jak-project/goal_src/kernel
ManDude eb53f410e5
test game actors and fix up/disable broken ones (#1103)
* test village1, beach, jungle actors

* fix jungle actors

* more anims and fixes

* Update launch.vs.json

* fix bad `robotboss` decomp

* fix `robotboss`

* Update robotboss.gc

* fix `mother-spider-proj`

* fix detach (windows)

* update refs

* village2 spools

* type fixes + a few more spols + add append/not-append to goos

* fix beach, misty, village1, village3, lavatube

* fix snow entities

* fix `target-flut`

* update refs

* forgot one

* fail

* sound fixes

* fix test

* complain if `heap-base` is bad

* correct `add-spheres!` decomp errors

* fix citadel

* fix target `change-state` handler

* fix `final-door` state

* fix `target-flut-falling`

* fix deftypes

* oopsie

* move heap memory display behind a toggle and make it fancy

* Update gstate.gc
2022-01-27 19:33:34 -05:00
..
dgo-h.gc update 2020-11-28 19:59:23 -05:00
gcommon.gc [game] revise build order and add remaining levels + add part-tester to menu (#1069) 2022-01-09 17:43:13 -05:00
gkernel-h.gc test game actors and fix up/disable broken ones (#1103) 2022-01-27 19:33:34 -05:00
gkernel.gc more small fixes (#1094) 2022-01-19 19:39:36 -05:00
gstate.gc test game actors and fix up/disable broken ones (#1103) 2022-01-27 19:33:34 -05:00
gstring-h.gc [decomp] texture (#684) 2021-07-09 22:20:37 -04:00
gstring.gc [runtime] pckernel implementation (#1032) 2021-12-30 18:48:37 -05:00
pskernel.gc [Decompiler, Game] Run type prop on gstring (#168) 2020-12-26 11:09:59 -05:00