jak-project/game/sce
doctashay c2cb053a5d
spdlog implementation (#58)
* Commit new spdlog implementation 

Hopefully resolves Linux build dependency errors

* clang formatting

* Fix Linux-only definition

Found the culprit!

* More Linux fixes

Linus Torvalds have mercy on my soul

* Replace printf logging with spdlog equivalent

Preserve previous printfs in comments for now. Spdlog needs to be configured to be thread-safe. Few additional printfs to convert later. No changes have been made to GOAL's internal printing system

* clang-format stuff

* ugh more clang-format

why

* Another shot

* CMakeLists.txt update

Fix issues related to spdlog version targeting

* Remove old prints + fix log types

Up next is the transition to a git submodule, should be simple enough

* spdlog is now a git submodule

* adapted for project

* Linux fix

* More fixes

Yikes

* Update for linux

I should really fix my WSL environment

* Update workflow.yaml

Hopefully will resolve issues with GitHub Actions on Linux
2020-10-03 09:39:04 -04:00
..
deci2.cpp spdlog implementation (#58) 2020-10-03 09:39:04 -04:00
deci2.h Add #pragma once to all headers 2020-09-13 21:36:35 -04:00
iop.cpp Replacing std::exception with std::runtime_error 2020-08-26 22:24:03 -06:00
iop.h spdlog implementation (#58) 2020-10-03 09:39:04 -04:00
libcdvd_ee.cpp clang-format all the things 2020-08-26 01:21:33 -04:00
libcdvd_ee.h Add #pragma once to all headers 2020-09-13 21:36:35 -04:00
libscf.cpp clang-format all the things 2020-08-26 01:21:33 -04:00
libscf.h Add #pragma once to all headers 2020-09-13 21:36:35 -04:00
sif_ee.cpp clang-format all the things 2020-08-26 01:21:33 -04:00
sif_ee.h Add #pragma once to all headers 2020-09-13 21:36:35 -04:00
stubs.cpp Replacing std::exception with std::runtime_error 2020-08-26 22:24:03 -06:00
stubs.h Add #pragma once to all headers 2020-09-13 21:36:35 -04:00