jak-project/goal_src/engine/entity/entity.gc
ManDude af447aeab7
[game] subtitles support (tools + goal + text file). (#1174)
* add subtitles support (tools + goal + text file).

* add to build system proper

* better handling of line speakers

* billy test subtitles

* adjust timings

* better handling of subtitle timing + citadel subs

* press square to toggle cutscene subtitles

* improve DirectRenderer performance

* clang

* dont error out if there's no user files

* make system supports multiple inputs for subtitles

* clang

* oh no typo!!

* avoid future issues

* fix warp gate crash

* remove no longer necessary code in DirectRenderer

* remove temp prints

* delete triplicate code

* i found a better way

* fix make issues with subtitles

* force avx compilation
2022-02-19 13:10:10 -05:00

2141 lines
77 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: entity.gc
;; name in dgo: entity
;; dgos: GAME, ENGINE
;; DECOMP BEGINS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; global entity settings
;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(define *spawn-actors* #t)
(define *compact-actors* #t)
(define *vis-actors* #t)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; entity basic methods
;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defmethod mem-usage drawable-actor ((obj drawable-actor) (arg0 memory-usage-block) (arg1 int))
"Update memory use for a drawable-actor"
(set! (-> arg0 length) (max 44 (-> arg0 length)))
(set! (-> arg0 data 43 name) "entity")
(+! (-> arg0 data 43 count) 1)
(let ((v1-6 (asize-of obj)))
(+! (-> arg0 data 43 used) v1-6)
(+! (-> arg0 data 43 total) (logand -16 (+ v1-6 15)))
)
;; note: does something with flags here.
(mem-usage (-> obj actor) arg0 (logior arg1 64))
(the-as drawable-actor 0)
)
(defmethod mem-usage drawable-inline-array-actor ((obj drawable-inline-array-actor) (arg0 memory-usage-block) (arg1 int))
"update memory use for a group of drawable actors."
(set! (-> arg0 length) (max 1 (-> arg0 length)))
(set! (-> arg0 data 0 name) (symbol->string 'drawable-group))
(+! (-> arg0 data 0 count) 1)
(let ((v1-7 32))
(+! (-> arg0 data 0 used) v1-7)
(+! (-> arg0 data 0 total) (logand -16 (+ v1-7 15)))
)
(dotimes (s3-0 (-> obj length))
(mem-usage (-> obj data s3-0) arg0 arg1)
)
(the-as drawable-inline-array-actor 0)
)
(defmethod print entity-links ((obj entity-links))
(format #t "#<entity-links :process ~A @ #x~X>" (-> obj process) obj)
obj
)
(defmethod print entity-perm ((obj entity-perm))
(format #t "#<entity-perm :aid ~D :task ~D :status #x~X :data #x~X @ #x~X>"
(-> obj aid)
(-> obj task)
(-> obj status)
(-> obj user-uint64)
obj
)
obj
)
(defmethod birth! entity ((obj entity))
"children of entity should override this."
(format #t "birth ~A~%" obj)
obj
)
(defmethod kill! entity ((obj entity))
"children of entity should override this."
(format #t "kill ~A~%" obj)
obj
)
(defmethod print entity ((obj entity))
"print an entity, with its name from the res."
(format #t "#<~A :name ~S @ #x~X>" (-> obj type) (res-lump-struct obj 'name structure) obj)
obj
)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; entity finding
;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defmethod get-level entity ((obj entity))
"Get the level that the entity belongs to."
;; loop over levels
(dotimes (v1-0 (-> *level* length))
(let ((a1-3 (-> *level* level v1-0)))
;; only if the level is active
(when (= (-> a1-3 status) 'active)
;; check if we are inside the heap
(if (and (>= (the-as int obj) (the-as int (-> a1-3 heap base)))
(< (the-as int obj) (the-as int (-> a1-3 heap top-base)))
)
(return a1-3)
)
)
)
)
(-> *level* level-default)
)
(defun entity-by-name ((arg0 string))
"Get an entity with the given name. Will search in
-actors, for each level
-ambients, for each level
-cameras, for each level.
All the searching is in the bsp."
(dotimes (s5-0 (-> *level* length))
(let ((s4-0 (-> *level* level s5-0)))
(when (= (-> s4-0 status) 'active)
(let ((s3-0 (-> s4-0 bsp actors)))
(when (nonzero? s3-0)
(dotimes (s2-0 (-> s3-0 length))
(let ((s1-0 (-> s3-0 data s2-0 actor)))
(if (name= (res-lump-struct s1-0 'name basic) arg0)
(return s1-0)
)
)
)
)
)
(let ((s3-1 (-> s4-0 bsp ambients)))
(when (nonzero? s3-1)
(dotimes (s2-1 (-> s3-1 length))
(let ((s1-1 (-> s3-1 data s2-1 ambient)))
(if (name= (res-lump-struct s1-1 'name basic) arg0)
(return s1-1)
)
)
)
)
)
(let ((s4-1 (-> s4-0 bsp cameras)))
(when (nonzero? s4-1)
(dotimes (s3-2 (-> s4-1 length))
(let ((s2-2 (-> s4-1 s3-2)))
(if (name= (res-lump-struct s2-2 'name basic) arg0)
(return s2-2)
)
)
)
)
)
)
)
)
(the-as entity #f)
)
(defun entity-by-type ((arg0 type))
"Get an entity-actor with the _exactly_ the given type.
Searches over all entity-actors in all levels, looking in the bsp"
(dotimes (s5-0 (-> *level* length))
(let ((v1-3 (-> *level* level s5-0)))
(when (= (-> v1-3 status) 'active)
(let ((s4-0 (-> v1-3 bsp actors)))
(when (nonzero? s4-0)
(dotimes (s3-0 (-> s4-0 length))
(let ((s2-0 (-> s4-0 data s3-0 actor)))
(if (and (type-type? (-> s2-0 type) entity-actor)
(= (-> s2-0 etype) arg0)
)
(return s2-0)
)
)
)
)
)
)
)
)
(the-as entity-actor #f)
)
(defun entity-by-aid ((arg0 uint))
"Get an entity by actor-id. This looks through the entity-links-array, so it
will require that the level is somewhat loaded."
(dotimes (v1-0 (-> *level* length))
(let ((a1-3 (-> *level* level v1-0)))
(when (= (-> a1-3 status) 'active)
(let ((a1-4 (-> a1-3 entity)))
(when (nonzero? a1-4)
(let ((a2-4 0)
(a3-2 (+ (-> a1-4 length) -1))
)
0
(while (>= a3-2 a2-4)
(let* ((t0-3 (+ a2-4 (/ (- a3-2 a2-4) 2)))
(t1-2 (-> a1-4 data t0-3))
(t2-0 (-> t1-2 perm aid))
)
(cond
((= t2-0 arg0)
(return (-> t1-2 entity))
)
((< (the-as uint t2-0) arg0)
(set! a2-4 (+ t0-3 1))
)
(else
(set! a3-2 (+ t0-3 -1))
)
)
)
)
)
)
)
)
)
)
(the-as entity #f)
)
(defun entity-by-meters ((arg0 float) (arg1 float) (arg2 float))
"Get an entity by position. The coordinate are rounded to the nearest 1/4096th of a meter."
(dotimes (v1-0 (-> *level* length))
(let ((a3-3 (-> *level* level v1-0)))
(when (= (-> a3-3 status) 'active)
(let ((a3-5 (-> a3-3 bsp actors)))
(when (nonzero? a3-5)
(dotimes (t0-4 (-> a3-5 length))
(let* ((t1-3 (-> a3-5 data t0-4 actor))
(t2-1 (-> t1-3 extra trans))
)
(if (and
(= (the float (the int (-> t2-1 x))) arg0)
(= (the float (the int (-> t2-1 y))) arg1)
(= (the float (the int (-> t2-1 z))) arg2)
)
(return t1-3)
)
)
)
)
)
)
)
)
(the-as entity-actor #f)
)
(defun process-by-ename ((arg0 string))
"Get the process for the entity with the given name. If there is no entity or process, #f."
(let ((v1-0 (entity-by-name arg0)))
(if v1-0
(-> v1-0 extra process)
)
)
)
(defun entity-process-count ((arg0 symbol))
"Count the number of entities with a process. If arg0 is 'vis, will count visible entities."
(let ((gp-0 0))
(dotimes (s4-0 (-> *level* length))
(let ((s3-0 (-> *level* level s4-0)))
(when (= (-> s3-0 status) 'active)
