jak-project/goal_src/jak1/levels/snow/snow-bumper.gc
2022-06-29 22:20:09 -04:00

403 lines
13 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: snow-bumper.gc
;; name in dgo: snow-bumper
;; dgos: L1, SNO
;; DECOMP BEGINS
(import "goal_src/jak1/import/snow-bumper-ag.gc")
(deftype snow-bumper (process-drawable)
((bumper-id int32 :offset-assert 176)
(base-shove-ry float :offset-assert 180)
(max-shove-diff-ry float :offset-assert 184)
(part2 sparticle-launch-control :offset-assert 188)
(last-shoved-player-time time-frame :offset-assert 192)
)
:heap-base #x60
:method-count-assert 22
:size-assert #xc8
:flag-assert #x16006000c8
(:methods
(dummy-20 (_type_) none 20)
(shove-player (_type_ process-drawable) none 21)
)
(:states
snow-bumper-active-close-idle
snow-bumper-active-far-idle
snow-bumper-deactivate
snow-bumper-inactive-idle
snow-bumper-spawn-fuel-cell
)
)
(defskelgroup *snow-bumper-sg* snow-bumper snow-bumper-lod0-jg -1
((snow-bumper-lod0-mg (meters 20)) (snow-bumper-lod1-mg (meters 999999)))
:bounds (static-spherem 0 2.2 0 3.4)
)
(defpartgroup group-snow-bumper-idle
:id 519
:flags (use-local-clock)
:bounds (static-bspherem 0 0 0 8)
:parts ((sp-item 1893 :fade-after (meters 90) :falloff-to (meters 90) :period 25 :length 10))
)
(defpart 1893
:init-specs ((sp-tex spt-texture (new 'static 'texture-id :index #xf :page #x2))
(sp-flt spt-num 15.0)
(sp-flt spt-y (meters 1.5))
(sp-flt spt-z (meters 0))
(sp-flt spt-scale-x (meters 1.5))
(sp-flt spt-scale-y (meters 6))
(sp-flt spt-r 0.0)
(sp-flt spt-g 64.0)
(sp-rnd-flt spt-b 64.0 32.0 1.0)
(sp-rnd-flt spt-a 32.0 64.0 1.0)
(sp-flt spt-vel-y (meters 0.013333334))
(sp-flt spt-scalevel-x (meters 0.0038461538))
(sp-flt spt-scalevel-y (meters -0.03076923))
(sp-flt spt-fade-a 0.0)
(sp-int spt-timer 25)
(sp-cpuinfo-flags bit2 bit3 bit14)
(sp-flt spt-conerot-x (degrees 90.0))
(sp-rnd-flt spt-conerot-y (degrees 0.0) (degrees 360.0) 1.0)
(sp-flt spt-conerot-radius (meters 5))
(sp-rnd-flt spt-rotate-y (degrees 0.0) (degrees 360.0) 1.0)
)
)
(defpartgroup group-snow-bumper-shove
:id 520
:flags (use-local-clock)
:bounds (static-bspherem 0 0 0 8)
:parts ((sp-item 1895))
)
(defpart 1895
:init-specs ((sp-tex spt-texture (new 'static 'texture-id :index #xf :page #x2))
(sp-flt spt-num 16.0)
(sp-flt spt-x (meters 5.5))
(sp-flt spt-y (meters 1.5))
(sp-flt spt-z (meters 0))
(sp-flt spt-scale-x (meters 2))
(sp-flt spt-scale-y (meters 6))
(sp-rnd-flt spt-r 64.0 32.0 1.0)
(sp-flt spt-g 64.0)
(sp-flt spt-b 0.0)
(sp-flt spt-a 64.0)
(sp-flt spt-vel-x (meters 0.033333335))
(sp-flt spt-scalevel-x (meters 0.008333334))
(sp-flt spt-scalevel-y (meters 0.2))
(sp-flt spt-fade-a 0.0)
(sp-int spt-timer 25)
(sp-cpuinfo-flags bit2 bit3 bit14)
(sp-rnd-flt spt-rotate-y (degrees 0.0) (degrees 45.0) 1.0)
)
)
(defmethod shove-player snow-bumper ((obj snow-bumper) (arg0 process-drawable))
(let ((s5-0 (new 'stack-no-clear 'vector)))
(vector-! s5-0 (-> arg0 root trans) (-> obj root trans))
(set! (-> s5-0 y) 0.0)
(vector-normalize! s5-0 1.0)
(let* ((f0-3 (atan (-> s5-0 x) (-> s5-0 z)))
(f30-0 (-> obj base-shove-ry))
(f28-0 (-> obj max-shove-diff-ry))
(f0-4 (deg- f0-3 f30-0))
)
(when (< f28-0 (fabs f0-4))
(let ((f30-1 (if (>= f0-4 0.0)
(+ f30-0 f28-0)
(- f30-0 f28-0)
)
)
)
(set-vector! s5-0 (sin f30-1) 0.0 (cos f30-1) 1.0)
)
)
)
(let ((f0-12 (+ -16384.0 (atan (-> s5-0 x) (-> s5-0 z)))))
(set! (-> *part-id-table* 1895 init-specs 17 initial-valuef) (+ -4096.0 f0-12))
)
(spawn (-> obj part2) (-> obj root trans))
(let ((s3-1 (new 'stack-no-clear 'vector)))
(vector-normalize-copy! s3-1 s5-0 32768.0)
(vector+! s3-1 s3-1 (-> obj root trans))
(vector-! s5-0 s3-1 (-> arg0 root trans))
)
(let ((f30-3 (vector-xz-length s5-0)))
(vector-normalize! s5-0 1.0)
