mirror of
https://github.com/open-goal/jak-project.git
synced 2024-10-20 21:27:52 -04:00
640 lines
18 KiB
Plaintext
640 lines
18 KiB
Plaintext
{
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////////////////////////////
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// HACKS and ASM FUNCTIONS
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////////////////////////////
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"types_with_bad_inspect_methods": [
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"game-task-event",
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"game-task-control",
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"predator-edge",
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"manipy"
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],
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"no_type_analysis_functions_by_name": [],
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// this limits the number of cases in a cond. The first argument is the name of the function.
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// the second argument is the name of the first condition in the cond. Use print_cfg to find it out.
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// The third argument is the number of cases. If you set it too small it may fail to build the CFG.
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"cond_with_else_max_lengths": [
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["(method 20 res-lump)", "b0", 2],
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["(method 11 res-lump)", "b0", 1],
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["(method 12 res-lump)", "b0", 1]
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],
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// if a cond with an else case is being used a value in a place where it looks wrong
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// you can add the function name to this list and it will more aggressively reject this rewrite.
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"aggressively_reject_cond_to_value_rewrite": [
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"(method 10 res-lump)",
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"(method 11 res-lump)",
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"(method 12 res-lump)"
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],
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// this provides a hint to the decompiler that these functions will have a lot of inline assembly.
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// currently it just leaves pcpyld as an asm op.
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"hint_inline_assembly_functions": [],
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"asm_functions_by_name": [
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// checking boxed type is different now - these make the cfg stuff sad
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"name=",
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"(method 77 spyder)",
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"(method 77 flamer)",
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"(method 77 grenadier)",
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"(method 224 bot)",
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"(method 77 rapid-gunner)",
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// until loop without nop:
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"target-history-print",
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"display-list-control",
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"anim-test-anim-list-handler",
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"anim-test-sequence-list-handler",
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"anim-tester-get-playing-item",
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"(method 58 nav-graph-editor)",
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"start-pilot-recorder",
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"(anon-function 10 pilot-recorder)",
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"(method 0 hover-nav-control)",
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"(method 24 nav-network)",
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"(method 11 predator-manager)",
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"(method 9 bot-speech-list)",
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"(method 9 bot-speech-list-shuffle)",
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"(anon-function 10 sig-recorder)",
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"(method 14 trail-graph)",
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"(method 12 trail-graph)",
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"(method 11 trail-graph)",
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// actual asm
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"quad-copy!",
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"return-from-thread",
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"return-from-thread-dead",
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"reset-and-call",
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"(method 10 cpu-thread)",
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"(method 11 cpu-thread)",
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"(method 0 catch-frame)",
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"throw-dispatch",
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"throw",
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"run-function-in-process",
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"set-to-run-bootstrap",
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"return-from-exception",
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"exp",
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"(method 17 bounding-box)",
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"(method 9 bounding-box)",
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"(method 9 matrix)",
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"quaternion->matrix-2",
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"sin-rad",
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"cos-rad",
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"atan-series-rad",
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"sign-float",
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"dma-count-until-done",
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"(method 11 collide-mesh-cache)",
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"cpu-delay",
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"qword-read-time",
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"dma-test-func",
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"move-test-func",
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"symlink2",
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"blerc-a-fragment",
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"blerc-execute",
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"foreground-check-longest-edge-asm",
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"generic-light-proc",
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"shadow-add-single-edges",
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"shadow-add-facing-single-tris",
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"shadow-add-double-tris",
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"shadow-add-double-edges",
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"(method 17 collide-edge-work)",
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"(method 10 collide-cache-prim)",
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"(method 17 collide-cache)",
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"(method 16 ocean)",
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// unknown instructions
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"debug-line-clip?",
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// logand with #f arg
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"bugfix?",
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// CFG failed
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"draw-inline-array-instance-shrub",
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"(method 10 bigmap)",
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"(method 9 editable-region)", // condition branch assert hit
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"(anon-function 10 meet-brutter)",
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"(method 154 vehicle-racer)",
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"(method 188 predator)",
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"(anon-function 13 sig0-course)",
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"(method 228 hal-sewer)",
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"(method 154 vehicle-city-racer)",
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"(method 53 squid)",
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"(anon-function 11 fort-floor-spike)",
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"vehicle-explode-post",
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"(method 158 vehicle-guard)",
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"(method 207 metalhead-predator)",
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"(anon-function 28 grenadier)",
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"(anon-function 24 grenadier)",
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"test-to-from-spr",
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"test-from-spr",
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"test-to-spr",
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"test-seq-read",
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"test-worst-read",
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"test-seq-write",
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"test-worst-write",
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// texture
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"adgif-shader<-texture!"
