mirror of
https://github.com/open-goal/jak-project.git
synced 2024-10-20 21:27:52 -04:00
f0ceea8b2e
* wip, taking a break to work on asm stuff first * the goal code for sparticle * mips2c the first sparticle asm function * temp * particle processing no longer crashing * temp * working texture cache for vi1 and hud textures * sprites * cleanup 1 * temp * temp * add zstd library * temp * working * tests * include fix * uncomment * better decomp of sparticle stuff, part 1 * update references
47 lines
1.4 KiB
Common Lisp
47 lines
1.4 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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;; name: process-drawable.gc
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;; name in dgo: process-drawable
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;; dgos: GAME, ENGINE
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;; TODO - for water-anim | sunken-elevator
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(define-extern ja-post (function none :behavior process-drawable))
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;; TODO - for rigid-body
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(define-extern rider-post (function int))
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(define-extern transform-post (function int))
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;; TODO - for misty-teetertotter
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(define-extern transform-post (function int))
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(define-extern ja-done? (function int symbol))
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;; TODO - for misty-warehouse
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(define-extern rider-trans (function int))
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;; TODO - for nav-enemy
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(define-extern ja-blend-eval (function int))
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(define-extern process-drawable-fuel-cell-handler (function process int symbol event-message-block none))
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(define-extern ja-aframe-num (function int float))
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(define-extern ja-aframe (function float int float))
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;; TODO - for sculptor
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(define-extern ja-eval (function int))
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;; TODO - for basebutton
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(define-extern anim-loop (function symbol))
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;; TODO - for bouncer
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(define-extern ja-min? (function int symbol))
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(defun vector<-cspace! ((arg0 vector) (arg1 cspace))
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(rlet ((Q :class vf)
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(vf0 :class vf)
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(vf2 :class vf)
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)
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(init-vf0-vector)
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(.lvf vf2 (&-> (-> arg1 bone) transform vector 3 quad))
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(.div.vf Q vf0 vf2 :fsf #b11 :ftf #b11)
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(.wait.vf)
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(.mul.vf vf2 vf2 Q :mask #b111)
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(.nop.vf)
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(.nop.vf)
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(.mov.vf vf2 vf0 :mask #b1000)
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(.svf (&-> arg0 quad) vf2)
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arg0
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)
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) |