jak-project/decompiler/config/jak2/inputs.jsonc

190 lines
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{
//////////////////////
// INPUT FILES
//////////////////////
// input is GOAL object files, possibly in containers.
// most objects are part of CGO/DGO files (both go in dgo_names). This includes levels and the engine
// the DGOs will be processed in this order. Usually it's best to have KERNEL, ENGINE, then the levels when
// you want to run on the entire game.
"dgo_names": [
"./CGO/ART.CGO",
"./CGO/KERNEL.CGO",
"./CGO/ENGINE.CGO",
"./CGO/GAME.CGO",
"./CGO/COMMON.CGO",
"./DGO/LWIDEB.DGO",
"./DGO/LMEETBRT.DGO",
"./DGO/CTA.DGO",
"./DGO/PALOUT.DGO",
"./DGO/STD.DGO",
"./DGO/FOR.DGO",
"./DGO/CASEXT.DGO",
"./DGO/HIDEOUT.DGO",
"./DGO/LWIDESTA.DGO",
"./DGO/LRACELIT.DGO",
"./DGO/CTB.DGO",
"./DGO/KIOSK.DGO",
"./DGO/DG1.DGO",
"./DGO/FEB.DGO",
"./DGO/DMI.DGO",
"./DGO/ORACLE.DGO",
"./DGO/LERLTESS.DGO",
"./DGO/DRI.DGO",
"./DGO/LBRNERMK.DGO",
"./DGO/LRACECF.DGO",
"./DGO/CTC.DGO",
"./DGO/LTHRNOUT.DGO",
"./DGO/FRA.DGO",
"./DGO/LGARCSTA.DGO",
"./DGO/MTN.DGO",
"./DGO/INTROCST.DGO",
"./DGO/DRB.DGO",
"./DGO/ATE.DGO",
"./DGO/LERROL.DGO",
"./DGO/LTRNYSAM.DGO",
"./DGO/LOUTCSTB.DGO",
"./DGO/LASHTHRN.DGO",
"./DGO/TOC.DGO",
"./DGO/CFB.DGO",
"./DGO/CAB.DGO",
"./DGO/STC.DGO",
"./DGO/STR.DGO",
"./DGO/ATO.DGO",
"./DGO/SEB.DGO",
"./DGO/LPRSNCST.DGO",
"./DGO/SWB.DGO",
"./DGO/LPOWER.DGO",
"./DGO/FOB.DGO",
"./DGO/CIB.DGO",
"./DGO/LSHUTTLE.DGO",
"./DGO/LJAKDAX.DGO",
"./DGO/FORDUMPC.DGO",
"./DGO/LTRNTESS.DGO",
"./DGO/TBO.DGO",
"./DGO/THR.DGO",
"./DGO/PRI.DGO",
"./DGO/LKIDDOGE.DGO",
"./DGO/NESTT.DGO",
"./DGO/LWIDEC.DGO",
"./DGO/SAG.DGO",
"./DGO/NEB.DGO",
"./DGO/COB.DGO",
"./DGO/LBOMBBOT.DGO",
"./DGO/DEMO.DGO",
"./DGO/LRACEDF.DGO",
"./DGO/LERLCHAL.DGO",
"./DGO/LHIPOUT.DGO",
"./DGO/OUTROCST.DGO",
"./DGO/NES.DGO",
"./DGO/PAR.DGO",
"./DGO/LERBRNGD.DGO",
"./DGO/MTX.DGO",
"./DGO/FDA.DGO",
"./DGO/LKEIRIFT.DGO",
"./DGO/LWHACK.DGO",
"./DGO/LJKDXASH.DGO",
"./DGO/CAS.DGO",
"./DGO/COA.DGO",
"./DGO/LTESS.DGO",
"./DGO/CFA.DGO",
"./DGO/TOMBEXT.DGO",
"./DGO/LCGUARD.DGO",
"./DGO/TOE.DGO",
"./DGO/PALBOSS.DGO",
"./DGO/FRB.DGO",
"./DGO/PAE.DGO",
"./DGO/TITLE.DGO",
"./DGO/FORDUMPD.DGO",
"./DGO/D3A.DGO",
"./DGO/DRILLMTN.DGO",
"./DGO/PAC.DGO",
"./DGO/LTENTOB.DGO",
"./DGO/LRACEBF.DGO",
"./DGO/LPROTECT.DGO",
"./DGO/FEA.DGO",
"./DGO/ONINTENT.DGO",
"./DGO/STA.DGO",
"./DGO/CGC.DGO",
"./DGO/CMA.DGO",
"./DGO/FDB.DGO",
"./DGO/SKA.DGO",
"./DGO/LTRNKRKD.DGO",
"./DGO/CIA.DGO",
"./DGO/TOB.DGO",
"./DGO/LRACEDB.DGO",
"./DGO/LDJAKBRN.DGO",
"./DGO/TOA.DGO",
"./DGO/STADBLMP.DGO",
"./DGO/UND.DGO",
"./DGO/LYSKDCD.DGO",
"./DGO/HALFPIPE.DGO",
"./DGO/LSAMERGD.DGO",
"./DGO/PAS.DGO",
"./DGO/LBBUSH.DGO",
"./DGO/LPACKAGE.DGO",
"./DGO/LINTCSTB.DGO",
"./DGO/LPORTRUN.DGO",
"./DGO/LASHGRD.DGO",
"./DGO/CGB.DGO",
"./DGO/D3B.DGO",
"./DGO/STB.DGO",
"./DGO/GARAGE.DGO",
"./DGO/PORTWALL.DGO",
"./DGO/LHELLDOG.DGO",
"./DGO/SWE.DGO",
"./DGO/LRACECB.DGO",
"./DGO/GGA.DGO",
"./DGO/TOD.DGO",
"./DGO/MCN.DGO",
"./DGO/SEW.DGO",
"./DGO/VIN.DGO",
"./DGO/CGA.DGO",
"./DGO/CMB.DGO",
"./DGO/LGUARD.DGO",
"./DGO/CPA.DGO",
"./DGO/LCITYLOW.DGO",
"./DGO/LTENTOUT.DGO",
"./DGO/UNB.DGO",
"./DGO/CPO.DGO",
"./DGO/CAP.DGO",
"./DGO/CWI.DGO",
"./DGO/CTYKORA.DGO",
"./DGO/RUI.DGO",
"./DGO/LSACK.DGO",
"./DGO/CTYASHA.DGO",
"./DGO/LPRTRACE.DGO",
"./DGO/LWIDEA.DGO",
"./DGO/HIPHOG.DGO",
"./DGO/LSMYSBRT.DGO",
"./DGO/LRACEBB.DGO",
"./DGO/CASCITY.DGO",
"./DGO/LYSAMSAM.DGO",
"./DGO/VI1.DGO"
],
// some objects are part of STR files (streaming data).
"str_file_names": [
],
// some objects are directly stored as files on the DVD. This is just text files.
"object_file_names": [
"TEXT/0COMMON.TXT",
"TEXT/1COMMON.TXT",
"TEXT/2COMMON.TXT",
"TEXT/3COMMON.TXT",
"TEXT/4COMMON.TXT",
"TEXT/5COMMON.TXT",
"TEXT/6COMMON.TXT",
"TEXT/7COMMON.TXT"
],
// uncomment the next line to extract audio to wave files.
//"audio_dir_file_name": "jak1/VAG",
"audio_dir_file_name": "",
"streamed_audio_file_names": [],
"levels_to_extract": []
}