0 0.0 45056.0)
(set! (-> s5-0 root-prim) s4-0)
)
(pusher-init s5-0)
(let ((v1-15 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 0))))
(set! (-> v1-15 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-15 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-15 prim-core action) (collide-action solid rideable))
(set! (-> v1-15 transform-index) 3)
(set-vector! (-> v1-15 local-sphere) 0.0 0.0 0.0 45056.0)
)
(let ((v1-17 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 1) (the-as uint 0))))
(set! (-> v1-17 prim-core collide-as) (collide-spec obstacle pusher))
(set! (-> v1-17 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-17 prim-core action) (collide-action solid rideable))
(set! (-> v1-17 transform-index) 4)
(set-vector! (-> v1-17 local-sphere) 0.0 0.0 0.0 45056.0)
)
(let ((v1-20 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 2) (the-as uint (shl #xfe00 16)))))
(set! (-> v1-20 prim-core action) (collide-action solid))
(set! (-> v1-20 transform-index) 3)
(set-vector! (-> v1-20 local-sphere) 0.0 0.0 0.0 45056.0)
)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(let ((v1-23 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-23 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-23 prim-core collide-with))
)
(set! (-> this root) s5-0)
)
(none)
)
;; WARN: Return type mismatch sound-spec vs none.
(defmethod base-plat-method-34 ((this fac-elevator-a))
(set! (-> this bounce-scale) 0.0)
(set! (-> this sound-running-loop) (static-sound-spec "fac-elevator-a" :group 0))
(none)
)
(deftype lfacrm2-states (structure)
()
)
(defbehavior update-mood-lfacrm2 time-of-day-proc ((arg0 mood-context) (arg1 float) (arg2 int))
(update-mood-interior arg0 #f)
(cond
((< (the-as uint 8) (the-as uint (-> *time-of-day-context* mode)))
(palette-select-special arg0)
)
(else
(-> arg0 state)
(set! (-> arg0 times 0 w) 1.0)
(set! (-> arg0 times 1 w) 1.0)
(let* ((a0-5 (-> *display* part-clock frame-counter))
(v1-8 (mod a0-5 300))
(s5-0 (mod a0-5 900))
)
(set! (-> arg0 times 2 w) (+ 0.85 (* 0.35 (sin (* 218.45334 (the float v1-8))))))
(set! (-> arg0 times 3 w) (if (< 450 s5-0)
1.0
0.5
)
)
)
(set! (-> arg0 times 4 w) 1.0)
(set! (-> arg0 times 5 w) 1.0)
(set! (-> arg0 times 6 w) 1.0)
(set! (-> arg0 times 7 w) 1.0)
)
)
0
(none)
)