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35 lines
831 B
C++
35 lines
831 B
C++
#pragma once
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#include <string>
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#include "common/common_types.h"
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class Shader {
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public:
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static constexpr char shader_folder[] = "game/graphics/opengl_renderer/shaders/";
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Shader(const std::string& shader_name);
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Shader() = default;
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void activate();
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bool okay() const { return m_is_okay; }
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u64 id() const { return m_program; }
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private:
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u64 m_frag_shader = 0;
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u64 m_vert_shader = 0;
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u64 m_program = 0;
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bool m_is_okay = false;
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};
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// note: update the constructor in Shader.cpp
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enum class ShaderId { TEST_SHADER = 0, DIRECT_BASIC = 1, DIRECT_BASIC_TEXTURED = 2, MAX_SHADERS };
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class ShaderLibrary {
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public:
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ShaderLibrary();
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Shader& operator[](ShaderId id) { return m_shaders[(int)id]; }
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Shader& at(ShaderId id) { return m_shaders[(int)id]; }
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private:
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Shader m_shaders[(int)ShaderId::MAX_SHADERS];
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}; |