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ac52be1a6c
Fix the bug described in https://github.com/open-goal/jak-project/issues/2882 where some shrubs are transparent when they shouldn't be. The problem was that we never carefully looked at the settings in `gs-prim`, which has a bit to enable/disable alpha blending entirely. Now it should be correct for both jak 1 and jak 2. To see this change, you'll need to re-extract. Also adds a setting to disable saving texture .pngs, to speed up decompilation. I left it on for jak 1 (to avoid confusion for texture swapping(, but off for jak 2 for now. |
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LinkedObjectFile.cpp | ||
LinkedObjectFile.h | ||
LinkedObjectFileCreation.cpp | ||
LinkedObjectFileCreation.h | ||
LinkedWord.h | ||
ObjectFileDB.cpp | ||
ObjectFileDB.h | ||
ObjectFileDB_IR2.cpp |