(let ((s2-0 (-> s3-0 bsp level entity)))
(dotimes (s1-0 (-> s2-0 length))
(let ((v1-9 (-> s2-0 data s1-0 entity)))
(case arg0
(('vis)
(if (is-object-visible? s3-0 (-> v1-9 extra vis-id))
(+! gp-0 1)
)
)
(else
(if (-> v1-9 extra process)
(+! gp-0 1)
)
)
)
)
)
)
)
)
)
gp-0
)
)
(defun entity-count ()
"Count the number of entities. Uses the entity-links"
(let ((v0-0 0))
(dotimes (v1-0 (-> *level* length))
(let ((a0-3 (-> *level* level v1-0)))
(when (= (-> a0-3 status) 'active)
(let ((a0-6 (-> a0-3 bsp level entity)))
(dotimes (a1-3 (-> a0-6 length))
(-> a0-6 data a1-3 entity) ;; value is unused.
(+! v0-0 1)
)
)
)
)
)
v0-0
)
)
(defun entity-remap-names ((arg0 pair))
"Rename entities by location. Changes their res."
(let ((s5-0 (car arg0)))
(while (not (null? arg0))
;; look up by the given position.
(let ((a0-2 (entity-by-meters
(the float (/ (the-as int (car (cdr s5-0))) 8))
(the float (/ (the-as int (car (cdr (cdr s5-0)))) 8))
(the float (/ (the-as int (car (cdr (cdr (cdr s5-0))))) 8))
)
)
)
(if a0-2
;; if we found an entity, modify its res.
(add-data!
a0-2
(new 'static 'res-tag :name 'name :key-frame -1000000000.0 :elt-count #x1 :elt-type string)
(the-as pointer (car s5-0))
)
)
)
(set! arg0 (cdr arg0))
(set! s5-0 (car arg0))
)
)
0
(none)
)
;;;;;;;;;;;;;;;;;;;;;;
;; entity inspection
;;;;;;;;;;;;;;;;;;;;;;
(defun-debug process-status-bits ((arg0 process) (arg1 symbol))
"Print to arg1 three characters representing the status of a process
The first is an r, if we should run.
The second is a d, if we draw (only if we are process-drawable)
The third is the LOD of the drawing. (also only for process-drawable)"
(let* ((s5-0 arg0)
(proc-draw (the-as process-drawable
(if (and (nonzero? s5-0) (type-type? (-> s5-0 type) process-drawable))
s5-0
)
)
)
)
(if (and (the-as process proc-draw) (zero? (-> proc-draw draw)))
(set! proc-draw (the-as process-drawable #f))
)
;; first char is r or ' '. r for run.
;; second char is d or ' '. I think d is draw.
;; third char is a number 0-4 or a ' '. This is the lod.
(format arg1 "~C~C~C"
(if (and arg0 (zero? (logand (-> *kernel-context* prevent-from-run) (-> arg0 mask)))
(run-logic? arg0)
)
#\r
#\\s ;; space
)
(if (and proc-draw (logtest? (-> proc-draw draw status) 8))
#\d
#\\s
)
(cond
((and proc-draw (logtest? (-> proc-draw draw status) 8))
(case (-> proc-draw draw cur-lod)
((0) #\0)
((1) #\1)
((2) #\2)
((3) #\3)
((4) #\4)
)
)
(else
#\\s
)
)
)
)
0
(none)
)
(defmethod print process ((obj process))
"Fancier print for process that can also print status of process drawables."
(format #t "#<~A ~S ~A :state ~S :flags " (-> obj type) (-> obj name) (-> obj status) (if (-> obj state)
(-> obj state name)
)
)
(process-status-bits obj #t)
(format #t " :stack ~D/~D :heap ~D/~D @ #x~X>"
(&- (-> obj top-thread stack-top) (the-as uint (-> obj top-thread sp)))
(-> obj main-thread stack-size)
(- (-> obj allocated-length) (&- (-> obj heap-top) (the-as uint (-> obj heap-cur))))
(-> obj allocated-length)
obj
)
obj
)
(defmethod debug-print entity-actor ((obj entity-actor) (mode symbol) (expected-type type))
"Debug print info about an entity-actor. This is designed to generate rows for the table
printed by method debug-print-entities of level-group."
(let ((s4-0 (-> obj etype)))
(when (or (not expected-type) (and s4-0 (valid? s4-0 type #f #f 0) (type-type? s4-0 expected-type)))
(format #t "~5D #x~8X ~-21S" (-> obj extra vis-id) obj (res-lump-struct obj 'name structure))
(let ((t0-3 (-> obj extra level nickname)))
(set! t0-3 (cond
(t0-3
t0-3
)
(else
(-> obj extra level name)
)
)
)
(format #t "~8D ~3D ~-4S #x~4X" (-> obj extra perm aid) (-> obj extra perm task) t0-3 (-> obj extra perm status))
)
;; location
(if (= mode 'entity-meters)
(format #t " :trans ~14m ~14m ~14m " (-> obj extra trans x) (-> obj extra trans y) (-> obj extra trans z))
(format #t " :trans ~14f ~14f ~14f " (-> obj extra trans x) (-> obj extra trans y) (-> obj extra trans z))
)
;; if we have an associated process, print info.
(let* ((s3-2 (-> obj extra process))
(s4-2 (if (and (nonzero? s3-2) (type-type? (-> s3-2 type) process-drawable))
s3-2
)
)
)
(format #t ":pr #x~8X ~-12S ~-21S ~-5S/~-5S "
(if (-> obj extra process)
(-> obj extra process)
0
)
(if (-> obj extra process)
(-> obj extra process name)
""
)
(if (and (-> obj extra process) (-> obj extra process state))
(-> obj extra process state name)
""
)
(if (-> obj extra process)
(* (- (-> obj extra process allocated-length)
(&- (-> obj extra process heap-top) (the-as uint (-> obj extra process heap-cur)))
)
8
)
""
)
(if (-> obj extra process)
(* (-> obj extra process allocated-length) 8)
""
)
)
(process-status-bits s4-2 #t)
)
(format #t "~%")
(if (= mode 'entity-perm)
(format #t " ~`entity-perm`P~%" (-> obj extra perm))
)
)
)
(none)
)
(defmethod debug-print-entities level-group ((obj level-group) (mode symbol) (expected-type type))
"Print a table of entities. If expected-type is #f, print all. Otherwise, print only entities of the given type.
Modes:
'art-group: print art groups instead.
'entity-meters: print entity location in meters.
'entity-perm: also print entity-perm values."
;; no way this fit on their screen back in ~2000.
(format #t " id address name aid tsk lev status x y z address name state heap flags~%" 0 0 0)
(dotimes (s3-0 (-> obj length))
(let ((s2-0 (-> obj level s3-0)))
(when (= (-> s2-0 status) 'active)
(case mode
(('art-group)
(format #t "level ~A~%" (-> s2-0 name))
(dotimes (s1-0 (-> s2-0 art-group art-group-array length))
(format #t "~T~2D ~S~%" s1-0 (-> s2-0 art-group art-group-array s1-0 name))
)
)
(else
(let ((s2-1 (-> s2-0 bsp level entity)))
(dotimes (s1-1 (-> s2-1 length))
(debug-print (the-as entity-actor (-> s2-1 data s1-1 entity)) mode expected-type)
)
)
)
)
)
)
)
0
(none)
)
;;;;;;;;;;;;;;;;;;
;; entity setup
;;;;;;;;;;;;;;;;;;
(defmethod add-to-level! entity ((obj entity) (lev-group level-group) (lev level) (aid actor-id))
"Add us to a level."
;; grab the first free link
(let ((level-link (-> lev entity data (-> lev entity length))))
(+! (-> lev entity length) 1)
;; attach the entity to the link
(set! (-> level-link process) #f)
(set! (-> level-link entity) obj)
(set! (-> obj extra) level-link)
(cond
((-> lev-group entity-link)
;; add to linked list of existing
(let* ((other-prev (-> lev-group entity-link))
(other-front (-> other-prev next-link))
)
(set! (-> other-prev next-link) level-link)
(set! (-> level-link prev-link) other-prev)
(set! (-> level-link next-link) other-front)
(set! (-> other-front prev-link) level-link)
)
)
(else
;; we're the first in the level.
(set! (-> level-link prev-link) level-link)
(set! (-> level-link next-link) level-link)
)
)
;; remember the start of the list
(set! (-> lev-group entity-link) level-link)
;; update the trans.
(set! (-> level-link trans quad) (-> obj trans quad))
)
;; set us up
(set! (-> obj extra perm aid) aid)
(set! (-> obj extra level) lev)
(cond
