jak-project/goal_src/jak3/levels/nest/nst-mood.gc
Hat Kid 58a5440c8a
decomp3: more misc files (#3466)
Makes a bunch of missions mostly playable, including:
- `arena-training-1`
- `arena-fight-1`
- `wascity-chase`
- `arena-fight-2`
- `arena-fight-3`
- `volcano-darkeco`
- `desert-hover`
- `nest-eggs`
- `temple-climb`
- `temple-oracle`
- `temple-tests`
- `desert-beast-battle`
- `desert-turtle-training`
- `desert-course-race`
- `desert-artifact-race1`
- `wascity-leaper-race`
- `wascity-pre-game`
- `sewer-met-hum`
- `forest-kill-plants`
- `forest-ring-chase`
- `temple-defend`
- `tower-destroy`
- `desert-glide`

---
Files:

- `ripple`
- `waswide-mood`
- `sig-rider`
- `nst-tasks`
- `nst-part`
- `nst-gas`
- `nst-eggs-h`
- `nst-obs`
- `nst-mood`
- `egg-spider`
- `wasdoors-init`
- `wasall-tasks`
- `wvehicle-race`
- `wcar-marauder`
- `wcar-marauder-b`
- `turret-control`
- `was-squad-control`
- `turtle-training`
- `kleever-rider`
- `course-race`
- `artifact-race`
- `desert-hover`
- `desbeast-path-h`
- `des-beast`
- `desertg-obs`
- `desertf-obs`
- `desertd-obs`
- `desert-dust-storm`
- `des-cactus`
- `race-hud`
- `race-info`
- `race-manager`
- `tizard`
- `flyingsaw`
- `hover-training`
- `temple-mood`
- `temple-obs`
- `temple-obs2`
- `temple-part`
- `temple-scenes`
- `templex-mood`
- `templex-obs`
- `templex-part`
- `tomb-baby-spider`
- `target-turret-shot`
- `target-turret`
- `beast-battle-path`
- `des-beast-2`
- `mh-flyer`
- `scorpion-gun`
- `hover-enemy-h`
- `hover-enemy`
- `hover-formation-h`
- `hover-formation`
- `hover-nav-control-h`
- `hover-nav-control`
- `flamer-hover`
- `hover-nav-templea`
- `robo-hover`
- `hover-nav-sewb`
- `hover-nav-sewg`
- `hover-nav-sewj`
- `hover-nav-sewl`
- `hover-nav-sewo`
- `hover-nav-towera`
- `tower-mood`
- `tower-obs`
- `tower-scenes`
- `tower-part`
- `eco-green-collider`
- `forest-bridges`
- `forest-kill-plants`
- `forest-mood`
- `forest-ring-chase`
- `forest-tasks`
- `forest-part`
- `foresta-obs`
- `hover-nav-foresta`
- `mh-plant`
- `dp-bipedal-part`
- `dp-bipedal-shot`
- `dp-bipedal`
- `neo-spawner`
- `for-turret`
- `for-turret-shot`
- `neo-wasp`
- `neo-wasp-part`
- `volcanox-scenes`
- `volcanox-mood`
- `volcano-scenes`
- `volcano-mood`
- `volcano-obs`
- `volcano-obs2`
- `chain-physics`
- `rigid-body-plat`
- `volcano-part`
- `flamer-lava`
- `flitter`
- `spiky-frog`
- `flut-wild`
- `target-indax`
- `target-indax-hang`
- `mantis`
- `volcanox-obs`
- `spyder`
- `wcar-faccar`
- `mhcity-obs2`
- `mhcity-part`
- `mhcity-obs`
- `dm-mine-spider`
- `rapid-gunner`
- `stadium-mood`
- `stadium-scenes`
- `stadiuma-mood`
- `stadiuma-part`
- `kanga-lizard`
- `marauder`
- `arena-scenes`
- `wasstada-mood`
- `wasstada-obs`
- `wasstada-part`
- `wasstadb-obs`
- `wasstadc-obs`
- `dm-flyer`