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],
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// these functions use pairs and the decompiler
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// will be less picky about types related to pairs.
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"pair_functions_by_name": [
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"ref",
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"(method 4 pair)",
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"last",
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"member",
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"nmember",
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"assoc",
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"assoce",
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"nassoc",
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"nassoce",
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"append!",
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"delete!",
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"delete-car!",
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"insert-cons!",
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"sort",
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"unload-package",
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"display-loop-main",
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"lookup-level-info",
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"(method 24 level-group)",
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"(method 19 level-group)",
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// script
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"command-get-time",
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"command-get-param",
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"command-get-quoted-param",
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"command-get-entity",
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"(method 9 script-context)",
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"(anon-function 6 script)",
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"(anon-function 49 script)",
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"(anon-function 52 script)",
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"(anon-function 72 script)",
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"(anon-function 73 script)",
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"(anon-function 74 script)",
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"(anon-function 75 script)",
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"(anon-function 76 script)",
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"(anon-function 80 script)",
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"(method 11 script-context)",
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"(method 10 script-context)",
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"command-get-trans",
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"key-assoc",
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"(anon-function 0 script)",
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// default-menu
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"dm-scene-load-pick-func",
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"debug-menu-make-continue-sub-menu",
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"debug-menu-make-from-template",
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"debug-menu-context-make-default-menus",
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"debug-menu-make-task-menu",
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"(method 19 gui-control)",
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// menu
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"debug-menu-rebuild",
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"debug-menu-find-from-template",
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"debug-menu-render",
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"debug-menu-context-select-next-or-prev-item",
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"debug-menu-context-select-new-item",
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"debug-menu-send-msg",
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// airlock
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"(method 24 com-airlock)",
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"(method 19 gui-control)",
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"(method 28 editable)",
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"execute-select",
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"(method 29 editable)",
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"(method 25 editable)",
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// game-info
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"(method 20 game-info)",
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"print-continues",
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// task-control
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"(anon-function 55 task-control)",
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"(method 17 load-state)",
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"(method 12 level)",
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"bg",
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"update-sound-banks",
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"entity-remap-names",
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"(method 8 process-tree)",
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"(post play-anim scene-player)",
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"(method 25 scene-player)",
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"(method 25 scene-player)",
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"scene-player-init",
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"next-continue",
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"(method 25 warp-gate)",
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"(code use warp-gate)",
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"cspace-inspect-tree",
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"(method 11 mtn-step-plat-rocks-a)",
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"(method 11 mtn-step-plat-rocks-b)",
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"(method 11 mtn-step-plat-rocks-c)",
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"prototypes-game-visible-set!"
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],
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// If format is used with the wrong number of arguments,
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// it will often mess up the decompilation, as the decompiler assumes
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// that they used the correct number. This will override the decompiler's
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// automatic detection.