(if (send-event *target* 'shove #f (static-attack-info ((vector s5-0) (shove-up (meters 1)) (shove-back f30-3))))
(set! (-> obj last-shoved-player-time) (-> *display* base-frame-counter))
)
)
)
(none)
)
(defstate snow-bumper-active-far-idle (snow-bumper)
:trans (behavior ()
(if (and *target* (>= 135895450000.0 (vector-vector-xz-distance-squared (-> self root trans) (target-pos 0))))
(go snow-bumper-active-close-idle)
)
0
(none)
)
:code (behavior ()
(transform-post)
(suspend)
(loop
(logior! (-> self mask) (process-mask sleep-code))
(suspend)
)
(none)
)
)
(defstate snow-bumper-active-close-idle (snow-bumper)
:event (behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('touch 'attack 'bonk)
(when (= (-> arg0 type) target)
(let ((gp-0 (-> arg3 param 0)))
(when (and (>= 6144.0 (vector-vector-xz-distance (-> self root trans) (target-pos 0)))
((method-of-type touching-shapes-entry prims-touching?)
(the-as touching-shapes-entry gp-0)
(the-as collide-shape-moving (-> self root))
(the-as uint 1)
)
)
(close-specific-task! (game-task snow-bumpers) (task-status need-hint))
(go snow-bumper-deactivate)
)
)
)
)
)
)
:trans (behavior ()
(cond
(*target*
(let* ((gp-0 (target-pos 0))
(f30-0 (vector-vector-xz-distance (-> self root trans) gp-0))
(f28-0 (- (-> gp-0 y) (-> self root trans y)))
)
(if (< 368640.0 f30-0)
(go snow-bumper-active-far-idle)
)
(if (and (>= (- (-> *display* base-frame-counter) (-> self last-shoved-player-time)) (seconds 0.5))
(>= 20480.0 f30-0)
(>= f28-0 -4096.0)
(>= 11059.2 f28-0)
)
(shove-player self *target*)
)
)
)
(else
(go snow-bumper-active-far-idle)
)
)
(spawn (-> self part) (-> self root trans))
(update! (-> self sound))
(none)
)
:code (behavior ()
(transform-post)
(suspend)
(loop
(logior! (-> self mask) (process-mask sleep-code))
(suspend)
)
(none)
)
)
(defstate snow-bumper-deactivate (snow-bumper)
:exit (behavior ()
(stop! (-> self sound))
(logior! (-> self mask) (process-mask actor-pause))
(none)
)
:trans (the-as (function none :behavior snow-bumper) rider-trans)
:code (behavior ()
(local-vars (sv-16 symbol))
(logclear! (-> self mask) (process-mask actor-pause))
(sound-play "bumper-pwr-dwn")
(ja-no-eval :group! snow-bumper-button-ja :num! (seek! max 0.05) :frame-num 0.0)
(until (ja-done? 0)
(spawn (-> self part) (-> self root trans))
(update! (-> self sound))
(suspend)
(ja :num! (seek! max 0.05))
)
(stop! (-> self sound))
(set! (-> self state-time) (-> *display* base-frame-counter))
(until (>= (- (-> *display* base-frame-counter) (-> self state-time)) (seconds 0.5))
(suspend)
)
(ja-no-eval :group! snow-bumper-collapse-ja :num! (seek! max 0.02) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! max 0.02))
)
(process-entity-status! self (entity-perm-status complete) #t)
(set! sv-16 (the-as symbol #f))
(apply-all (-> self link) actor-link-subtask-complete-hook (& sv-16))
(when sv-16
(save-reminder (get-task-control (game-task snow-bumpers)) (-> self bumper-id) 0)
(go snow-bumper-spawn-fuel-cell)
)
(go snow-bumper-inactive-idle)
(none)
)
:post (the-as (function none :behavior snow-bumper) rider-post)
)
(defstate snow-bumper-spawn-fuel-cell (snow-bumper)
:code (behavior ()
(ja-channel-set! 1)
(ja :group! snow-bumper-collapse-ja :num! max)
(transform-post)
(if (not (task-complete? *game-info* (-> self entity extra perm task)))
(birth-pickup-at-point
(-> self root trans)
(pickup-type fuel-cell)
(the float (-> self entity extra perm task))
#t
self
(the-as fact-info #f)
)
)
(until (not (-> self child))
(suspend)
)
(go snow-bumper-inactive-idle)
(none)
)
)
(defstate snow-bumper-inactive-idle (snow-bumper)
:code (behavior ()
(set! (-> self root nav-radius) 6963.2)
(ja-channel-set! 1)
(ja :group! snow-bumper-collapse-ja :num! max)
(transform-post)
(suspend)