((= (-> obj type) entity-actor)
(set! (-> (the-as entity-actor obj) extra perm task) (-> (the-as entity-actor obj) task))
(set! (-> (the-as entity-actor obj) extra vis-id) (-> (the-as entity-actor obj) vis-id-signed))
)
(else
(set! (-> obj extra perm task) (game-task none))
(set! (-> obj extra vis-id) 0)
0
)
)
(none)
)
(defmethod remove-from-level! entity ((obj entity) (arg0 level-group))
"Remove us from the level."
(let ((v1-0 (-> obj extra)))
(cond
((= (-> v1-0 next-link) v1-0)
(set! (-> arg0 entity-link) #f)
)
(else
(set! (-> v1-0 next-link prev-link) (-> v1-0 prev-link))
(set! (-> v1-0 prev-link next-link) (-> v1-0 next-link))
(if (= (-> arg0 entity-link) v1-0)
(set! (-> arg0 entity-link) (-> v1-0 prev-link))
)
)
)
)
obj
)
;;;;;;;;;;;;;;;;;;;;;;;;;
;; visibility update
;;;;;;;;;;;;;;;;;;;;;;;;;
;; the visibility system is pretty simple and there is a single axis-aligned bounding box.
;; these methods are debug tools for updating these.
(defun update-actor-vis-box ((proc process-drawable) (min-pt vector) (max-pt vector))
"Update the min-pt and max-pt vector so that the box encloses the bounding box around the bounds sphere
in the process-drawable."
(when (and proc (nonzero? (-> proc draw)))
;; add the draw origin offset.
(let ((world-bounds-origin (vector+! (new 'stack-no-clear 'vector) (-> proc draw origin) (-> proc draw bounds)))
(radius (-> proc draw bounds w))
)
(set! (-> min-pt x) (fmin (-> min-pt x) (- (-> world-bounds-origin x) radius)))
(set! (-> min-pt y) (fmin (-> min-pt y) (- (-> world-bounds-origin y) radius)))
(set! (-> min-pt z) (fmin (-> min-pt z) (- (-> world-bounds-origin z) radius)))
(set! (-> max-pt x) (fmax (-> max-pt x) (+ (-> world-bounds-origin x) radius)))
(set! (-> max-pt y) (fmax (-> max-pt y) (+ (-> world-bounds-origin y) radius)))
(set! (-> max-pt z) (fmax (-> max-pt z) (+ (-> world-bounds-origin z) radius)))
)
)
0
(none)
)
(defmethod update-vis-volumes level-group ((obj level-group))
(local-vars
(v1-10 symbol)
(sv-16 process)
(sv-32 (function process-drawable vector vector none))
(sv-48 process-tree)
)
(format 0 "call to update-vis-volumes, which may have a compiler bug.~%")
(dotimes (s5-0 (-> obj length))
(let ((v1-3 (-> obj level s5-0)))
(when (= (-> v1-3 status) 'active)
(let ((s4-0 (-> v1-3 bsp level entity)))
(dotimes (s3-0 (-> s4-0 length))
(let* ((s0-0 (-> s4-0 data s3-0 entity))
(v0-0 (res-lump-data s0-0 'visvol (inline-array vector)))
(s2-0 (-> v0-0 0))
(s1-0 (-> v0-0 1))
)
(let ((s0-1 (-> s0-0 extra process)))
;; I am pretty sure there is a GOAL compiler bug here.
;; the output makes zero sense, but I don't think it matters:
;; this function doesn't seem like it should ever be run outside of development
;; and the compiler bug has no effect?
(set!
v1-10
(when (and (nonzero? s0-1) (type-type? (-> s0-1 type) process-drawable))
;; i think it spills the wrong variable here
(set! sv-16 (the-as process v1-10))
;; then immediate spills the right one.
(set! sv-16 s0-1)
v1-10
)
)
)
(when sv-16
(update-actor-vis-box (the-as process-drawable sv-16) s2-0 s1-0)
(let ((s0-2 (-> sv-16 child)))
(while s0-2
(set! sv-32 update-actor-vis-box)
(set! sv-48 (-> s0-2 0))
(let ((a0-7 (if (and (nonzero? sv-48) (type-type? (-> sv-48 type) process-drawable))
sv-48
)
)
(a1-5 s2-0)
(a2-2 s1-0)
)
(sv-32 (the-as process-drawable a0-7) a1-5 a2-2)
)
(set! s0-2 (-> s0-2 0 brother))
)
)
)
)
)
)
)
)
)
0
(none)
)
(defmethod update-vis-volumes-from-nav-mesh level-group ((obj level-group))
"Update the visvol to fit the entire nav-mesh. Does this for all actors in bsps.
Probably only used for debugging."
(local-vars (sv-16 entity) (sv-32 entity))
;; loop over levels
(dotimes (s5-0 (-> obj length))
(let ((v1-3 (-> obj level s5-0)))
(when (= (-> v1-3 status) 'active) ;; only active levels
;; loop over entities
(let ((s4-0 (-> v1-3 bsp level entity)))
(dotimes (s3-0 (-> s4-0 length))
(set! sv-32 (-> s4-0 data s3-0 entity))
;; look up the bounding box.
(let* ((v0-0 (res-lump-data sv-32 'visvol (inline-array vector)))
(s1-0 (-> v0-0 0))
(s2-0 (-> v0-0 1))
)
(let ((s0-0 (-> sv-32 extra trans)))
;; sometimes the nav-mesh may be in a different actor, I guess.
;; so try to look that up.
(set! sv-16 sv-32)
(let* ((v0-1 (entity-actor-lookup sv-32 'nav-mesh-actor 0)))
(when v0-1
(set! sv-16 v0-1)
)
)
(cond
((and (type-type? (-> sv-16 type) entity-actor) (nonzero? (-> (the-as entity-actor sv-16) nav-mesh)))
;; we got a nav-mesh! compute the bounding box
(compute-bounding-box (-> (the-as entity-actor sv-16) nav-mesh) s1-0 s2-0)
)
(else
;; no nav-mesh found, just use the default position
(set! (-> s1-0 quad) (-> s0-0 quad))
(set! (-> s2-0 quad) (-> s0-0 quad))
)
)
)
;; add some padding to make a 6x6 meter box.
(let ((f1-0 -12288.0)
(f0-0 12288.0)
)
(+! (-> s1-0 x) f1-0)
(+! (-> s1-0 y) f1-0)
(+! (-> s1-0 z) f1-0)
(+! (-> s2-0 x) f0-0)
(+! (-> s2-0 y) f0-0)
(+! (-> s2-0 z) f0-0)
)
)
)
)
)
)
)
0
(none)
)
(define-extern money type)
(define-extern crate type)
(define-extern springbox type)
(define-extern fuel-cell type)
(defmethod print-volume-sizes level-group ((obj level-group))
"Loop through all entities and print their visibility.
Excludes crate, fuel-cell and springbox."
(local-vars (sv-16 type) (sv-32 (function _varargs_ object)) (sv-48 symbol) (sv-64 string) (sv-80 entity))
(dotimes (s5-0 (-> obj length))
(let ((v1-3 (-> obj level s5-0)))
(when (= (-> v1-3 status) 'active)
(let ((s4-0 (-> v1-3 bsp level entity)))
(dotimes (s3-0 (-> s4-0 length))
(set! sv-80 (-> s4-0 data s3-0 entity))
;; lookup volume and dist.
(let ((s1-0 (res-lump-data sv-80 'visvol (inline-array vector)))
(f30-0 (res-lump-float sv-80 'vis-dist :default 409600.0))
(s2-0 (-> sv-80 extra trans))
)
(if (type-type? (-> sv-80 type) entity-actor)
(set! sv-16 (-> (the-as entity-actor sv-80) etype))
(set! sv-16 (the-as type #f))
)
(let ((s0-0 (-> s1-0 0))
(s1-1 (-> s1-0 1))
)
;; This technically will work on type objects because it just checks for value equality.
;; the code here is super weird. I have no idea what was going on, or why there are two or's.
(when (not (or (name= sv-16 money)
(or (name= sv-16 crate) (name= sv-16 fuel-cell) (name= sv-16 springbox))
)
)
(format #t "actor-vis ~S ~6,,1M " (res-lump-struct sv-80 'name basic) f30-0)
(format #t "~6,,1M ~6,,1M ~6,,1M ~6,,1M ~6,,1M ~6,,1M~%"
(- (-> s0-0 x) (-> s2-0 x))
(- (-> s0-0 y) (-> s2-0 y))
(- (-> s0-0 z) (-> s2-0 z))
(- (-> s1-1 x) (-> s2-0 x))
(- (-> s1-1 y) (-> s2-0 y))
(- (-> s1-1 z) (-> s2-0 z))
)
)
)
)
)
)
)
)
)
0
(none)
)
(defun expand-vis-box-with-point ((arg0 entity) (arg1 vector))
"Expand the visibility box of the given entity to include the given point."
(let ((v1-1 (res-lump-data arg0 'visvol (inline-array vector))))
(when v1-1
(let ((a0-2 (-> v1-1 0))
(v1-2 (-> v1-1 1))
)
(set! (-> a0-2 x) (fmin (-> a0-2 x) (-> arg1 x)))
(set! (-> a0-2 y) (fmin (-> a0-2 y) (-> arg1 y)))
(set! (-> a0-2 z) (fmin (-> a0-2 z) (-> arg1 z)))
