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ecf590f30e
Fixes Jak 1 shadow color. Old behavior is subtractive blend with a hardcoded value, which often times look way too dark, but it looks like the actual game uses some sort of multiplicative blend and a customizable shadow color (for all shadows at once). Before vs after: ![image](https://github.com/open-goal/jak-project/assets/7569514/a409a403-9ddf-40dd-a74f-a29bd9b98323) ![20230514234953763_gk_HxercNamqn](https://github.com/open-goal/jak-project/assets/7569514/211565ae-405f-4056-96e5-ec188d2c0a30) ![image](https://github.com/open-goal/jak-project/assets/7569514/f84244a6-153c-4f7d-84d0-dae57147e4ae) ![20230514235005037_gk_jGjwKFhnLE](https://github.com/open-goal/jak-project/assets/7569514/4262d136-3130-4791-ae70-14d4369ba8d4) Also fixes #2646 |
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.. | ||
assets | ||
common | ||
graphics | ||
kernel | ||
mips2c | ||
overlord | ||
sce | ||
sound | ||
system | ||
tools | ||
CMakeLists.txt | ||
discord.cpp | ||
discord.h | ||
main.cpp | ||
runtime.cpp | ||
runtime.h |