(logior! (-> self mask) (process-mask sleep-code))
(suspend)
0
(none)
)
)
(defmethod deactivate snow-bumper ((obj snow-bumper))
(if (nonzero? (-> obj part2))
(kill-and-free-particles (-> obj part2))
)
((method-of-type process-drawable deactivate) obj)
(none)
)
(defmethod relocate snow-bumper ((obj snow-bumper) (arg0 int))
(if (nonzero? (-> obj part2))
(&+! (-> obj part2) arg0)
)
(the-as
snow-bumper
((the-as (function process-drawable int process-drawable) (find-parent-method snow-bumper 7)) obj arg0)
)
)
(defmethod init-from-entity! snow-bumper ((obj snow-bumper) (arg0 entity-actor))
(local-vars (sv-16 res-tag))
(set! (-> obj last-shoved-player-time) 0)
(let ((s4-0 (new 'process 'collide-shape-moving obj (collide-list-enum hit-by-player))))
(set! (-> s4-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s4-0 reaction) default-collision-reaction)
(set! (-> s4-0 no-reaction)
(the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing)
)
(let ((s3-0 (new 'process 'collide-shape-prim-group s4-0 (the-as uint 2) 0)))
(set! (-> s3-0 prim-core collide-as) (collide-kind ground-object))
(set! (-> s3-0 collide-with) (collide-kind target))
(set! (-> s3-0 prim-core action) (collide-action solid ca-1))
(set-vector! (-> s3-0 local-sphere) 0.0 9011.2 0.0 13926.4)
(set-root-prim! s4-0 s3-0)
(let ((s2-0 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 1))))
(set! (-> s2-0 prim-core collide-as) (collide-kind ground-object))
(set! (-> s2-0 collide-with) (collide-kind target))
(set! (-> s2-0 prim-core action) (collide-action solid ca-1))
(set! (-> s2-0 prim-core offense) (collide-offense indestructible))
(set! (-> s2-0 transform-index) 6)
(set-vector! (-> s2-0 local-sphere) 0.0 0.0 0.0 4915.2)
(append-prim s3-0 s2-0)
)
(let ((s2-1 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 1) (the-as uint 2))))
(set! (-> s2-1 prim-core collide-as) (collide-kind wall-object))
(set! (-> s2-1 collide-with) (collide-kind target))
(set! (-> s2-1 prim-core action) (collide-action solid))
(set! (-> s2-1 prim-core offense) (collide-offense indestructible))
(set! (-> s2-1 transform-index) 3)
(set-vector! (-> s2-1 local-sphere) 0.0 8192.0 0.0 11878.4)
(append-prim s3-0 s2-1)
)
)
(set! (-> s4-0 nav-radius) 20480.0)
(backup-collide-with-as s4-0)
(set! (-> obj root) s4-0)
)
(process-drawable-from-entity! obj arg0)
(initialize-skeleton obj *snow-bumper-sg* '())
(set! (-> obj part) (create-launch-control (-> *part-group-id-table* 519) obj))
(set! (-> obj part2) (create-launch-control (-> *part-group-id-table* 520) obj))
(nav-mesh-connect obj (-> obj root) (the-as nav-control #f))
(set! (-> obj link) (new 'process 'actor-link-info obj))
(set! (-> obj bumper-id) (+ (actor-count-before (-> obj link)) 1))
(set! (-> obj sound)
(new 'process 'ambient-sound (static-sound-spec "snow-bumper" :fo-max 40) (-> obj root trans))
)
(ja-channel-set! 1)
(let ((s5-1 (-> obj skel root-channel 0)))
(joint-control-channel-group-eval!
s5-1
(the-as art-joint-anim (-> obj draw art-group data 3))
num-func-identity
)
(set! (-> s5-1 frame-num) 0.0)
)
(transform-post)
(set! (-> obj base-shove-ry) 0.0)
(set! (-> obj max-shove-diff-ry) 32768.0)
(set! sv-16 (new 'static 'res-tag))
(let ((v1-52 (res-lump-data (-> obj entity) 'rotmin (pointer float) :tag-ptr (& sv-16))))
(when v1-52
(set! (-> obj base-shove-ry) (-> v1-52 0))
(set! (-> obj max-shove-diff-ry) (-> v1-52 1))
)
)
(cond
((and (-> obj entity) (logtest? (-> obj entity extra perm status) (entity-perm-status complete)))
(if (and (= (get-reminder (get-task-control (game-task snow-bumpers)) 0) (-> obj bumper-id))
(not (task-complete? *game-info* (-> obj entity extra perm task)))
)
(go snow-bumper-spawn-fuel-cell)
(go snow-bumper-inactive-idle)
)
)
(else
(go snow-bumper-active-far-idle)
)
)
(none)
)