jak-project/goal_src/engine/geometry/geometry-h.gc
2022-02-05 16:30:50 -05:00

42 lines
1.2 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: geometry-h.gc
;; name in dgo: geometry-h
;; dgos: GAME, ENGINE
(defconstant MAX_CURVE_CONTROL_POINTS 256)
;; A 3 dimensional polynomial spline with arbitrarily placed knot points
;; It's used for camera paths and similar and can be generated by offline tools.
(deftype curve (structure)
((cverts pointer :offset-assert 0)
(num-cverts int32 :offset-assert 4)
(knots (inline-array vector) :offset-assert 8)
(num-knots int32 :offset-assert 12)
(length float :offset-assert 16)
)
:method-count-assert 9
:size-assert #x14
:flag-assert #x900000014
)
;; unused plane type that would likely trigger some action on crossing.
(deftype border-plane (basic)
((name symbol :offset-assert 4)
(action basic :offset-assert 8)
(slot int8 :offset-assert 12)
(trans vector :inline :offset-assert 16)
(normal vector :inline :offset-assert 32)
)
:method-count-assert 11
:size-assert #x30
:flag-assert #xb00000030
(:methods
(debug-draw! (_type_) none 9)
(point-past-plane? (_type_ vector) symbol 10)
)
)
(defun-extern quaternion-from-two-vectors-max-angle! quaternion vector vector float quaternion)