jak-project/decompiler/ObjectFile/ObjectFileDB.h
water111 656489e942
[decomp] Clean up - part 2 (#687)
* temp

* temp2

* basic case support

* working for or without else

* support more cases

* clean up to drawable headers

* ocean

* format json
2021-07-11 16:35:25 -04:00

171 lines
5.8 KiB
C++

#pragma once
/*!
* @file ObjectFileDB.h
* A "database" of object files found in DGO files.
* Eliminates duplicate object files, and also assigns unique names to all object files
* (there may be different object files with the same name sometimes)
*/
#include "common/util/assert.h"
#include <string>
#include <unordered_map>
#include <vector>
#include "LinkedObjectFile.h"
#include "decompiler/util/DecompilerTypeSystem.h"
#include "common/common_types.h"
namespace decompiler {
/*!
* A "record" which can be used to identify an object file.
*/
struct ObjectFileRecord {
std::string name; // including -ag, not including dgo suffix
int version = -1;
uint32_t hash = 0;
};
/*!
* All of the data for a single object file
*/
struct ObjectFileData {
std::vector<uint8_t> data; // raw bytes
LinkedObjectFile linked_data; // data including linking annotations
ObjectFileRecord record; // name
std::vector<std::string> dgo_names;
int obj_version = -1;
bool has_multiple_versions = false;
std::string name_in_dgo;
std::string name_from_map;
std::string to_unique_name() const;
uint32_t reference_count = 0; // number of times its used.
};
class ObjectFileDB {
public:
ObjectFileDB(const std::vector<std::string>& _dgos,
const std::string& obj_file_name_map_file,
const std::vector<std::string>& object_files,
const std::vector<std::string>& str_files,
const Config& config);
std::string generate_dgo_listing();
std::string generate_obj_listing();
void process_link_data(const Config& config);
void process_labels();
void find_code(const Config& config);
void find_and_write_scripts(const std::string& output_dir);
void dump_raw_objects(const std::string& output_dir);
void write_object_file_words(const std::string& output_dir, bool dump_data, bool dump_code);
void write_disassembly(const std::string& output_dir,
bool disassemble_data,
bool disassemble_code,
bool print_hex);
void analyze_functions_ir1(const Config& config);
void analyze_functions_ir2(const std::string& output_dir,
const Config& config,
bool skip_debug_output = false);
void ir2_top_level_pass(const Config& config);
void ir2_stack_spill_slot_pass();
void ir2_basic_block_pass(const Config& config);
void ir2_atomic_op_pass(const Config& config);
void ir2_type_analysis_pass(const Config& config);
void ir2_register_usage_pass();
void ir2_variable_pass();
void ir2_cfg_build_pass();
void ir2_store_current_forms();
void ir2_build_expressions(const Config& config);
void ir2_insert_lets();
void ir2_rewrite_inline_asm_instructions();
void ir2_insert_anonymous_functions();
void ir2_symbol_definition_map(const std::string& output_dir);
void ir2_write_results(const std::string& output_dir, const Config& config);
std::string ir2_to_file(ObjectFileData& data, const Config& config);
std::string ir2_function_to_string(ObjectFileData& data, Function& function, int seg);
std::string ir2_final_out(ObjectFileData& data,
const std::unordered_set<std::string>& skip_functions = {});
std::string process_tpages();
std::string process_game_count_file();
std::string process_game_text_files();
ObjectFileData& lookup_record(const ObjectFileRecord& rec);
DecompilerTypeSystem dts;
std::string all_type_defs;
bool lookup_function_type(const FunctionName& name,
const std::string& obj_name,
const Config& config,
TypeSpec* result);
public:
void load_map_file(const std::string& map_data);
void get_objs_from_dgo(const std::string& filename, const Config& config);
void add_obj_from_dgo(const std::string& obj_name,
const std::string& name_in_dgo,
const uint8_t* obj_data,
uint32_t obj_size,
const std::string& dgo_name,
const Config& config);
/*!
* Apply f to all ObjectFileData's. Does it in the right order.
*/
template <typename Func>
void for_each_obj(Func f) {
assert(obj_files_by_name.size() == obj_file_order.size());
for (const auto& name : obj_file_order) {
for (auto& obj : obj_files_by_name.at(name)) {
f(obj);
}
}
}
/*!
* Apply f to all functions
* takes (Function, segment, linked_data)
* Does it in the right order.
*/
template <typename Func>
void for_each_function(Func f) {
for_each_obj([&](ObjectFileData& data) {
for (int i = 0; i < int(data.linked_data.segments); i++) {
int fn = 0;
for (auto& goal_func : data.linked_data.functions_by_seg.at(i)) {
f(goal_func, i, data);
fn++;
}
}
});
}
template <typename Func>
void for_each_function_def_order(Func f) {
for_each_obj([&](ObjectFileData& data) {
for (int i = 0; i < int(data.linked_data.segments); i++) {
int fn = 0;
for (size_t j = data.linked_data.functions_by_seg.at(i).size(); j-- > 0;) {
f(data.linked_data.functions_by_seg.at(i).at(j), i, data);
fn++;
}
}
});
}
// Danger: after adding all object files, we assume that the vector never reallocates.
std::unordered_map<std::string, std::vector<ObjectFileData>> obj_files_by_name;
std::unordered_map<std::string, std::vector<ObjectFileRecord>> obj_files_by_dgo;
std::vector<std::string> obj_file_order;
std::unordered_map<std::string, std::unordered_map<std::string, std::string>> dgo_obj_name_map;
struct {
uint32_t total_dgo_bytes = 0;
uint32_t total_obj_files = 0;
uint32_t unique_obj_files = 0;
uint32_t unique_obj_bytes = 0;
} stats;
};
} // namespace decompiler