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"bad_format_strings": {
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"~170h~5d~220h~5d~280h~5,,2f": 3,
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"~338h~5d~388h~5d~448h~5,,2f": 3,
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"~30Htf: ~8D~134Hpr: ~8D~252Hsh: ~8D~370Hhd: ~8D~%": 4,
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"~30Hal: ~8D~131Hwa: ~8D~252Hsp: ~8D~370Hwp: ~8D~%": 4,
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"ERROR: <asg> ~A in spool anim loop for ~A ~D, but not loaded.~": 3,
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// TODO - these should be automatic
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" tfrag ~192H~5DK ~280Htfragment~456H~5DK~%": 2,
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" tie-proto ~192H~5DK ~280Hsky~456H~5DK~%": 2,
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" tie-instance ~192H~5DK ~280Htie-fragment~456H~5DK~%": 2,
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" shrub-proto ~192H~5DK ~280Htie-scissor~456H~5DK~%": 2,
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" shrub-instance ~192H~5DK ~280Hshrubbery~456H~5DK~%": 2,
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" collision ~192H~5DK ~280Htie-generic~456H~5DK~%": 2,
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" pris-anim ~192H~5DK ~280Hpris-generic~456H~5DK~%": 2,
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" textures ~192H~5DK ~280Htextures~456H~5DK~%": 2,
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" misc ~192H~5DK ~280Hsprite~456H~5DK~%": 2,
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" entity ~192H~5DK~%": 1,
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" pris-geo ~192H~5DK ~280Hpris-fragment~456H~5DK~%": 2,
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"~33L~S~32L ~S": 2,
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"~32L~S ~33L~S~1L": 2,
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"~35L~S~33L ~S": 2,
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"~1L~S~35L ~S": 2,
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"~35L~S ~1L~S~1L": 2,
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"~33L~S~35L ~S": 2,
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"~33L~C~34L~S~33L~C": 3,
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"~35L~S ~33L~S~1L": 2,
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"~33L~S ~35L~S~1L": 2,
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"~33L~C": 1
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},
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"blocks_ending_in_asm_branch": {
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"closest-pt-in-triangle": [17],
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// this one is all asm branches
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"circle-circle-xz-intersect": [
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14
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],
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"load-game-text-info": [15, 16, 17, 19, 20, 21],
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"find-knot-span": [0, 1, 2, 3, 5, 6, 7, 8, 9],
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"curve-evaluate!": [0, 2, 5, 6, 7, 8, 9],
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"display-loop-main": [127, 130, 133, 136],
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"real-main-draw-hook": [114, 115, 116, 118],
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"sprite-draw-distorters": [4, 5],
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"draw-drawable-tree-instance-shrub": [5, 7, 9, 11],
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"add-debug-box-with-transform": [0, 3],
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"add-debug-line-sphere": [0],
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"(method 12 perf-stat)": [0],
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"(method 11 perf-stat)": [0],
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"bsp-camera-asm": [1, 2, 3, 4, 6, 7],
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"(method 9 texture-page-dir)": [5, 6],
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"level-remap-texture": [2, 3, 4, 5, 6],
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"(method 27 nav-mesh)": [1, 2],
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"(method 31 nav-mesh)": [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11],
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"(method 46 nav-mesh)": [2, 3],
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"(method 32 nav-mesh)": [1, 2],
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"(method 33 nav-mesh)": [1, 2],
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"(method 42 nav-mesh)": [1, 2, 3, 7],
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"point-poly-distance-min": [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12],
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"(method 34 nav-mesh)": [1, 2, 3, 7],
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"(method 35 nav-mesh)": [2, 4],
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"draw-actor-marks": [8],
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"find-nearest-entity": [7, 9, 10, 11, 12, 13, 14],
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"start-perf-stat-collection": [26],
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"end-perf-stat-collection": [0],
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"upload-vis-bits": [2, 6, 3, 0],
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"set-background-regs!": [4, 3],
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"draw-drawable-tree-instance-tie": [21, 23, 31, 33],
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"command-get-process": [43],
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"unpack-comp-rle": [1, 3, 5, 6],
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"(method 16 level)": [0, 1, 5, 13, 14, 15],
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"unpack-comp-huf": [2, 4, 5, 6, 7, 8, 9],
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"unpack-comp-lzo": [
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0,
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1,
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4,
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5,
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6,
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7,
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15,
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16,
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17,
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18,
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19,
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20,
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21,
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22,
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23,
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24,
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25,
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26,
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27,
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28,
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29,
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30,
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31,
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32,
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33,
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34,
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35, // branch fwd 39
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39, // branch fwd no delay
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43, // goto 18
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45 // goto 6
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],
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"(method 27 conveyor)": [5, 14, 22],
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"(method 44 nav-graph)": [1, 3, 6, 13, 17],
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"(method 11 sparticle-launch-control)": [
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18, 24, 25, 28, 29, 32, 33, 34, 36, 41, 55, 58, 93, 95
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],
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"(method 22 gui-control)": [
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10, // goto L63 (B39)
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16, // goto L58 (B27)
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26, // goto L62 (B)
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27, // goto L62
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28, // goto L61
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35, // goto L62
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36, // goto L62
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38, // goto L99
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42, // goto L89
