jak-project/game/graphics/opengl_renderer
2022-10-01 17:12:12 -04:00
..
background [graphics] hook up visibility data for jak 2 (#1938) 2022-10-01 17:12:12 -04:00
foreground logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
loader [decomp] decompile decomp.gc (#1936) 2022-10-01 13:39:56 -04:00
ocean logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
shaders [decomp] add shrubbery renderer (#1914) 2022-09-24 17:46:13 -04:00
AdgifHandler.h [graphics] port generic VU1 to OpenGL (#1221) 2022-03-06 19:56:43 -05:00
BucketRenderer.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
BucketRenderer.h [graphics] hook up visibility data for jak 2 (#1938) 2022-10-01 17:12:12 -04:00
buckets.h [graphics] hook up visibility data for jak 2 (#1938) 2022-10-01 17:12:12 -04:00
CollideMeshRenderer.cpp collision renderer v2 (#1344) 2022-04-30 14:48:24 -04:00
CollideMeshRenderer.h Collision mesh extraction (#1330) 2022-04-25 21:53:23 -04:00
debug_gui.cpp Added screenshot hotkey (#1776) 2022-08-23 19:13:26 -04:00
debug_gui.h Added screenshot hotkey (#1776) 2022-08-23 19:13:26 -04:00
DepthCue.cpp W/misc fixes (#1838) 2022-09-05 20:29:12 -04:00
DepthCue.h W/misc fixes (#1838) 2022-09-05 20:29:12 -04:00
DirectRenderer.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
DirectRenderer.h logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
DirectRenderer2.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
DirectRenderer2.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
dma_helpers.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
dma_helpers.h [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
EyeRenderer.cpp W/misc fixes (#1838) 2022-09-05 20:29:12 -04:00
EyeRenderer.h W/misc fixes (#1838) 2022-09-05 20:29:12 -04:00
opengl_utils.cpp [graphics] some blit optimizations (#1667) 2022-07-17 14:45:00 -04:00
opengl_utils.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
OpenGLRenderer.cpp [graphics] hook up visibility data for jak 2 (#1938) 2022-10-01 17:12:12 -04:00
OpenGLRenderer.h W/misc fixes (#1838) 2022-09-05 20:29:12 -04:00
Profiler.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
Profiler.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
Shader.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
Shader.h W/misc fixes (#1838) 2022-09-05 20:29:12 -04:00
Shadow_PS2.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
ShadowRenderer.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
ShadowRenderer.h W/misc fixes (#1838) 2022-09-05 20:29:12 -04:00
SkyBlendCommon.h improve performance on intel graphics (#1041) 2021-12-30 19:38:18 -05:00
SkyBlendCPU.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
SkyBlendCPU.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
SkyBlendGPU.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
SkyBlendGPU.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
SkyRenderer.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
SkyRenderer.h W/misc fixes (#1838) 2022-09-05 20:29:12 -04:00
Sprite3.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
Sprite3.h W/misc fixes (#1838) 2022-09-05 20:29:12 -04:00
sprite_common.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
SpriteRenderer.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
SpriteRenderer.h W/misc fixes (#1838) 2022-09-05 20:29:12 -04:00
TextureUploadHandler.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
TextureUploadHandler.h W/misc fixes (#1838) 2022-09-05 20:29:12 -04:00
VisDataHandler.cpp [graphics] hook up visibility data for jak 2 (#1938) 2022-10-01 17:12:12 -04:00
VisDataHandler.h [graphics] hook up visibility data for jak 2 (#1938) 2022-10-01 17:12:12 -04:00