(set! (-> v1-2 x) (fmax (-> v1-2 x) (-> arg1 x)))
(set! (-> v1-2 y) (fmax (-> v1-2 y) (-> arg1 y)))
(set! (-> v1-2 z) (fmax (-> v1-2 z) (-> arg1 z)))
)
)
)
0
(none)
)
;;;;;;;;;;;;;;;;;;;;;;;;;;
;; The Debug Draw Method
;;;;;;;;;;;;;;;;;;;;;;;;;;
(defmethod debug-draw-actors level-group ((obj level-group) (arg0 symbol))
(local-vars
(sv-48 (function symbol bucket-id string vector font-color vector2h symbol))
(sv-64 symbol)
(sv-80 int)
(sv-96 (function symbol bucket-id string vector font-color vector2h symbol))
(sv-112 symbol)
(sv-128 int)
(sv-144 (function _varargs_ object))
(sv-160 string)
(sv-176 string)
(sv-192 (function symbol bucket-id string vector font-color vector2h symbol))
(sv-208 symbol)
(sv-224 int)
(sv-240 (function symbol bucket-id vector vector rgba symbol))
(sv-256 symbol)
(sv-272 int)
(sv-288 pointer)
(sv-304 pointer)
)
(when (and arg0 (not (or (= *master-mode* 'menu) (= *master-mode* 'progress))))
(dotimes (s4-0 (-> obj length))
(let ((v1-8 (-> obj level s4-0)))
(when (= (-> v1-8 status) 'active)
(let ((s3-0 (-> v1-8 bsp level entity)))
(dotimes (s2-0 (-> s3-0 length))
(let* ((s0-0 (-> s3-0 data s2-0 entity))
(s1-0 (-> s0-0 extra trans))
)
(cond
((and (= arg0 'process) (-> s0-0 extra process) (type-type? (-> s0-0 extra process type) process-drawable))
(let ((s1-1 (the-as process-drawable (-> s0-0 extra process))))
(add-debug-x
#t
(bucket-id debug-draw1)
(-> s1-1 root trans)
(new 'static 'rgba :r #x80 :g #xff :b #x80 :a #x80)
)
(set! sv-48 add-debug-text-3d)
(set! sv-64 #t)
(set! sv-80 68)
(let ((a2-2 (res-lump-struct s0-0 'name structure))
(a3-2 (-> s1-1 root trans))
(t0-1 1)
(t1-1 (new 'static 'vector2h :y 8))
)
(sv-48 sv-64 (the-as bucket-id sv-80) (the-as string a2-2) a3-2 (the-as font-color t0-1) t1-1)
)
(add-debug-text-3d
#t
(bucket-id debug-draw1)
(symbol->string (-> s1-1 state name))
(-> s1-1 root trans)
(font-color white)
(new 'static 'vector2h :y 16)
)
(let ((s0-1 (res-lump-data (-> s1-1 entity) 'eco-info (pointer int32) :time 0.0)))
(when s0-1
(set! sv-96 add-debug-text-3d)
(set! sv-112 #t)
(set! sv-128 68)
(set! sv-144 format)
(set! sv-160 (clear *temp-string*))
(set! sv-176 "~S ~D~%")
(let ((a2-7 (pickup-type->string (the-as pickup-type (-> s0-1 0))))
(a3-5 (-> s0-1 1))
)
(sv-144 sv-160 sv-176 a2-7 a3-5)
)
(let ((a2-8 *temp-string*)
(a3-6 (-> s1-1 root trans))
(t0-4 1)
(t1-4 (new 'static 'vector2h :y 24))
)
(sv-96 sv-112 (the-as bucket-id sv-128) a2-8 a3-6 (the-as font-color t0-4) t1-4)
)
)
)
(let ((v0-10 (res-lump-struct (-> s1-1 entity) 'art-name symbol)))
(if (and (the-as structure v0-10) (= (-> v0-10 type) symbol))
(add-debug-text-3d
#t
(bucket-id debug-draw1)
(symbol->string v0-10)
(-> s1-1 root trans)
(font-color white)
(new 'static 'vector2h :y 24)
)
)
)
)
)
((or (= arg0 'full) (-> s0-0 extra process))
(add-debug-x #t (bucket-id debug-draw1) s1-0 (the-as rgba (if (-> s0-0 extra process)
(the-as uint #x8080ff80)
(the-as uint #x800000ff)
)
)
)
(set! sv-192 add-debug-text-3d)
(set! sv-208 #t)
(set! sv-224 68)
(let ((a2-13 (res-lump-struct s0-0 'name structure))
(t0-8 (if (logtest? (-> s0-0 extra perm status) (entity-perm-status bit-0 bit-1))
1
5
)
)
(t1-8 (new 'static 'vector2h :y 8))
)
(sv-192 sv-208 (the-as bucket-id sv-224) (the-as string a2-13) s1-0 (the-as font-color t0-8) t1-8)
)
)
)
)
)
)
)
)
)
)
(when (and *display-actor-vis* (not (or *display-actor-anim* *display-process-anim*)))
(let ((s5-1 *display-actor-vis*))
(dotimes (s4-1 (-> obj length))
(let ((s3-1 (-> obj level s4-1)))
(when (= (-> s3-1 status) 'active)
(let ((s2-1 (-> s3-1 bsp level entity)))
(dotimes (s1-2 (-> s2-1 length))
(let ((s0-2 (-> s2-1 data s1-2 entity)))
(let ((v0-15 (res-lump-data s0-2 'visvol pointer))
(a1-16 (-> s0-2 extra vis-id))
)
(when (and v0-15 (or (= s5-1 #t) (= s5-1 'box)))
(set! sv-240 add-debug-box)
(set! sv-256 #t)
(set! sv-272 68)
(set! sv-288 (&+ v0-15 0))
(set! sv-304 (&+ v0-15 16))
(let ((t0-10 (if (is-object-visible? s3-1 a1-16)
(the-as uint #x80808000)
(the-as uint #x80800080)
)
)
)
(sv-240 sv-256 (the-as bucket-id sv-272) (the-as vector sv-288) (the-as vector sv-304) (the-as rgba t0-10))
)
)
)
(when (or (= s5-1 #t) (= s5-1 'sphere))
(let ((s0-3 (-> s0-2 extra process)))
(when s0-3
(when (and (type-type? (-> s0-3 type) process-drawable) (nonzero? (-> (the-as process-drawable s0-3) draw)))
(add-debug-x
#t
(bucket-id debug-draw1)
(-> (the-as process-drawable s0-3) root trans)
(new 'static 'rgba :r #xff :g #xff :b #xff :a #x80)
)
(add-debug-sphere
#t
(bucket-id debug-draw0)
(vector+!
(new 'stack-no-clear 'vector)
(-> (the-as process-drawable s0-3) draw origin)
(-> (the-as process-drawable s0-3) draw bounds)
)
(-> (the-as process-drawable s0-3) draw bounds w)
(new 'static 'rgba :r #x80 :a #x80)
)
)
)
)
)
)
)
)
)
)
)
)
)
(if *generate-actor-vis*
(update-vis-volumes obj)
)
(when (or *display-actor-anim* *display-process-anim*)
(let ((s5-2 (ppointer->process *display-process-anim*)))
(if (not s5-2)
(set! s5-2 (process-by-name *display-actor-anim* *active-pool*))
)
(when (and s5-2 (type-type? (-> s5-2 type) process-drawable))
(let ((s3-2 (-> (the-as process-drawable s5-2) entity))
(s4-2 (-> (the-as process-drawable s5-2) root trans))
)
(when s3-2
(add-debug-x #t (bucket-id debug-draw1) s4-2 (the-as rgba (if (-> s3-2 extra process)
(the-as uint #x8080ff80)
(the-as uint #x800000ff)
)
)
)
(add-debug-text-3d
#t
(bucket-id debug-draw1)
(res-lump-struct s3-2 'name string)
s4-2
(the-as font-color (if (logtest? (-> s3-2 extra perm status) (entity-perm-status bit-0 bit-1))
1
1
)
)
(new 'static 'vector2h :y 8)
)
(add-debug-text-3d
#t
(bucket-id debug-draw1)
(symbol->string (-> (the-as process-drawable s5-2) state name))
s4-2
(font-color white)
(new 'static 'vector2h :y 16)
)
)
)
(if (nonzero? (-> (the-as process-drawable s5-2) skel))
(debug-print-channels (-> (the-as process-drawable s5-2) skel) (the-as symbol *stdcon*))
)
(if (nonzero? (-> (the-as process-drawable s5-2) nav))
(debug-draw (-> (the-as process-drawable s5-2) nav))
)
(if (nonzero? (-> (the-as process-drawable s5-2) path))
(dummy-9 (-> (the-as process-drawable s5-2) path))
)
(if (nonzero? (-> (the-as process-drawable s5-2) vol))
(dummy-9 (-> (the-as process-drawable s5-2) vol))
)
)
(if (and
(the-as process-drawable s5-2)
(type-type? (-> (the-as process-drawable s5-2) type) process-drawable)
(nonzero? (-> (the-as process-drawable s5-2) draw))
*display-actor-vis*
)
(add-debug-sphere
#t
(bucket-id debug-draw0)
(vector+!
(new 'stack-no-clear 'vector)
(-> (the-as process-drawable s5-2) draw origin)
(-> (the-as process-drawable s5-2) draw bounds)
)
(-> (the-as process-drawable s5-2) draw bounds w)
(new 'static 'rgba :r #x80 :a #x80)
)
)
)
(when (and *display-actor-vis* *display-actor-anim*)
(let ((s5-3 (entity-by-name (the-as string *display-actor-anim*))))
(when s5-3
(let ((v0-35 (res-lump-data s5-3 'visvol pointer))
(a1-31 (-> s5-3 extra vis-id))
)
(if v0-35
(add-debug-box