- `maker-part`
- `maker-projectile`
- `skeet-part`
- `wascity-turret`
- `wasgun-h`
- `wasgun-hud`
- `wasgun-manager`
- `nav-graph-h`
- `traffic-engine-h`
- `waswide-init`
- `cty-borrow-manager-h`
- `cty-borrow-manager`
- `desert-part`
- `height-map-h`
- `height-map`
- `traffic-height-map`
- `vehicle-control`
- `hvehicle-h`
- `hvehicle`
- `hvehicle-effects`
- `hvehicle-physics`
- `hvehicle-util`
- `glider-h`
- `glider-hud`
- `glider-manager`
- `glider-ring`
- `glider-ring-part`
- `h-glider`
- `hanga-init`
- `was-pre-game`
- `was-leaper-race`
- `flut-racer`
- `desert-scenes`
- `desert-lizard-h`
- `desert-lizard-task`
- `desert-lizard`
- `throne-scenes`
- `waspal-mood`
- `waspala-obs`
- `waspala-part`
- `deswalk-obs`
- `deswalk-part`
- `terraformer-drone`
- `terraformer-head`
- `terraformer-part`
- `terraformer-setup`
2024-04-22 18:43:51 +02:00

251 lines
8.4 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: nst-mood.gc
;; name in dgo: nst-mood
;; dgos: NSA
;; DECOMP BEGINS
(defun update-nst-lights ((arg0 mood-context) (arg1 float))
(let ((v1-0 (-> arg0 light-group)))
(let ((a0-1 (-> v1-0 0)))
(set! (-> a0-1 dir0 direction x) 0.0)
(set! (-> a0-1 dir0 direction y) 1.0)
(set! (-> a0-1 dir0 direction z) 0.0)
(set! (-> a0-1 dir0 direction w) 0.0)
)
(set-vector! (-> v1-0 0 dir0 color) 0.8 0.45 0.2 1.0)
(let ((a0-3 (-> v1-0 0 dir1)))
(set! (-> a0-3 direction x) -0.372)
(set! (-> a0-3 direction y) 0.853)
(set! (-> a0-3 direction z) 0.363)
(set! (-> a0-3 direction w) 0.0)
)
(set-vector! (-> v1-0 0 dir1 color) 0.909 0.855 0.82 1.0)
(set-vector! (-> v1-0 0 ambi color) 0.627 0.718 1.0 1.0)
(set! (-> v1-0 0 dir0 extra x) 1.0)
(set! (-> v1-0 0 dir1 extra x) 0.5)
(set! (-> v1-0 0 dir2 extra x) 0.0)
(set! (-> v1-0 0 ambi extra x) 0.35)
)
(let ((s2-0 (new 'stack-no-clear 'vector))
(a1-17 (camera-pos))
)
(new 'stack-no-clear 'vector)
(new 'stack-no-clear 'vector)
(let ((s4-0 (new 'stack-no-clear 'vector4))
(s3-0 (new 'stack-no-clear 'vector4))
)
(set-vector! s2-0 4870144.0 -434176.0 2195456.0 1.0)
(set-vector! s4-0 -327680.0 327680.0 255.0 254.0)
(set-vector! s3-0 -327680.0 327680.0 255.0 100.0)
(let ((v1-7 (-> arg0 current-fog)))
(set! (-> v1-7 fog-color x) 0.0)
(set! (-> v1-7 fog-color y) 0.0)
(set! (-> v1-7 fog-color z) 0.0)
(set! (-> v1-7 fog-color w) 0.0)
)
(set-vector! (-> arg0 current-fog fog-dists) 0.0 0.0 0.0 0.0)
(let* ((f2-0 (vector-vector-distance s2-0 a1-17))
(f30-0 (* (- 1.0 (fmax 0.0 (fmin 1.0 (* 0.00000025431316 (+ -3072000.0 f2-0))))) arg1))
(v1-13 (-> arg0 current-fog))
(a1-18 (-> arg0 current-fog erase-color))
(gp-1 (-> arg0 current-fog fog-dists))
)
(set! (-> v1-13 fog-color x) 0.0)
(set! (-> v1-13 fog-color y) 128.0)
(set! (-> v1-13 fog-color z) 48.0)
(set! (-> v1-13 fog-color w) 128.0)
