jak-project/goalc
ManDude eb53f410e5
test game actors and fix up/disable broken ones (#1103)
* test village1, beach, jungle actors

* fix jungle actors

* more anims and fixes

* Update launch.vs.json

* fix bad `robotboss` decomp

* fix `robotboss`

* Update robotboss.gc

* fix `mother-spider-proj`

* fix detach (windows)

* update refs

* village2 spools

* type fixes + a few more spols + add append/not-append to goos

* fix beach, misty, village1, village3, lavatube

* fix snow entities

* fix `target-flut`

* update refs

* forgot one

* fail

* sound fixes

* fix test

* complain if `heap-base` is bad

* correct `add-spheres!` decomp errors

* fix citadel

* fix target `change-state` handler

* fix `final-door` state

* fix `target-flut-falling`

* fix deftypes

* oopsie

* move heap memory display behind a toggle and make it fancy

* Update gstate.gc
2022-01-27 19:33:34 -05:00
..
compiler add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102) 2022-01-21 21:11:57 -05:00
data_compiler Fix Windows asserts (#1045) 2022-01-02 18:02:10 -05:00
debugger test game actors and fix up/disable broken ones (#1103) 2022-01-27 19:33:34 -05:00
emitter goalc: reduce cleverness of outer product (#1059) 2022-01-09 11:39:22 -05:00
listener [goalc] fix 0 in xmm128, be more strict with none in comparison (#1079) 2022-01-15 22:33:53 -05:00
make [decomp] load boundaries (#922) 2021-10-20 19:49:32 -04:00
regalloc Fix Windows asserts (#1045) 2022-01-02 18:02:10 -05:00
CMakeLists.txt [graphics] TIE extractor (#1026) 2021-12-26 12:33:51 -05:00
main.cpp [goos/goal] user profiles (#977) 2021-11-24 00:44:04 -05:00