jak-project/goal_src/jak2/engine/game
2022-11-12 17:56:07 -05:00
..
task [decomp] clean up some names/types (#2011) 2022-11-11 20:18:13 -05:00
effect-control-h.gc d/jak2: finish sidekick, target-carry and battle. Close to finishing target-death and warp-gate (#1990) 2022-10-29 18:27:31 -04:00
fact-h.gc d/jak2: finish sidekick, target-carry and battle. Close to finishing target-death and warp-gate (#1990) 2022-10-29 18:27:31 -04:00
game-h.gc [decomp] clean up some names/types (#2011) 2022-11-11 20:18:13 -05:00
game-info-h.gc [decomp2] game-save (#1988) 2022-10-29 16:08:04 -04:00
game-info.gc [decomp2] game-save (#1988) 2022-10-29 16:08:04 -04:00
game-save.gc d/jak2: finish sidekick, target-carry and battle. Close to finishing target-death and warp-gate (#1990) 2022-10-29 18:27:31 -04:00
idle-control.gc d/jak2: Decompile palace-ocean, ctysluma-part, nav-enemy-h and a bunch of work on enemy and nav-mesh related files (#1984) 2022-10-29 16:28:52 -04:00
main-h.gc d/jak2: decompile ambient | speech and bigmap-data (#1954) 2022-10-16 18:09:15 -04:00
main.gc d/jak2: finish progress menu code and initialize the camera (#1945) 2022-10-11 18:30:26 -04:00
penetrate-h.gc [decomp] Decompile first batch of files in engine (#1787) 2022-08-24 00:29:51 -04:00
pilot-h.gc decomp: water-h, pilot-h, gun-h and board-h types (#1801) 2022-08-26 14:57:32 -04:00
settings-h.gc [decommp] generic-obs (#2013) 2022-11-12 17:56:07 -05:00
settings.gc decomp: ocean, ocean-mid, ocean-near, ocean-texture, ocean-transition, ocean-vu0 (#1994) 2022-10-30 19:09:35 -04:00