(set-vector! a1-18 0.0 64.0 24.0 128.0)
(vector4-scale! (the-as vector4 a1-18) (the-as vector4 a1-18) f30-0)
(vector4-scale! (the-as vector4 gp-1) s4-0 (- 1.0 f30-0))
(vector4-madd! (the-as vector4 gp-1) (the-as vector4 gp-1) s3-0 f30-0)
)
)
)
(none)
)
(deftype nsta-states (structure)
((poison-interp float)
)
)
(defbehavior update-mood-nsta time-of-day-proc ((arg0 mood-context) (arg1 float) (arg2 int))
(update-mood-interior arg0 #t)
(cond
((< (the-as uint 8) (the-as uint (-> *time-of-day-context* mode)))
(palette-select-special arg0)
)
(else
(let ((v1-2 (the-as object (-> arg0 state))))
(update-nst-lights arg0 (-> (the-as nsta-states v1-2) poison-interp))
)
(set! (-> arg0 times 0 w) 1.0)
(set! (-> arg0 times 1 w) 1.0)
(set! (-> arg0 times 2 w) 1.0)
(set! (-> arg0 times 3 w) 1.0)
(set! (-> arg0 times 4 w) 1.0)
(set! (-> arg0 times 5 w) 1.0)
(set! (-> arg0 times 6 w) 1.0)
(set! (-> arg0 times 7 w) 1.0)
)
)
0
(none)
)
(deftype nstb-states (structure)
((poison-interp float)
(pulse pulse-state 5 :inline :offset 4)
)
)
;; WARN: Return type mismatch symbol vs float.
(defun init-mood-nstb ((arg0 mood-context))
(let ((v1-0 (-> arg0 light-group 1)))
(let ((a1-0 (-> v1-0 dir0)))
(set! (-> a1-0 direction x) -0.5)
(set! (-> a1-0 direction y) 0.764)
(set! (-> a1-0 direction z) 0.406)
(set! (-> a1-0 direction w) 0.0)
)
(set-vector! (-> v1-0 dir0 color) 1.0 0.65 0.1 1.0)
(let ((a1-2 (-> v1-0 dir1)))
(set! (-> a1-2 direction x) -0.372)
(set! (-> a1-2 direction y) 0.853)
(set! (-> a1-2 direction z) 0.363)
(set! (-> a1-2 direction w) 0.0)
)
(set-vector! (-> v1-0 dir1 color) 0.909 0.855 0.82 1.0)
(set-vector! (-> v1-0 ambi color) 0.627 0.718 1.0 1.0)
(set! (-> v1-0 dir0 extra x) 0.5)
(set! (-> v1-0 dir1 extra x) 0.0)
(set! (-> v1-0 dir2 extra x) 0.0)
(set! (-> v1-0 ambi extra x) 0.35)
)
(let ((v1-2 (-> arg0 light-group 2)))
(let ((a1-7 (-> v1-2 dir0)))
(set! (-> a1-7 direction x) 0.5)
(set! (-> a1-7 direction y) -0.764)
(set! (-> a1-7 direction z) -0.406)
(set! (-> a1-7 direction w) 0.0)
)
(set-vector! (-> v1-2 dir0 color) 0.3 0.65 0.3 1.0)
(let ((a1-9 (-> v1-2 dir1)))
(set! (-> a1-9 direction x) -0.5)
(set! (-> a1-9 direction y) 0.764)
(set! (-> a1-9 direction z) 0.406)
(set! (-> a1-9 direction w) 0.0)
)
(set-vector! (-> v1-2 dir1 color) 1.0 0.65 0.1 1.0)
(set-vector! (-> v1-2 ambi color) 0.627 0.718 1.0 1.0)
(set! (-> v1-2 dir0 extra x) 0.3)
(set! (-> v1-2 dir1 extra x) 0.1)
(set! (-> v1-2 dir2 extra x) 0.0)
(set! (-> v1-2 ambi extra x) 0.3)
)
(let ((v1-4 (-> arg0 light-group 3)))
(let ((a1-15 (-> v1-4 dir0)))
(set! (-> a1-15 direction x) 0.0)
(set! (-> a1-15 direction y) -1.0)
(set! (-> a1-15 direction z) 0.0)
(set! (-> a1-15 direction w) 0.0)
)
(set-vector! (-> v1-4 dir0 color) 0.3 0.65 0.3 1.0)
(let ((a1-17 (-> v1-4 dir1)))
