jak-project/goal_src/jak3/levels/factory/lfacrm1-mood.gc
Hat Kid e2e5289788
decomp3: font widescreen and shadow hacks, generic renderer, misc files (#3483)
- `pecker-ingame`
- `des-bbush-tasks`
- `des-burning-bush`
- `des-bush-part`
- `des-bush`
- `mh-centipede`
- `mh-centipede-part`
- `mh-wasp`
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- `needle-fish`
- `des-bush-time-chase`
- `timer-path`
- `mission-squad-control-h`
- `mh-bat`
- `hover-nav-factoryd`
- `hover-nav-factoryc`
- `conveyor`
- `fac-part`
- `factory-part`
- `factoryc-mood`
- `factoryc-obs`
- `factoryc-obs2`
- `lfaccar-init`
- `factory-boss-part`
- `factory-boss-scenes`
- `factory-boss-setup`
- `factory-boss-states`
- `factory-mood`
- `factoryc-manager`
- `lfacrm1-mood`
- `lfacrm2-mood`
- `missile-bot`
- `sew-laser-turret`
- `ai-task-h`
- `ash-h`
- `ash-shot`
- `ash-states`
- `ash-task`
- `ash`
- `bot-h`
- `bot-states`
- `bot`
- `ash-oasis-course`
- `oasis-defense`
- `comb-field`
- `comb-mood`
- `comb-obs`
- `comb-part`
- `comb-scenes`
- `comb-sentry`
- `comb-travel`
- `comba-init`
- `combx-scenes`
- `h-sled`
- `destroy-dark-eco`
- `fac-gunturret`
- `fac-robotank-turret`
- `fac-robotank`
- `fac-tower`
- `factory-h`
- `factory-hud`
- `factory-manager`
- `factorya-init`
- `ffight-projectile`
- `ftank-projectile`
- `fturret-projectile`
- `h-warf`
- `warf-projectile`
2024-04-28 08:59:46 -04:00

169 lines
5 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: lfacrm1-mood.gc
;; name in dgo: lfacrm1-mood
;; dgos: LFACRM1
;; DECOMP BEGINS
(deftype lfacrm1-states (structure)
((door-current-interp float)
(door-target-interp float)
(blink float)
)
)
(defun update-lfacrm1-lights ((arg0 mood-context))
(let ((v1-0 (the-as object (-> arg0 state)))
(a1-0 (-> arg0 light-group))
(a2-1 (-> *level* level-default mood-context light-group))
)
(let ((a0-2 (-> a1-0 0)))
(set! (-> a0-2 dir0 direction x) -0.372)
(set! (-> a0-2 dir0 direction y) 0.853)
(set! (-> a0-2 dir0 direction z) 0.363)
(set! (-> a0-2 dir0 direction w) 0.0)
)
(set-vector! (-> a1-0 0 dir0 color) 0.65 0.855 0.82 1.0)
(let ((a0-4 (-> a1-0 0 dir1)))
(set! (-> a0-4 direction x) 0.372)
(set! (-> a0-4 direction y) 0.853)
(set! (-> a0-4 direction z) -0.363)
(set! (-> a0-4 direction w) 0.0)
)
(set-vector! (-> a1-0 0 dir1 color) 0.65 0.855 0.82 1.0)
(set-vector! (-> a1-0 0 ambi color) 0.627 0.718 1.0 1.0)
(set! (-> a1-0 0 dir0 extra x) 0.85)
(set! (-> a1-0 0 dir1 extra x) 0.3)
(set! (-> a1-0 0 dir2 extra x) 0.0)
(set! (-> a1-0 0 ambi extra x) 0.3)
(light-group-lerp!