#t
(bucket-id debug-draw1)
(the-as vector (&+ v0-35 0))
(the-as vector (&+ v0-35 16))
(the-as rgba (if (is-object-visible? (-> s5-3 extra level) a1-31)
(the-as uint #x80808000)
(the-as uint #x80800080)
)
)
)
)
)
)
)
)
)
(if (and
(or *display-nav-marks* *display-path-marks* *display-vol-marks*)
(not (or *display-actor-anim* *display-process-anim*))
)
(iterate-process-tree
*active-pool*
(the-as (function object object) (lambda ((arg0 process-drawable))
(when (type-type? (-> arg0 type) process-drawable)
(if (nonzero? (-> arg0 nav))
(debug-draw (-> arg0 nav))
)
(if (nonzero? (-> arg0 path))
(dummy-9 (-> arg0 path))
)
(if (nonzero? (-> arg0 vol))
(dummy-9 (-> arg0 vol))
)
)
(none)
)
)
*null-kernel-context*
)
)
#| This is where the "actor graph" is drawn, but the plot functions don't do anything.
(when (and *display-actor-graph* (not (or (= *master-mode* 'menu) (= *master-mode* 'progress))))
(if (not (paused?))
(float-save-timeplot (if (< (the int (the float (mod (-> *display* base-frame-counter) 600))) 300)
1.0
0.0
)
)
)
(camera-plot-float-func 0.0 399.0 -81920.0 81920.0 float-lookup-redline (new 'static 'vector4w :x #xff :w #x80))
(camera-plot-float-func 0.0 399.0 -81920.0 81920.0 float-lookup-blueline (new 'static 'vector4w :z #xff :w #x80))
(camera-plot-float-func 0.0 399.0 -81920.0 81920.0 float-lookup-greenline (new 'static 'vector4w :y #xff :w #x80))
(camera-plot-float-func 0.0 399.0 0.0 409600.0 float-lookup-yellowline (new 'static 'vector4w :x #xff :y #xff :w #x80))
(camera-plot-float-func 0.0 399.0 0.0 1.0 float-lookup-timeplot (new 'static 'vector4w :x #x80 :y #x80 :z #x80 :w #x80))
)
|#
(when *display-split-boxes*
(dotimes (s5-4 (-> obj length))
(let ((s4-4 (-> obj level s5-4)))
(when (= (-> s4-4 status) 'active)
(when (nonzero? (-> s4-4 bsp boxes))
(let ((s3-4 (-> s4-4 bsp boxes)))
(countdown (s2-4 (-> s3-4 length))
(add-debug-box
#t
(bucket-id debug-draw0)
(the-as vector (-> s3-4 data s2-4))
(the-as vector (+ (the-as uint (-> s3-4 data 0 max)) (* s2-4 32)))
(the-as rgba (if (zero? (-> s4-4 index))
(the-as uint #x80808000)
(the-as uint #x808080ff)
)
)
)
)
)
)
)
)
)
)
(when (or
*display-ambient-hint-marks*
*display-ambient-sound-marks*
*display-ambient-poi-marks*
*display-ambient-light-marks*
*display-ambient-dark-marks*
*display-ambient-weather-off-marks*
*display-ambient-ocean-off-marks*
*display-ambient-ocean-near-off-marks*
*display-ambient-music-marks*
)
(dotimes (s5-5 (-> obj length))
(let ((v1-214 (-> obj level s5-5)))
(when (= (-> v1-214 status) 'active)
(let ((s4-5 (-> v1-214 bsp ambients)))
(when (nonzero? s4-5)
(dotimes (s3-5 (-> s4-5 length))
(draw-debug (-> s4-5 data s3-5 ambient))
)
)
)
)
)
)
)
0
(none)
)
;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Camera Birthing
;;;;;;;;;;;;;;;;;;;;;;;;;;
(defmethod birth! entity-camera ((obj entity-camera))
(add-connection *camera-engine* *camera* nothing obj #f #f)
obj
)
(defmethod kill! entity-camera ((obj entity-camera))
(remove-by-param1 *camera-engine* obj)
obj
)
;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Actor Birthing
;;;;;;;;;;;;;;;;;;;;;;;;;;
(defmacro birth-log (str &rest args)
"Debug print to stdout of runtime for debugging actor inits."
`(format 0 ,(string-append "[BIRTH] " str) ,@args)
;;`(empty)
)
(defun init-entity ((proc process) (ent entity))
"This function starts up an entity!
The process should not be activated yet."
;;(birth-log "(init-entity ~A)~%" ent)
;; activate the process. It goes in the entity-pool, which is a child of the main active-pool.
(activate proc *entity-pool* (res-lump-struct ent 'name basic) (the-as pointer #x70004000))
;; link the entity and the process
(set! (-> proc entity) ent)
(set! (-> ent extra process) proc)
;;(birth-log "activated: ~A ~A, now doing init ~A~%" proc ent (method-of-object proc init-from-entity!))
;; run the initializer
(run-now-in-process proc (method-of-object proc init-from-entity!) proc ent)
(none)
)
;; TODO
(define-extern birth-viewer (function process entity object))
(defmacro obj-etype? (&rest types)
`(or ,@(apply (lambda (x) `(begin (define-extern ,x type) (type-type? (-> obj etype) ,x))) types))
)
(defmacro heap-size-hack (info entity-type)
; `(cond
; ((type-type? ,entity-type collectable)
; #x1000
; )
; (else
`(if ,info
(-> ,info heap-size)
#x4000
)
; )
; )
; #x8000
)
(defmethod birth! entity-actor ((obj entity-actor))
"Create a process for this entity and start it."
;; temp
; (when (or (not (obj-etype? process))
; ;; disallowed types
; ;(obj-etype?)
; (zero? (-> obj etype)))
; (when (nonzero? (-> obj etype))
; (birth-log "rejecting etype ~A birth~%" (-> obj etype))
; )
; (logior! (-> obj extra perm status) (entity-perm-status bit-0))
; (return obj)
; )
;;(birth-log "call to birth! on ~A~%" obj)
(let* ((entity-type (-> obj etype))
(info (entity-info-lookup entity-type))
(entity-process (get-process *default-dead-pool* entity-type (heap-size-hack info entity-type) ;; hack, modified this.
)
)
)
(cond
((not entity-process)
(birth-log "could not birth because there is no process.~%")
)
((begin
(set! (-> entity-process type) entity-type)
(and entity-type
(valid? entity-type type #f #f 0)
(valid? (method-of-object entity-process init-from-entity!) function #f #f 0)
)
)
(init-entity entity-process obj)
)
(else
(birth-log "could not birth ~A because there was an issue.~%" obj)
(when (not (birth-viewer entity-process obj))
(format 0 "ERROR: no proper process type named ~A exists in the code, could not start ~A~%" entity-type obj)
(logior! (-> obj extra perm status) (entity-perm-status bit-0))
)
)
)
)
obj
)
(defun entity-deactivate-handler ((arg0 process) (arg1 entity))
"Handle a deactivation in the entity.
The entity directly stores a process so it should remove that after deactivating."
(when (= arg0 (-> arg1 extra process))
(logclear! (-> arg1 extra perm status) (entity-perm-status bit-1 bit-3))
(set! (-> arg1 extra process) #f)
)
(none)
)
(defmethod kill! entity-actor ((obj entity-actor))
"Kill an actor."
(let ((a0-1 (-> obj extra process)))
(if a0-1
(deactivate a0-1)
(entity-deactivate-handler a0-1 obj)
)
)
obj
)
(defmethod birth bsp-header ((obj bsp-header))
"Birth everything in the level."
;; (local-vars (v1-71 int) (s5-0 int))
;; (.mfc0 s5-0 Count)
;; how many actors do we need?
(let ((actor-count (if (nonzero? (-> obj actors))
(-> obj actors length)
0
)
)
)
(cond
((not (-> obj level entity))
;; we don't have an array of entity-links. allocate one.
(set! (-> obj level entity) (new 'loading-level 'entity-links-array actor-count))
)
((< (-> obj level entity allocated-length) actor-count)
;; we do, but it's not big enough. Complain.
(format 0 "ERROR: Attempting to rebirth level ~A with incorrect entity table size ~D/~D~%"
(-> obj level)
actor-count
(-> obj level entity allocated-length)
)
)
)
)
;; reset our entity links array to 0.
(set! (-> obj level entity length) 0)
;; NOTE: we don't actually birth the actors. It is too slow.