(set! (-> a1-17 direction x) 0.372)
(set! (-> a1-17 direction y) 0.853)
(set! (-> a1-17 direction z) -0.363)
(set! (-> a1-17 direction w) 0.0)
)
(set-vector! (-> v1-4 dir1 color) 1.0 0.6 0.1 1.0)
(set-vector! (-> v1-4 ambi color) 0.627 0.718 1.0 1.0)
(set! (-> v1-4 dir0 extra x) 1.0)
(set! (-> v1-4 dir1 extra x) 0.5)
(set! (-> v1-4 dir2 extra x) 0.0)
(set! (-> v1-4 ambi extra x) 0.35)
)
(let ((v1-6 (-> arg0 light-group 4)))
(let ((a1-23 (-> v1-6 dir0)))
(set! (-> a1-23 direction x) -0.5)
(set! (-> a1-23 direction y) 0.764)
(set! (-> a1-23 direction z) -0.406)
(set! (-> a1-23 direction w) 0.0)
)
(set-vector! (-> v1-6 dir0 color) 0.8 0.6 0.1 1.0)
(let ((a1-25 (-> v1-6 dir1)))
(set! (-> a1-25 direction x) -0.372)
(set! (-> a1-25 direction y) 0.853)
(set! (-> a1-25 direction z) 0.363)
(set! (-> a1-25 direction w) 0.0)
)
(set-vector! (-> v1-6 dir1 color) 0.909 0.855 0.82 1.0)
(set-vector! (-> v1-6 ambi color) 0.627 0.718 1.0 1.0)
(set! (-> v1-6 dir0 extra x) 0.4)
(set! (-> v1-6 dir1 extra x) 0.0)
(set! (-> v1-6 dir2 extra x) 0.0)
(set! (-> v1-6 ambi extra x) 0.35)
)
(let ((v1-8 (-> arg0 state)))
(dotimes (a0-1 5)
(set! (-> (&+ v1-8 (* a0-1 16)) 2) (the-as uint 0.0))
(set! (-> (&+ v1-8 (* a0-1 16)) 3) (the-as uint 0.0))
(set! (-> (&+ v1-8 (* a0-1 16)) 4) (the-as uint 2.0))
)
)
(the-as float #f)
)
(defbehavior update-mood-nstb time-of-day-proc ((arg0 mood-context) (arg1 float) (arg2 int))
(update-mood-interior arg0 #t)
(cond
((< (the-as uint 8) (the-as uint (-> *time-of-day-context* mode)))
(palette-select-special arg0)
)
(else
(let ((v1-2 (the-as object (-> arg0 state))))
(update-nst-lights arg0 (-> (the-as nstb-states v1-2) poison-interp))
)
(set! (-> arg0 times 0 w) 1.0)
(set! (-> arg0 times 1 w) 1.0)
(set! (-> arg0 times 2 w) 1.0)
(let ((f30-0 (* 65536.0 (seconds-per-frame))))
(update-mood-pulse arg0 3 4 1.125 0.125 f30-0 0.0)
(update-mood-pulse arg0 4 20 1.125 0.125 f30-0 13107.2)
(update-mood-pulse arg0 5 36 1.125 0.125 f30-0 26214.4)
(update-mood-pulse arg0 6 52 1.125 0.125 f30-0 39321.6)
(update-mood-pulse arg0 7 68 1.125 0.125 f30-0 52428.8)
)
(set! (-> arg0 light-group 2 dir0 extra x) (* 0.3 (-> arg0 times 5 w)))
(when (not (paused?))
(dotimes (v1-11 5)
)
)
)
)
0
(none)
)
(define *nstb-light-mode* 0)
;; WARN: Return type mismatch float vs none.
(defun set-nstb-lights! ((arg0 int) (arg1 float) (arg2 float) (arg3 symbol))
(let ((v1-1 (level-get *level* 'nstb)))
(when (and v1-1 (= (-> v1-1 status) 'active))
(let ((v1-2 (the-as object (-> v1-1 mood-context state))))
(set! (-> (the-as nstb-states v1-2) pulse arg0 target-brightness) arg1)
(set! (-> (the-as nstb-states v1-2) pulse arg0 speed) arg2)
(if arg3
(set! (-> (the-as nstb-states v1-2) pulse arg0 brightness) arg1)
)
)
)
)
(none)
)