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50, // goto L84
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108, // goto L86
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110, // goto L86
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116, // goto L99
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117, // goto L91
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120
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],
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"(anon-function 11 game-save)": [0, 3, 4, 5],
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"update-actor-hash": [0, 2, 4],
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"(code target-death)": [111, 140],
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"(method 13 collide-cache)": [7, 9],
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"(method 11 collide-mesh)": [2, 4],
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"(method 12 collide-mesh-cache)": [0, 1, 2, 3, 4, 5],
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"(method 10 collide-mesh)": [2],
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"(method 42 collide-shape)": [0, 1, 2, 3, 4, 7],
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"(method 18 collide-shape-prim-mesh)": [2, 3, 4, 5, 6, 7],
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"(method 18 collide-shape-prim-sphere)": [2, 3, 4],
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"(method 15 collide-shape-prim-sphere)": [1, 2, 3, 4, 5, 6],
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"(method 16 collide-shape-prim-sphere)": [0, 1, 2, 3, 4],
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"(method 36 collide-shape)": [8, 9],
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"(method 45 collide-shape)": [33],
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"(method 40 collide-shape)": [
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0, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21,
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22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32
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],
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"(method 12 collide-shape-prim-group)": [1, 2, 3, 4, 5, 6],
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"(method 13 collide-shape-prim)": [1, 2, 3, 4, 5, 6],
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"(method 12 collide-shape-prim-sphere)": [
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1, 2, 3, 4, 5, 8, 10, 11, 13, 14, 15
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],
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"(method 12 collide-shape-prim-mesh)": [
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0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 14, 15, 16
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],
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"(method 24 grid-hash)": [39, 35, 22, 15],
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"(method 12 flow-control)": [11, 12, 13, 14, 15, 18, 20, 22, 29],
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"(method 19 process-drawable)": [0, 2, 3, 7, 10, 11, 30],
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"find-offending-process-focusable": [16, 19],
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"target-standard-event-handler": [
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5, // fwd L31/7
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6, // to 152
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7, // fwd L38
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20, // to 152
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21, // fwd L39
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22, // to 152
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23, // to L40
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24, // to 152
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25, // to L45
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43, // to l152
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44, // to 46
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45, // to l152
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46, // to l114
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190, // to l152
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191, // to 121
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210,
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211,
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212,
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213,
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214,
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224,
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225,
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226,
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227,
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232,
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233,
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234,
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235,
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236,
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237,
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238,
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239,
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240,
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241,
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242,
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255,
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256,
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269,
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270,
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285,
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286,
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287,
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288,
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289,
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290
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],
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"bones-mtx-calc-execute": [19, 7],
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"foreground-draw": [0, 1, 126],
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"dma-add-process-drawable": [0, 136],
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"(anon-function 3 ruins-obs)": [14],
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"(anon-function 0 target-death)": [
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50, // goto 52
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51, // goto L65
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63, // goto L47
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73, // goto L25
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78, // goto L46
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84, // goto L42
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95, // goto next
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96, // goto L36
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115, // goto L55
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121,
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131
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],
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"(anon-function 4 gun-states)": [94, 96, 98],
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"target-board-handler": [13, 14, 18],
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"find-closest-circle-ray-intersection": [0, 4, 15, 16, 17, 18],
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"(method 18 nav-control)": [
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11, // L283
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12, // L300
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19, // L295
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20, // L293
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31, // weird jump back
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34 // weird jump no delay slot
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],
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"(method 19 nav-control)": [9, 10],
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"(method 19 nav-mesh)": [7],
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"(method 18 nav-mesh)": [9],
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"(method 40 nav-state)": [1, 2],
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"(method 45 nav-mesh)": [5, 6],
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"(method 43 nav-mesh)": [0, 1, 2, 12, 13, 14, 15, 16, 17, 18, 19, 20],
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"(anon-function 45 gungame-obs)": [0, 1, 6, 9, 14, 18, 21, 22, 30] // TODO - probably not the best
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|
},
|
|
|
|
// Sometimes the game might use format strings that are fetched dynamically,
|
|
// for example using the game text lookup method
|
|
// Add information about those format instructions here.
