jak-project/common/math/Vector.h
water111 95366d21df
Get started on collide-func and clean up log forms in decompiler (#713)
* wip

* temp

* temp2

* first part of log macros

* more log macros

* logtest

* clean up

* dont initialize game info because we are missing stuff
2021-07-23 20:51:26 -04:00

150 lines
3.1 KiB
C++

#pragma once
#include <cmath>
#include "third-party/fmt/core.h"
namespace math {
template <typename T, int Size>
class Vector {
public:
Vector() = default;
static Vector<T, Size> zero() {
Vector<T, Size> result;
for (auto& x : result.m_data) {
x = T(0);
}
return result;
}
template <typename... Args>
Vector(Args... args) : m_data{T(args)...} {}
T* begin() { return &m_data[0]; }
T* end() { return &m_data[Size]; }
const T* begin() const { return &m_data[0]; }
const T* end() const { return &m_data[Size]; }
T& x() { return m_data[0]; }
const T& x() const { return m_data[0]; }
T& y() {
static_assert(Size >= 1, "Out of bounds");
return m_data[1];
}
const T& y() const {
static_assert(Size >= 1, "Out of bounds");
return m_data[1];
}
T& z() {
static_assert(Size >= 2, "Out of bounds");
return m_data[2];
}
const T& z() const {
static_assert(Size >= 2, "Out of bounds");
return m_data[2];
}
T& w() {
static_assert(Size >= 3, "Out of bounds");
return m_data[3];
}
const T& w() const {
static_assert(Size >= 3, "Out of bounds");
return m_data[3];
}
const T squared_length() const {
T sum = T(0);
for (auto val : m_data) {
sum += val * val;
}
return sum;
}
const T length() const { return std::sqrt(squared_length()); }
Vector<T, Size> operator+(const Vector<T, Size>& other) const {
Vector<T, Size> result;
for (int i = 0; i < Size; i++) {
result[i] = m_data[i] + other[i];
}
return result;
}
Vector<T, Size> operator-(const Vector<T, Size>& other) const {
Vector<T, Size> result;
for (int i = 0; i < Size; i++) {
result[i] = m_data[i] - other[i];
}
return result;
}
T dot(const Vector<T, Size>& other) const {
T result(0);
for (int i = 0; i < Size; i++) {
result += m_data[i] * other[i];
}
return result;
}
T operator[](int idx) const { return m_data[idx]; }
T& operator[](int idx) { return m_data[idx]; }
Vector<T, Size> operator/(const T& val) const {
Vector<T, Size> result;
for (int i = 0; i < Size; i++) {
result[i] = m_data[i] / val;
}
return result;
}
Vector<T, Size> operator*(const T& val) const {
Vector<T, Size> result;
for (int i = 0; i < Size; i++) {
result[i] = m_data[i] * val;
}
return result;
}
Vector<T, Size> normalized(const T& norm = T(1)) const { return (*this) * (norm / length()); }
void normalize(const T& norm = T(1)) { *this = normalized(norm); }
std::string to_string_aligned() const {
std::string result = "[";
for (auto x : m_data) {
result.append(fmt::format("{: 6.3f} ", x));
}
result.pop_back();
return result + "]";
}
private:
T m_data[Size];
};
template <typename T>
using Vector2 = Vector<T, 2>;
template <typename T>
using Vector3 = Vector<T, 3>;
template <typename T>
using Vector4 = Vector<T, 4>;
using Vector2f = Vector2<float>;
using Vector3f = Vector3<float>;
using Vector4f = Vector4<float>;
using Vector2d = Vector2<double>;
using Vector3d = Vector3<double>;
using Vector4d = Vector4<double>;
} // namespace math