jak-project/game/graphics/opengl_renderer/Shader.h
2021-08-09 22:05:07 -04:00

35 lines
831 B
C++

#pragma once
#include <string>
#include "common/common_types.h"
class Shader {
public:
static constexpr char shader_folder[] = "game/graphics/opengl_renderer/shaders/";
Shader(const std::string& shader_name);
Shader() = default;
void activate();
bool okay() const { return m_is_okay; }
u64 id() const { return m_program; }
private:
u64 m_frag_shader = 0;
u64 m_vert_shader = 0;
u64 m_program = 0;
bool m_is_okay = false;
};
// note: update the constructor in Shader.cpp
enum class ShaderId { TEST_SHADER = 0, DIRECT_BASIC = 1, DIRECT_BASIC_TEXTURED = 2, MAX_SHADERS };
class ShaderLibrary {
public:
ShaderLibrary();
Shader& operator[](ShaderId id) { return m_shaders[(int)id]; }
Shader& at(ShaderId id) { return m_shaders[(int)id]; }
private:
Shader m_shaders[(int)ShaderId::MAX_SHADERS];
};