jak-project/decompiler/ObjectFile
water111 ac52be1a6c
[shrub] Fix bug with gs-prim settings (#2899)
Fix the bug described in
https://github.com/open-goal/jak-project/issues/2882 where some shrubs
are transparent when they shouldn't be. The problem was that we never
carefully looked at the settings in `gs-prim`, which has a bit to
enable/disable alpha blending entirely. Now it should be correct for
both jak 1 and jak 2. To see this change, you'll need to re-extract.

Also adds a setting to disable saving texture .pngs, to speed up
decompilation. I left it on for jak 1 (to avoid confusion for texture
swapping(, but off for jak 2 for now.
2023-08-13 16:06:59 -04:00
..
LinkedObjectFile.cpp [decompiler] new features + fixes, + other jak2 fixes (#2796) 2023-07-04 17:23:24 -04:00
LinkedObjectFile.h [decompiler] handle pointer to symbol value, clean up prints on offline test (#1978) 2022-10-16 18:19:59 -04:00
LinkedObjectFileCreation.cpp cleanup our cmake and build warnings (#2876) 2023-08-08 20:53:16 -04:00
LinkedObjectFileCreation.h [decompiler] setup before making IR2 type inspector (#1423) 2022-06-06 17:58:49 -04:00
LinkedWord.h Get the project compiling on Apple Silicon macOS natively (arm64) (#2827) 2023-07-16 11:13:48 -04:00
ObjectFileDB.cpp [shrub] Fix bug with gs-prim settings (#2899) 2023-08-13 16:06:59 -04:00
ObjectFileDB.h cleanup our cmake and build warnings (#2876) 2023-08-08 20:53:16 -04:00
ObjectFileDB_IR2.cpp start blit-displays decomp & renderer + improve decompilation of some DMA macros (#2616) 2023-05-04 18:34:09 -04:00