|
|
// e.g. "function-name":[[op, argc], [op, argc], ...]
|
|
// where "op" is the op number for the call to format.
|
|
"dynamic_format_arg_counts": {
|
|
"(method 10 menu-loading-option)": [[118, 1]],
|
|
"(method 10 menu-insufficient-space-option)": [
|
|
[63, 1],
|
|
[103, 1]
|
|
],
|
|
"(method 10 menu-secrets-insufficient-space-option)": [[55, 1]],
|
|
"(method 10 menu-card-removed-option)": [[48, 1]],
|
|
"(method 10 menu-format-card-option)": [[49, 1]],
|
|
"(method 10 menu-create-game-option)": [[49, 1]],
|
|
"(method 10 menu-error-auto-saving-option)": [[72, 1]],
|
|
"(method 10 menu-error-loading-option)": [
|
|
[64, 1],
|
|
[99, 1]
|
|
],
|
|
"(method 10 menu-insert-card-option)": [[48, 1]],
|
|
"(method 16 fail-mission)": [
|
|
[68, 1],
|
|
[101, 1],
|
|
[130, 1]
|
|
],
|
|
"auto-save-post": [[158, 1]],
|
|
"(method 30 training-manager)": [[53, 0]],
|
|
"(trans course training-manager)": [
|
|
[54, 1],
|
|
[89, 1],
|
|
[124, 1],
|
|
[155, 1],
|
|
[195, 1],
|
|
[230, 1],
|
|
[261, 1],
|
|
[307, 1],
|
|
[338, 1],
|
|
[374, 1],
|
|
[409, 1],
|
|
[444, 1],
|
|
[479, 1],
|
|
[510, 1]
|
|
]
|
|
},
|
|
|
|
"mips2c_functions_by_name": [
|
|
"collide-do-primitives",
|
|
"moving-sphere-triangle-intersect",
|
|
"calc-animation-from-spr",
|
|
"draw-string-asm",
|
|
"draw-string",
|
|
"get-string-length",
|
|
"adgif-shader<-texture-with-update!",
|
|
"init-boundary-regs",
|
|
"draw-boundary-polygon",
|
|
"render-boundary-quad",
|
|
"render-boundary-tri",
|
|
"clip-polygon-against-negative-hyperplane",
|
|
"clip-polygon-against-positive-hyperplane",
|
|
"sp-init-fields!",
|
|
"particle-adgif",
|
|
"sp-launch-particles-var",
|
|
"sparticle-motion-blur",
|
|
"sp-process-block-2d",
|
|
"sp-process-block-3d",
|
|
"set-tex-offset",
|
|
"draw-large-polygon",
|
|
"render-sky-quad",
|
|
"render-sky-tri",
|
|
"(method 16 sky-work)",
|
|
"(method 17 sky-work)",
|
|
"(method 32 sky-work)",
|
|
"(method 33 sky-work)",
|
|
"(method 28 sky-work)",
|
|
"(method 29 sky-work)",
|
|
"(method 30 sky-work)",
|
|
"(method 11 collide-hash)",
|
|
"(method 12 collide-hash)",
|
|
"fill-bg-using-box-new",
|
|
"fill-bg-using-line-sphere-new",
|
|
"(method 12 collide-mesh)",
|
|
"(method 11 collide-mesh)",
|
|
"(method 14 collide-mesh)",
|
|
"(method 15 collide-mesh)",
|
|
"(method 10 collide-edge-hold-list)",
|
|
"(method 19 collide-edge-work)",
|
|
