jak-project/game/graphics
water111 f276251a3a
[jak1] use etie (#2329)
Use Jak 2's etie to render shiny background things.

To switch back to the old one:
```
(set! *use-etie* #f)
```
and also uncheck this box

![image](https://user-images.githubusercontent.com/48171810/226119270-8d1b8233-bc5f-4bc1-a09b-a6d3183ba2a4.png)
(same for `l1`)
2023-03-20 19:12:33 -04:00
..
opengl_renderer [jak1] use etie (#2329) 2023-03-20 19:12:33 -04:00
pipelines [jak2] un-hardcode level-related code a bit (#2330) 2023-03-19 05:33:04 +00:00
texture [jak 2] add lightning renderer (#2203) 2023-02-09 19:11:13 -05:00
display.cpp d/jak2: finish scene (#1971) 2022-10-15 17:43:02 -04:00
display.h game/debugging: Add a new imgui menu to filter debug text and adjust imgui config settings (#2085) 2023-01-02 09:45:38 -05:00
gfx.cpp game/debugging: Add a new imgui menu to filter debug text and adjust imgui config settings (#2085) 2023-01-02 09:45:38 -05:00
gfx.h game/debugging: Add a new imgui menu to filter debug text and adjust imgui config settings (#2085) 2023-01-02 09:45:38 -05:00
sceGraphicsInterface.cpp Run IOP Vblank handler on the IOP thread (#1752) 2022-08-14 17:21:02 -04:00
sceGraphicsInterface.h update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00