(the-as light-group a1-0)
(the-as (pointer light-group) a1-0)
(the-as light-group a2-1)
(-> (the-as lfacrm1-states v1-0) door-current-interp)
)
)
(none)
)
(defbehavior update-mood-lfacrm1 time-of-day-proc ((arg0 mood-context) (arg1 float) (arg2 int))
(update-mood-interior arg0 #t)
(update-lfacrm1-lights arg0)
(cond
((< (the-as uint 8) (the-as uint (-> *time-of-day-context* mode)))
(palette-select-special arg0)
)
(else
(let ((gp-0 (the-as object (-> arg0 state))))
(vector4-lerp!
(the-as vector (-> arg0 times))
(the-as vector (-> arg0 times))
(the-as vector (-> *level* level-default mood-context times))
(-> (the-as lfacrm1-states gp-0) door-current-interp)
)
(set! (-> arg0 times 1 w) 1.0)
(set! (-> arg0 times 2 w) (-> (the-as lfacrm1-states gp-0) blink))
(set! (-> arg0 times 3 w) 1.0)
(set! (-> arg0 times 4 w) 1.0)
(set! (-> arg0 times 5 w) 1.0)
(set! (-> arg0 times 6 w) 1.0)
(set! (-> arg0 times 7 w) 1.0)
(when (not (paused?))
(seek!
(-> (the-as lfacrm1-states gp-0) door-current-interp)
(-> (the-as lfacrm1-states gp-0) door-target-interp)
(* 0.3745 (seconds-per-frame))
)
(let ((v1-14 (-> *display* part-clock frame-counter)))
(if (< (* 0.2 (the float (mod v1-14 600))) 60.0)
(seek! (-> (the-as lfacrm1-states gp-0) blink) 0.0 (* 0.5 (seconds-per-frame)))
(seek! (-> (the-as lfacrm1-states gp-0) blink) 1.0 (* 0.5 (seconds-per-frame)))
)
)
)
)
)
)
0
(none)
)
;; WARN: Return type mismatch float vs none.
(defun set-lfacrm1-door! ((arg0 float))
(let ((v1-1 (level-get *level* 'lfacrm1)))
(when v1-1
(let ((v1-2 (-> v1-1 mood-context state)))
(set! (-> v1-2 1) (the-as uint arg0))
(if (= arg0 0.0)
(set! (-> v1-2 0) (the-as uint arg0))
)
)
)
)
(let ((v1-4 (level-get *level* 'factorya)))
(when v1-4
(let ((v1-5 (the-as object (-> v1-4 mood-context state))))
(set! (-> (the-as lfacrm1-states v1-5) door-target-interp) arg0)
(if (= arg0 0.0)
(set! (-> (the-as lfacrm1-states v1-5) door-current-interp) arg0)
)
)
)
)
(none)
)
(deftype lfac-hanger-door (process-drawable)
()
(:state-methods
idle
)
)
(defskelgroup skel-lfac-hanger-door lfac-hanger-door lfac-hanger-door-lod0-jg lfac-hanger-door-idle-ja
((lfac-hanger-door-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 25)
)
(defstate idle (lfac-hanger-door)
:virtual #t
:code (behavior ()
(until #f
(ja-no-eval :group! (ja-group) :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
)
#f
)
:post ja-post
)
(defmethod init-from-entity! ((this lfac-hanger-door) (arg0 entity-actor))
(set! (-> this root) (new 'process 'trsqv))
(process-drawable-from-entity! this arg0)
(initialize-skeleton
this
(the-as skeleton-group (art-group-get-by-name *level* "skel-lfac-hanger-door" (the-as (pointer level) #f)))
(the-as pair 0)
)
(go (method-of-object this idle))
)
(defbehavior lfac-hanger-door-init-by-other lfac-hanger-door ((arg0 vector) (arg1 entity-actor))
(process-entity-set! self arg1)
(set! (-> self root) (new 'process 'trsqv))
(set! (-> self root trans quad) (-> arg0 quad))
(initialize-skeleton
self
(the-as skeleton-group (art-group-get-by-name *level* "skel-lfac-hanger-door" (the-as (pointer level) #f)))
(the-as pair 0)
)
(go-virtual idle)
)