jak-project/decompiler/ObjectFile
ManDude 6884b0f73e
start blit-displays decomp & renderer + improve decompilation of some DMA macros (#2616)
Adds sprite distort, fixes buggy sprite rendering in progress, adds
scissoring support (used in various scrolling menus) and a very basic
implementation of `blit-displays`. This is enough to make the fade
effect in the progress menu work, along with all the menus working
properly without needing to use the REPL. This does not make screen
flipping and the filter when failing a mission work.

Added support in the decompiler for detecting `dma-buffer-add-gs-set`
and `dma-buffer-add-gs-set-flusha` and updated all of the Jak 2 code to
use it. Readability improved!

Fixes decompiler issue with `with-dma-buffer-add-bucket` not inlining
forms which broke syntax. Fixes store error warnings showing up for
non-existent stores, there is now a dedicated pass for this at the end.

I started work on making `BITBLTBUF` stuff work in the DirectRenderer,
but stopped for now because it wasn't strictly necessary. It will still
assert like before.
2023-05-04 18:34:09 -04:00
..
LinkedObjectFile.cpp [decompiler] jak 2 cutscene file support (#2390) 2023-03-22 21:31:13 +00:00
LinkedObjectFile.h [decompiler] handle pointer to symbol value, clean up prints on offline test (#1978) 2022-10-16 18:19:59 -04:00
LinkedObjectFileCreation.cpp Minor bug fixes (#2128) 2023-01-14 16:26:17 -05:00
LinkedObjectFileCreation.h [decompiler] setup before making IR2 type inspector (#1423) 2022-06-06 17:58:49 -04:00
LinkedWord.h [decompiler] handle pointer to symbol value, clean up prints on offline test (#1978) 2022-10-16 18:19:59 -04:00
ObjectFileDB.cpp [decompiler] jak 2 cutscene file support (#2390) 2023-03-22 21:31:13 +00:00
ObjectFileDB.h start blit-displays decomp & renderer + improve decompilation of some DMA macros (#2616) 2023-05-04 18:34:09 -04:00
ObjectFileDB_IR2.cpp start blit-displays decomp & renderer + improve decompilation of some DMA macros (#2616) 2023-05-04 18:34:09 -04:00