jak-project/goal_src/engine/gfx
2022-02-05 16:30:50 -05:00
..
generic [graphics] TIE extractor (#1026) 2021-12-26 12:33:51 -05:00
hw add more comments/docstrings on first 58 files, try new windows-specific framelimiting (#1134) 2022-02-05 16:30:50 -05:00
merc [graphics] MERC (#1124) 2022-02-03 22:45:41 -05:00
ocean [goalc] fix 0 in xmm128, be more strict with none in comparison (#1079) 2022-01-15 22:33:53 -05:00
shadow more small fixes (#1094) 2022-01-19 19:39:36 -05:00
shrub [decompiler] decompile particle defs using specialized macros (#1077) 2022-01-15 20:01:38 -05:00
sky fix decomp bugs and add ref tests (#930) 2021-10-23 10:41:11 -04:00
sprite [game] revise build order and add remaining levels + add part-tester to menu (#1069) 2022-01-09 17:43:13 -05:00
tfrag [collision] implement most of background collision, spawn target! (#1076) 2022-01-15 16:52:47 -05:00
tie unused version of collide line sphere collide list (#1071) 2022-01-09 17:45:19 -05:00
vis [game] make visibility work (#1031) 2021-12-28 15:13:46 -05:00
water [decompiler] decompile particle defs using specialized macros (#1077) 2022-01-15 20:01:38 -05:00
background-h.gc [decompile] bsp-h (#562) 2021-06-07 18:30:16 -04:00
background.gc add vis data to tie/tfrag and better framelimiting/lag (#1100) 2022-01-20 00:22:03 -05:00
capture.gc [decomp] Clean up - part 2 (#687) 2021-07-11 16:35:25 -04:00
decomp-h.gc add more comments/docstrings on first 58 files, try new windows-specific framelimiting (#1134) 2022-02-05 16:30:50 -05:00
depth-cue-h.gc [decomp] loader prelim work + some cleanup (#697) 2021-07-23 18:30:49 -04:00
depth-cue.gc [decompiler] decompile particle defs using specialized macros (#1077) 2022-01-15 20:01:38 -05:00
eye-h.gc [decomp] flying-lurker (#846) 2021-09-21 18:40:38 -04:00
eye.gc more small fixes (#1094) 2022-01-19 19:39:36 -05:00
font-h.gc add more comments/docstrings on first 58 files, try new windows-specific framelimiting (#1134) 2022-02-05 16:30:50 -05:00
font.gc A lot of fixes (game is 100%'able!) (#1118) 2022-01-31 20:44:54 -05:00
lights-h.gc decomp: mood (#672) 2021-08-01 16:11:22 -04:00
lights.gc support non-virtual gos in decompiler (#707) 2021-07-17 18:07:21 -04:00
mood-h.gc decomp: mood (#672) 2021-08-01 16:11:22 -04:00
ripple.gc [decomp] game-info (#779) 2021-08-22 20:12:47 -04:00
texture-h.gc add more comments/docstrings on first 58 files, try new windows-specific framelimiting (#1134) 2022-02-05 16:30:50 -05:00
texture.gc [graphics] MERC (#1124) 2022-02-03 22:45:41 -05:00
time-of-day-h.gc cleanup: cleanup all-types and all state definitions (#1062) 2022-01-08 18:23:30 -05:00
time-of-day.gc [graphics] MERC (#1124) 2022-02-03 22:45:41 -05:00
wind-h.gc Change syntax for boxed array to support different length and allocated-length (#568) 2021-06-07 20:22:06 -04:00
wind.gc [decompiler] clean up vector detection and add vector float product detection (#638) 2021-06-27 17:24:35 -04:00