jak-project/decompiler/ObjectFile
water111 f0ceea8b2e
[sparticle] 2d hud particles (#849)
* wip, taking a break to work on asm stuff first

* the goal code for sparticle

* mips2c the first sparticle asm function

* temp

* particle processing no longer crashing

* temp

* working texture cache for vi1 and hud textures

* sprites

* cleanup 1

* temp

* temp

* add zstd library

* temp

* working

* tests

* include fix

* uncomment

* better decomp of sparticle stuff, part 1

* update references
2021-09-26 11:41:58 -04:00
..
LinkedObjectFile.cpp [decomp] add mips2c converter (#842) 2021-09-11 20:52:35 -04:00
LinkedObjectFile.h [decompiler] automatically label things when possible (#784) 2021-08-29 11:13:06 -04:00
LinkedObjectFileCreation.cpp [sparticle] 2d hud particles (#849) 2021-09-26 11:41:58 -04:00
LinkedObjectFileCreation.h [decompiler] Clean up config more (#458) 2021-05-11 20:49:54 -04:00
LinkedWord.h Force-enable assert on release mode Windows build (#440) 2021-05-10 23:03:56 -04:00
ObjectFileDB.cpp [decomp] flying-lurker (#846) 2021-09-21 18:40:38 -04:00
ObjectFileDB.h [decomp] add mips2c converter (#842) 2021-09-11 20:52:35 -04:00
ObjectFileDB_IR2.cpp tooling: breaking off my tooling changes in the big batch PR so they can be used (#850) 2021-09-19 21:45:14 -04:00