"(method 9 edge-grab-info)",
|
|
"(method 16 collide-edge-work)",
|
|
"(method 17 collide-edge-work)",
|
|
"(method 18 collide-edge-work)",
|
|
"draw-large-polygon-ocean",
|
|
"render-ocean-quad",
|
|
"init-ocean-far-regs",
|
|
"(method 14 ocean)",
|
|
"(method 15 ocean)",
|
|
"(method 16 ocean)",
|
|
"(method 18 grid-hash)",
|
|
"(method 19 grid-hash)",
|
|
"(method 20 grid-hash)",
|
|
"(method 22 grid-hash)",
|
|
"(method 28 sphere-hash)",
|
|
"(method 33 sphere-hash)",
|
|
"(method 29 sphere-hash)",
|
|
"(method 30 sphere-hash)",
|
|
"(method 31 sphere-hash)",
|
|
"(method 32 sphere-hash)",
|
|
"(method 33 spatial-hash)",
|
|
"(method 39 spatial-hash)",
|
|
"(method 36 spatial-hash)",
|
|
"(method 37 spatial-hash)",
|
|
"(method 35 spatial-hash)",
|
|
"(method 10 collide-shape-prim-mesh)",
|
|
"(method 10 collide-shape-prim-sphere)",
|
|
"(method 10 collide-shape-prim-group)",
|
|
"(method 11 collide-shape-prim-mesh)",
|
|
"(method 11 collide-shape-prim-sphere)",
|
|
"(method 11 collide-shape-prim-group)",
|
|
"(method 9 collide-cache-prim)",
|
|
"(method 10 collide-cache-prim)",
|
|
"(method 17 collide-cache)",
|
|
"(method 9 collide-puss-work)",
|
|
"(method 10 collide-puss-work)",
|
|
"bones-mtx-calc",
|
|
"foreground-check-longest-edge-asm",
|
|
"foreground-merc",
|
|
"add-light-sphere-to-light-group",
|
|
"light-hash-add-items",
|
|
"light-hash-count-items",
|
|
"light-hash-get-bucket-index",
|
|
// nav-mesh / nav-control related
|
|
// TODO - it would be nice to eventually figure out the asm blocks for the majority of these
|
|
"nav-state-patch-pointers",
|
|
"(method 20 nav-engine)",
|
|
// "find-closest-circle-ray-intersection",
|
|
// "(method 18 nav-control)",
|
|
"nav-dma-send-to-spr-no-flush",
|
|
"nav-dma-send-from-spr-no-flush",
|
|
"(method 17 nav-engine)",
|
|
"(method 18 nav-engine)",
|
|
"(method 21 nav-engine)",
|
|
"(method 39 nav-state)"
|
|
],
|
|
|
|
"mips2c_jump_table_functions": {},
|
|
|
|
// there are some missing textures. I don't know what the game actually does here.
|
|
// the format for entries is [level, tpage, index]
|
|
"missing_textures": [],
|
|
|
|
// some object files have garbage pad data at the end which makes the decompiler
|
|
// assume they must be different files, such as the art group for orb-cache-top.
|
|
// this just suppresses a message.
|
|
"expected_merged_objs": []
|
|
}
|