;; so it gets spread over multiple frames later.
(when (nonzero? (-> obj actors))
;;(birth-log "add-to-level! for ~D actors for ~A~%" (-> obj actors length) obj)
(dotimes (birth-idx (-> obj actors length))
(let* ((idx-to-birth (-> obj actor-birth-order birth-idx))
(actor-to-birth (-> obj actors data (logand idx-to-birth #xffff) actor))
)
;;(birth-log "now adding to level: ~D ~D ~A~%" birth-idx idx-to-birth actor-to-birth)
(add-to-level! actor-to-birth *level* (-> obj level) (the-as actor-id (-> actor-to-birth aid)))
)
)
)
(let ((existing-amb-count (if (nonzero? (-> obj ambients))
(-> obj ambients length)
0
)
)
)
(cond
((not (-> obj level ambient))
(set! (-> obj level ambient) (new 'loading-level 'entity-ambient-data-array existing-amb-count))
)
((< (-> obj level ambient allocated-length) existing-amb-count)
(format
0
"ERROR: Attempting to rebirth level ~A with incorrect ambient table size ~D/~D~%"
(-> obj level)
existing-amb-count
(-> obj level ambient allocated-length)
)
)
)
)
(set! (-> obj level ambient length) 0)
0
(let ((amb-array (-> obj level ambient))
(bsp-ambs (-> obj ambients))
)
(when (nonzero? bsp-ambs)
(dotimes (s2-0 (-> bsp-ambs length))
(let ((amb-to-birth (-> bsp-ambs data s2-0 ambient)))
(set! (-> amb-to-birth ambient-data) (-> amb-array data (-> amb-array length)))
(birth-ambient! amb-to-birth)
)
(+! (-> amb-array length) 1)
)
)
)
(let ((cams (-> obj cameras)))
(when (nonzero? cams)
(dotimes (s3-1 (-> cams length))
;;(birth-log "birth cam: ~A~%" (-> cams s3-1))
(birth! (-> cams s3-1))
)
)
)
; (.mfc0 v1-71 Count)
; (let ((a3-3 (- v1-71 s5-0)))
; (format 0 "Done ~S in ~D~%" "birth" a3-3)
; )
(none)
)
(defmethod deactivate-entities bsp-header ((obj bsp-header))
(let ((s5-0 (-> obj actors)))
(when (nonzero? s5-0)
(dotimes (s4-0 (-> s5-0 length))
(let ((s3-0 (-> s5-0 data s4-0 actor)))
(kill! s3-0)
(remove-from-level! s3-0 *level*)
)
)
)
)
(let ((s5-1 (-> obj cameras)))
(when (nonzero? s5-1)
(dotimes (s4-1 (-> s5-1 length))
(kill! (-> s5-1 s4-1))
)
)
)
(let ((s5-2 (-> *entity-pool* child))
(s4-2 (-> obj level heap base))
(s3-1 (-> obj level heap top-base))
)
(while s5-2
(let ((s2-0 (ppointer->process s5-2)))
(set! s5-2 (-> s5-2 0 brother))
(cond
((-> (the-as process s2-0) entity)
(when (= (-> (the-as process s2-0) entity extra level) (-> obj level))
(format #t "NOTICE: rogue level entity ~A~% still alive~%" s2-0)
(deactivate s2-0)
)
)
((= (-> s2-0 type) part-tracker)
(let ((v1-28 (the-as part-tracker s2-0)))
(if (and
(nonzero? (-> v1-28 part))
(>= (the-as int (-> v1-28 part group)) (the-as int s4-2))
(< (the-as int (-> v1-28 part group)) (the-as int s3-1))
)
(deactivate s2-0)
)
)
)
(else
(let* ((s1-0 s2-0)
(v1-34 (if (and (nonzero? s1-0) (type-type? (-> s1-0 type) process-drawable))
s1-0
)
)
)
(when v1-34
(cond
((and
(nonzero? (-> (the-as process-drawable v1-34) part))
(>= (the-as int (-> (the-as process-drawable v1-34) part group)) (the-as int s4-2))
(< (the-as int (-> (the-as process-drawable v1-34) part group)) (the-as int s3-1))
)
(format
#t
"NOTICE: rogue null level entity (using part ~A) ~A~% still alive~%"
(-> (the-as process-drawable (-> (the-as process-drawable v1-34) part)) brother)
s2-0
)
(deactivate s2-0)
)
((and
(nonzero? (-> (the-as process-drawable v1-34) draw))
(>= (the-as int (-> (the-as process-drawable v1-34) draw art-group)) (the-as int s4-2))
(< (the-as int (-> (the-as process-drawable v1-34) draw art-group)) (the-as int s3-1))
)
(format
#t
"NOTICE: rogue null level entity (using art ~A) ~A~% still alive~%"
(-> (the-as process-drawable (-> (the-as process-drawable v1-34) draw)) mask)
s2-0
)
(deactivate s2-0)
)
)
)
)
)
)
)
)
)
(none)
)
(defun process-drawable-from-entity! ((arg0 process-drawable) (arg1 entity-actor))
(logior! (-> arg0 mask) (process-mask actor-pause))
(set! (-> arg0 root trans quad) (-> arg1 extra trans quad))
(quaternion-copy! (-> arg0 root quat) (-> arg1 quat))
(vector-identity! (-> arg0 root scale))
(none)
)
(defmethod update-perm! entity-perm ((obj entity-perm) (arg0 symbol) (arg1 entity-perm-status))
(cond
((= arg0 'game)
(logclear! (-> obj status) arg1)
)
((nonzero? (-> obj task))
(logclear! (-> obj status) (logior
(if (logtest? (-> obj status) (entity-perm-status bit-4))
524
0
)
515
)
)
)
(else
(logclear! (-> obj status) (logior arg1 (if (logtest? (-> obj status) (entity-perm-status bit-4))
524
0
)
)
)
)
)
(when (zero? (logand (-> obj status) (entity-perm-status user-set-from-cstage)))
(set! (-> obj user-uint64) (the-as uint 0))
0
)
obj
)
(defun reset-actors ((arg0 symbol))
(set! *display-process-anim* (the-as (pointer process) #f))
(let* ((v1-0 arg0)
(s5-0 (cond
((or (= v1-0 'life) (= v1-0 'debug))
623
)
((= v1-0 'try)
623
)
((= v1-0 'game)
1919
)
(else
1663
)
)
)
(s4-0 *game-info*)
)
(dotimes (s3-0 (-> *level* length))
(let ((v1-4 (-> *level* level s3-0)))
(when (= (-> v1-4 status) 'active)
(let ((s2-0 (-> v1-4 bsp level entity)))
(dotimes (s1-0 (-> s2-0 length))
(let ((s0-0 (-> s2-0 data s1-0 entity)))
(kill! s0-0)
(update-perm! (-> s0-0 extra perm) arg0 (the-as entity-perm-status s5-0))
)
)
)
)
)
)
(let ((s3-1 (-> s4-0 task-perm-list)))
(dotimes (s2-1 (-> s3-1 length))
(update-perm! (-> s3-1 data s2-1) arg0 (the-as entity-perm-status s5-0))
)
(logior! (-> s3-1 data 1 status) (entity-perm-status real-complete))
)
(let ((s4-1 (-> s4-0 perm-list)))
(dotimes (s3-2 (-> s4-1 length))
(update-perm! (-> s4-1 data s3-2) arg0 (the-as entity-perm-status s5-0))
)
)
)
(iterate-process-tree
*entity-pool*
(the-as (function object object) (lambda ((arg0 process-drawable)) (deactivate arg0) (none)))
*null-kernel-context*
)
(if (= arg0 'game)
(task-control-reset arg0)
)
(set! (-> *ACTOR-bank* birth-max) 1000)
0
(none)
)
(defun reset-cameras ()
(remove-all *camera-engine*)
(dotimes (gp-0 (-> *level* length))
(let ((v1-5 (-> *level* level gp-0)))
(when (= (-> v1-5 status) 'active)
(let ((s5-0 (-> v1-5 bsp cameras)))
(when (nonzero? s5-0)
(dotimes (s4-0 (-> s5-0 length))
(birth! (-> s5-0 s4-0))
)
)
)
)
)
)
0
(none)
)
(defmethod run-logic? process-drawable ((obj process-drawable))
(or
(zero? (logand (-> obj mask) (process-mask actor-pause)))
(or
(>= (+ (-> *ACTOR-bank* pause-dist) (-> obj root pause-adjust-distance))
(vector-vector-distance (-> obj root trans) (math-camera-pos))
)
(and (nonzero? (-> obj skel)) (!= (-> obj skel root-channel 0) (-> obj skel channel)))
(and (nonzero? (-> obj draw)) (logtest? (-> obj draw status) (draw-status no-skeleton-update)))
)
)
)
(defmethod birth? entity-links ((obj entity-links) (arg0 vector))
(and
(zero? (logand (-> obj perm status) (entity-perm-status bit-0 dead)))
(< (vector-vector-distance (-> obj trans) arg0) (-> *ACTOR-bank* birth-dist))
)
)
(defmethod actors-update level-group ((obj level-group))
(local-vars (sv-16 vector) (sv-24 int) (sv-32 entity-links) (sv-48 int) (sv-64 string) (sv-80 int))
(when *compact-actors*
