.. |
generic
|
[graphics] TIE extractor (#1026)
|
2021-12-26 12:33:51 -05:00 |
hw
|
add more comments/docstrings on first 58 files, try new windows-specific framelimiting (#1134)
|
2022-02-05 16:30:50 -05:00 |
merc
|
[graphics] MERC (#1124)
|
2022-02-03 22:45:41 -05:00 |
ocean
|
[goalc] fix 0 in xmm128, be more strict with none in comparison (#1079)
|
2022-01-15 22:33:53 -05:00 |
shadow
|
more small fixes (#1094)
|
2022-01-19 19:39:36 -05:00 |
shrub
|
[decompiler] decompile particle defs using specialized macros (#1077)
|
2022-01-15 20:01:38 -05:00 |
sky
|
fix decomp bugs and add ref tests (#930)
|
2021-10-23 10:41:11 -04:00 |
sprite
|
[game] revise build order and add remaining levels + add part-tester to menu (#1069)
|
2022-01-09 17:43:13 -05:00 |
tfrag
|
[collision] implement most of background collision, spawn target! (#1076)
|
2022-01-15 16:52:47 -05:00 |
tie
|
unused version of collide line sphere collide list (#1071)
|
2022-01-09 17:45:19 -05:00 |
vis
|
[game] make visibility work (#1031)
|
2021-12-28 15:13:46 -05:00 |
water
|
[decompiler] decompile particle defs using specialized macros (#1077)
|
2022-01-15 20:01:38 -05:00 |
background-h.gc
|
[decompile] bsp-h (#562)
|
2021-06-07 18:30:16 -04:00 |
background.gc
|
add vis data to tie/tfrag and better framelimiting/lag (#1100)
|
2022-01-20 00:22:03 -05:00 |
capture.gc
|
[decomp] Clean up - part 2 (#687)
|
2021-07-11 16:35:25 -04:00 |
decomp-h.gc
|
add more comments/docstrings on first 58 files, try new windows-specific framelimiting (#1134)
|
2022-02-05 16:30:50 -05:00 |
depth-cue-h.gc
|
[decomp] loader prelim work + some cleanup (#697)
|
2021-07-23 18:30:49 -04:00 |
depth-cue.gc
|
[decompiler] decompile particle defs using specialized macros (#1077)
|
2022-01-15 20:01:38 -05:00 |
eye-h.gc
|
[decomp] flying-lurker (#846)
|
2021-09-21 18:40:38 -04:00 |
eye.gc
|
more small fixes (#1094)
|
2022-01-19 19:39:36 -05:00 |
font-h.gc
|
add more comments/docstrings on first 58 files, try new windows-specific framelimiting (#1134)
|
2022-02-05 16:30:50 -05:00 |
font.gc
|
A lot of fixes (game is 100%'able!) (#1118)
|
2022-01-31 20:44:54 -05:00 |
lights-h.gc
|
decomp: mood (#672)
|
2021-08-01 16:11:22 -04:00 |
lights.gc
|
support non-virtual gos in decompiler (#707)
|
2021-07-17 18:07:21 -04:00 |
mood-h.gc
|
decomp: mood (#672)
|
2021-08-01 16:11:22 -04:00 |
ripple.gc
|
[decomp] game-info (#779)
|
2021-08-22 20:12:47 -04:00 |
texture-h.gc
|
add more comments/docstrings on first 58 files, try new windows-specific framelimiting (#1134)
|
2022-02-05 16:30:50 -05:00 |
texture.gc
|
[graphics] MERC (#1124)
|
2022-02-03 22:45:41 -05:00 |
time-of-day-h.gc
|
cleanup: cleanup all-types and all state definitions (#1062)
|
2022-01-08 18:23:30 -05:00 |
time-of-day.gc
|
[graphics] MERC (#1124)
|
2022-02-03 22:45:41 -05:00 |
wind-h.gc
|
Change syntax for boxed array to support different length and allocated-length (#568)
|
2021-06-07 20:22:06 -04:00 |
wind.gc
|
[decompiler] clean up vector detection and add vector float product detection (#638)
|
2021-06-27 17:24:35 -04:00 |