(if (and (= *compact-actors* 'debug) (= (-> *nk-dead-pool* alive-list prev) (-> *nk-dead-pool* first-gap)))
(churn *nk-dead-pool* 1)
)
(if (nonzero? *debug-dead-pool*)
(compact *debug-dead-pool* 10)
)
(compact
*nk-dead-pool*
(the int
(lerp-scale 8.0 1.0 (the float (-> *display* frames (-> *display* last-screen) frame run-time)) 2000.0 8000.0)
)
)
)
(when (not (paused?))
(let ((s5-1 (-> *display* frames (-> *display* last-screen) frame run-time)))
(let ((f0-5
(fmax
327680.0
(fmin (+ 327680.0 (* 204.8 (the float (- 7000 (the-as int s5-1))))) (-> *ACTOR-bank* birth-dist))
)
)
)
(seek! (-> *ACTOR-bank* pause-dist) f0-5 (* 81920.0 (-> *display* seconds-per-frame)))
)
(seekl! (-> *ACTOR-bank* birth-max) (the int (lerp-scale 25.0 1.0 (the float s5-1) 2000.0 7000.0)) 10)
)
(if (movie?)
(set! (-> *ACTOR-bank* birth-max) 1000)
)
)
(when *spawn-actors*
(set! sv-16 (camera-pos))
(set! sv-24 0)
(dotimes (s5-2 (-> obj length))
(let ((s4-2 (-> obj level s5-2)))
(when (= (-> s4-2 status) 'active)
(cond
((= (-> s4-2 display?) 'special)
(let* ((s4-3 (-> s4-2 entity))
(s3-1 (-> s4-3 length))
)
(dotimes (s2-0 s3-1)
(let ((v1-44 (-> s4-3 data s2-0)))
(cond
((logtest? (-> v1-44 perm status) (entity-perm-status bit-7))
(when (not (or (-> v1-44 process) (logtest? (-> v1-44 perm status) (entity-perm-status bit-0 dead))))
(birth! (-> v1-44 entity))
(set! sv-24 (+ sv-24 1))
(if (>= sv-24 (-> *ACTOR-bank* birth-max))
(return (the-as object #f))
)
)
)
(else
(if (and (-> v1-44 process) (zero? (logand (-> v1-44 perm status) (entity-perm-status bit-3))))
(kill! (-> v1-44 entity))
)
)
)
)
)
)
)
((= (-> s4-2 display?) 'special-vis)
(let* ((s3-2 (-> s4-2 entity))
(s2-1 (-> s3-2 length))
)
(dotimes (s1-0 s2-1)
(let ((s0-0 (-> s3-2 data s1-0)))
(cond
((and (logtest? (-> s0-0 perm status) (entity-perm-status bit-7)) (is-object-visible? s4-2 (-> s0-0 vis-id)))
(when (not (or (-> s0-0 process) (logtest? (-> s0-0 perm status) (entity-perm-status bit-0 dead))))
(birth! (-> s0-0 entity))
(set! sv-24 (+ sv-24 1))
)
)
(else
(when (and (-> s0-0 process) (zero? (logand (-> s0-0 perm status) (entity-perm-status bit-3))))
(kill! (-> s0-0 entity))
(set! sv-24 (+ sv-24 1))
)
)
)
)
(if (>= sv-24 (-> *ACTOR-bank* birth-max))
(return (the-as object #f))
)
)
)
)
((= (-> s4-2 display?) 'actor)
(let* ((s4-4 (-> s4-2 entity))
(s3-3 (-> s4-4 length))
)
(dotimes (s2-2 s3-3)
(let ((v1-84 (-> s4-4 data s2-2)))
(cond
(#t
(when (not (or (-> v1-84 process) (logtest? (-> v1-84 perm status) (entity-perm-status bit-0 dead))))
(birth! (-> v1-84 entity))
(set! sv-24 (+ sv-24 1))
(if (>= sv-24 (-> *ACTOR-bank* birth-max))
(return (the-as object #f))
)
)
)
(else
(if (and (-> v1-84 process) (zero? (logand (-> v1-84 perm status) (entity-perm-status bit-3))))
(kill! (-> v1-84 entity))
)
)
)
)
)
)
)
((not *vis-actors*)
(let* ((s4-5 (-> s4-2 entity))
(s3-4 (-> s4-5 length))
)
(dotimes (s2-3 s3-4)
(let ((s1-1 (-> s4-5 data s2-3)))
(cond
((and
(< (vector-vector-distance (-> s1-1 trans) sv-16) (-> *ACTOR-bank* birth-dist))
(zero? (logand (-> s1-1 perm status) (entity-perm-status bit-9 bit-10)))
)
(when (not (or (-> s1-1 process) (logtest? (-> s1-1 perm status) (entity-perm-status bit-0 dead))))
(birth! (-> s1-1 entity))
(set! sv-24 (+ sv-24 1))
(if (>= sv-24 (-> *ACTOR-bank* birth-max))
(return (the-as object #f))
)
)
)
(else
(if (and (-> s1-1 process) (zero? (logand (-> s1-1 perm status) (entity-perm-status bit-3))))
(kill! (-> s1-1 entity))
)
)
)
)
)
)
)
(*vis-actors*
(when (not (and (-> s4-2 vis-info 0) (-> s4-2 all-visible?)))
(let* ((s3-5 (-> s4-2 entity))
(s2-4 (-> s3-5 length))
(s0-1 #f)
)
(dotimes (s1-2 s2-4)
(set! sv-32 (-> s3-5 data s1-2))
(cond
((and
(is-object-visible? s4-2 (-> sv-32 vis-id))
(zero? (logand (-> sv-32 perm status) (entity-perm-status bit-9 bit-10)))
)
(when (not (or (-> sv-32 process) (logtest? (-> sv-32 perm status) (entity-perm-status bit-0 dead)) s0-1))
(birth! (-> sv-32 entity))
(set! sv-24 (+ sv-24 1))
(when (< (/ (the float (memory-free *nk-dead-pool*)) (the float (memory-total *nk-dead-pool*))) 0.1)
(let ((s0-2 format))
(set! sv-48 0)
(set! sv-64 "WARNING: low actor memory, no birth triggered!!! ~D/~D~%")
(set! sv-80 (memory-free *nk-dead-pool*))
(let ((a3-2 (memory-total *nk-dead-pool*)))
(s0-2 sv-48 sv-64 sv-80 a3-2)
)
)
(set! s0-1 #t)
)
)
)
(else
(when (and (-> sv-32 process) (zero? (logand (-> sv-32 perm status) (entity-perm-status bit-3))))
(kill! (-> sv-32 entity))
(set! sv-24 (+ sv-24 1))
)
)
)
(if (>= sv-24 (-> *ACTOR-bank* birth-max))
(return (the-as object #f))
)
)
)
)
)
)
)
)
)
)
0
)
(defun entity-birth-no-kill ((arg0 entity))
(let ((gp-0 (-> arg0 extra)))
(logior! (-> gp-0 perm status) (entity-perm-status bit-3))
(if (not (or (-> gp-0 process) (logtest? (-> gp-0 perm status) (entity-perm-status bit-0 dead))))
(birth! (-> gp-0 entity))
)
(-> gp-0 process)
)
(none)
)
(defun entity-task-complete-on ((arg0 entity))
(let ((v1-0 (-> arg0 extra)))
(if (nonzero? (-> v1-0 perm task))
(logior! (-> *game-info* task-perm-list data (-> v1-0 perm task) status) (entity-perm-status real-complete))
)
)
0
(none)
)
(defun entity-task-complete-off ((arg0 entity))
(let ((v1-0 (-> arg0 extra)))
(if (!= (-> v1-0 perm task) (game-task complete))
(logclear! (-> *game-info* task-perm-list data (-> v1-0 perm task) status) (entity-perm-status real-complete))
)
)
0
(none)
)
(defmethod dummy-30 entity-actor ((obj entity-actor) (arg0 entity-perm-status) (arg1 symbol))
(let ((v1-0 (-> obj extra)))
(if arg1
(logior! (-> v1-0 perm status) arg0)
(logclear! (-> v1-0 perm status) arg0)
)
(-> v1-0 perm status)
)
(none)
)
(defun process-entity-status! ((arg0 process) (arg1 entity-perm-status) (arg2 symbol))
(cond
((and (-> arg0 entity) (= arg0 (-> arg0 entity extra process)))
(let ((v1-6 (-> arg0 entity extra)))
(if arg2
(logior! (-> v1-6 perm status) arg1)
(logclear! (-> v1-6 perm status) arg1)
)
(the-as int (-> v1-6 perm status))
)
)
(else
0
)
)
)
(#when PC_PORT
(when *debug-segment*
;; temporary string.
(define *debug-temp-string* (new 'debug 'string 4096 (the string #f)))
)
;; custom entity functions for pc port
(defun-debug entity-inspect-draw ((inspect-info entity-debug-inspect))
"draw text about an entity on screen"
(update-pad inspect-info 0)
(let* ((e (-> inspect-info entity)) (name (res-lump-struct e 'name string)))
(set! *display-actor-anim* (the string (and (-> inspect-info show-actor-info) name)))
;; draw trans
(add-debug-x #t (bucket-id debug-draw1) (-> e trans) (static-rgba 255 255 0 128))
(if (or (not (-> inspect-info show-actor-info)) (!= (-> e type) entity-actor) (and (= (-> e type) entity-actor) (not (-> (the entity-actor e) extra process))))
(add-debug-text-3d #t (bucket-id debug-draw1) name (-> e trans) (font-color red) (new 'static 'vector2h :y 8)))
;; start writing text
(let* ((begin-y (- 16 (* (-> inspect-info scroll-y) 8))) (cur-y begin-y) (y-adv 8))
(with-dma-buffer-add-bucket ((debug-buf (-> (current-frame) debug-buf))
(bucket-id debug-draw1))
;; basic info, actor id, etc
(draw-string-xy
(string-format "~3L~A~0L ~A~%tags: ~D size: ~D aid: #x~x~%R1/L1 scroll L3 toggle display-actor-info~%--------------------" (-> e type) name (length e) (asize-of e) (-> e aid))
debug-buf 352 cur-y (font-color default) (font-flags shadow kerning middle))
(+! cur-y (* 8 4))
(cond
((type-type? (-> e type) entity-actor)
(let ((actor (the entity-actor e)))
;; print info for entity-actors
(draw-string-xy
(string-format "etype: ~A~%nav: ~A vis: ~D task: ~S" (-> actor etype) (!= #f (-> actor nav-mesh)) (-> actor vis-id) (game-task->string (-> actor task)))
debug-buf 352 cur-y (font-color default) (font-flags shadow kerning middle))
(+! cur-y (* 8 2))
)
)
)
;; draw each tag in entity
(dotimes (i (length e))
(let ((data (get-tag-index-data e i)))
;; tag info
(format (clear *debug-temp-string*) "~3L~2D)~0L ~20L~A~0L:" i (-> e tag i name) (-> e tag i elt-type))
;; tag data - special cases first
(cond
;; some water-height info
((and (= (-> e tag i name) 'water-height) (= (-> e tag i elt-count) 4) (= (-> e tag i elt-type) float))
(format *debug-temp-string* " ~mm ~mm ~mm ~f"
(-> (the (pointer float) data) 0)
(-> (the (pointer float) data) 1)
(-> (the (pointer float) data) 2)
(-> (the (pointer float) data) 3)
)
)
;; music flava (music ambients)
((and (= (-> e tag i name) 'flava) (= (-> e tag i elt-count) 1) (= (-> e tag i elt-type) int32))
(format *debug-temp-string* " (music-flava ~S)" (enum->string music-flava (-> (the (pointer int32) data) 0)))
)
;; text id (can be hint ambient)
((and (= (-> e tag i name) 'text-id) (= (-> e tag i elt-count) 1) (= (-> e tag i elt-type) int32))
(format *debug-temp-string* " (game-text-id ~S)" (enum->string game-text-id (-> (the (pointer int32) data) 0)))
)
;; eco-info, like in vents, crates, or collectibles in general
((and (= (-> e tag i name) 'eco-info) (= (-> e tag i elt-count) 2) (= (-> e tag i elt-type) int32))
(format *debug-temp-string* " ~S " (pickup-type->string (the-as pickup-type (-> (the (pointer int32) data) 0))))
(if (= (pickup-type fuel-cell) (-> (the (pointer int32) data) 0))
(format *debug-temp-string* "~S" (game-task->string (the-as game-task (-> (the (pointer int32) data) 1))))
(format *debug-temp-string* "~D" (-> (the (pointer int32) data) 1))
)
(if (= (pickup-type buzzer) (-> (the (pointer int32) data) 0))
(format *debug-temp-string* " ~S" (game-task->string (the-as game-task (logand #xffff (-> (the (pointer int32) data) 1)))))
)
)
;; fact options, usually enemies or crates
((and (= (-> e tag i name) 'options) (= (-> e tag i elt-count) 1) (= (-> e tag i elt-type) uint32))
(format *debug-temp-string* " (fact-options ")
(bit-enum->string fact-options (-> (the (pointer uint32) data) 0) *debug-temp-string*)
(format *debug-temp-string* ")")
)
;; these can be displayed visually with other tools.
((and (= (-> e tag i name) 'visvol) (= (-> e tag i elt-count) 2) (= (-> e tag i elt-type) vector))
(format *debug-temp-string* " display actor-vis!")
)
((and (= (-> e tag i name) 'path) (= (-> e tag i elt-type) vector))
(format *debug-temp-string* " display path marks!")
)
((and (= (-> e tag i name) 'vol) (= (-> e tag i elt-type) vector))
(format *debug-temp-string* " display vol marks!")
)
(else
;; more generic tag info
(dotimes (ii (-> e tag i elt-count))
(format *debug-temp-string* " ")
(case (-> e tag i elt-type)
((string symbol type)
(format *debug-temp-string* "~A" (-> (the (pointer basic) data) ii)))
((float)
(case (-> e tag i name)
;; meters are better here
(('spring-height 'vis-dist 'height-info 'distance 'cam-notice-dist 'cam-vert 'cam-horz 'idle-distance
'nearest-y-threshold 'center-point 'center-radius 'notice-dist 'trigger-height 'notice-top)
(format *debug-temp-string* "~mm" (-> (the (pointer float) data) ii))
)
;; degrees are better for these
(('rotoffset 'fov 'rotmin 'rotmax 'tiltmin 'tiltmax 'rotspeed)
(format *debug-temp-string* "~rdeg" (-> (the (pointer float) data) ii))
)
(else
(format *debug-temp-string* "~f" (-> (the (pointer float) data) ii))
)
)
)
((int8) (format *debug-temp-string* "~D" (-> (the (pointer int8) data) ii)))
((int16) (format *debug-temp-string* "~D" (-> (the (pointer int16) data) ii)))
((int32)
(case (-> e tag i name)
(('final-pickup 'pickup-type)
(format *debug-temp-string* "~S" (pickup-type->string (the-as pickup-type (-> (the (pointer int32) data) ii))))
)
(('alt-task)
(format *debug-temp-string* "~S" (game-task->string (the-as game-task (-> (the (pointer int32) data) ii))))
)
(else
(format *debug-temp-string* "~D" (-> (the (pointer int32) data) ii))
)
)
)
((uint8)
(case (-> e tag i name)
;; not sure
(('shadow-mask)
(format *debug-temp-string* "#b~b" (-> (the (pointer uint8) data) ii))
)
(else
(format *debug-temp-string* "#x~x" (-> (the (pointer uint8) data) ii))
)
)
)
((uint16) (format *debug-temp-string* "#x~x" (-> (the (pointer uint16) data) ii)))
((uint32)
(case (-> e tag i name)
;; actually actor-id
(('nav-mesh-actor 'open-actor 'trigger-actor 'path-actor 'state-actor 'alt-actor 'next-actor 'prev-actor
'spawner-blocker-actor 'spawner-trigger-actor 'kill-actor 'fade-actor 'water-actor 'target-actor)
(format *debug-temp-string* "~%#x~x (~S)" (-> (the (pointer uint32) data) ii)
(res-lump-struct (entity-by-aid (-> (the (pointer uint32) data) ii)) 'name string))
(+! y-adv 8)
)
;; used for fuel-cell
(('movie-mask)
(format *debug-temp-string* "#b~b" (-> (the (pointer uint32) data) ii))
)
(else
(format *debug-temp-string* "#x~x" (-> (the (pointer uint32) data) ii))
)
)
)
((vector)
(case (-> e tag i name)
;; guess
(('movie-pos)
(format *debug-temp-string* "~%(~mm ~mm ~mm ~rdeg)"
(-> (the (inline-array vector) data) ii x)
(-> (the (inline-array vector) data) ii y)
(-> (the (inline-array vector) data) ii z)
(-> (the (inline-array vector) data) ii w)
)
)
;; not super useful
(('nav-mesh-sphere)
(format *debug-temp-string* "~%(~mm ~mm ~mm ~mm)"
(-> (the (inline-array vector) data) ii x)
(-> (the (inline-array vector) data) ii y)
(-> (the (inline-array vector) data) ii z)
(-> (the (inline-array vector) data) ii w)
)
)
(else
(format *debug-temp-string* "~%(~f ~f ~f ~f)"
(-> (the (inline-array vector) data) ii x)
(-> (the (inline-array vector) data) ii y)
(-> (the (inline-array vector) data) ii z)
(-> (the (inline-array vector) data) ii w)
)
)
)
(+! y-adv 8))
;; no clue! please report this.
(else
(format *debug-temp-string* "<unknown res-tag type ~A>" (-> e tag i elt-type))
(set! ii (the int (-> e tag i elt-count)))
)
)
)
)
)
;; draw a string for each tag instead of all at once. allows using smaller strings.
(draw-string-xy *debug-temp-string* debug-buf 352 cur-y (font-color default) (font-flags shadow kerning middle))
(+! cur-y y-adv)
(set! y-adv 8)
))
;; set max scroll based on how large the whole text was, ignore first 20 lines.
(set! (-> inspect-info scroll-y-max) (max 0 (+ -20 (/ (- cur-y begin-y) 8))))
)
)))
)