..
decompiler
decomp: eye
( #778 )
2022-02-12 22:39:25 -05:00
goalc
A lot of fixes (game is 100%'able!) ( #1118 )
2022-01-31 20:44:54 -05:00
offline
Documentation cleanup and some feature improvements ( #1155 )
2022-02-12 17:48:50 -05:00
test_data
Support "game count" and v4 objects ( #140 )
2020-11-24 20:48:38 -05:00
all_jak1_symbols.cpp
Cleaned up some unneeded changes
2020-08-29 15:11:16 -04:00
all_jak1_symbols.h
Add #pragma once to all headers
2020-09-13 21:36:35 -04:00
CMakeLists.txt
add zstd library ( #854 )
2021-09-21 22:52:18 -04:00
test_CodeTester.cpp
[Compiler] Improve spills and register backups ( #175 )
2020-12-31 15:59:11 -05:00
test_common_util.cpp
update readme and fix always playing str ( #1139 )
2022-02-08 19:02:47 -05:00
test_emitter.cpp
[goalc] Address-to-line ( #783 )
2021-08-26 20:33:00 -04:00
test_emitter_avx.cpp
decomp: main-collide
and support a bunch of new inline-asm operations ( #673 )
2021-07-27 19:57:14 -04:00
test_goos.cpp
[decomp] load boundaries ( #922 )
2021-10-20 19:49:32 -04:00
test_kernel.cpp
fix the filenames for the code files + minor fixes ( #1159 )
2022-02-13 00:12:05 -05:00
test_listener_deci2.cpp
[Decompiler] Begin expression conversion, rearrange tests ( #209 )
2021-01-23 16:32:56 -05:00
test_main.cpp
[Decompiler] Add offline tests ( #303 )
2021-03-03 15:42:55 -05:00
test_math.cpp
Get started on collide-func and clean up log
forms in decompiler ( #713 )
2021-07-23 20:51:26 -04:00
test_pretty_print.cpp
[goos] fix pretty printer bugs, update ref after pretty printer changes ( #1063 )
2022-01-08 15:09:00 -05:00
test_reader.cpp
decomp: finish the remainder of untouched gameplay code ( #893 )
2021-11-24 00:33:10 -05:00
test_type_system.cpp
Support dir tpages ( #671 )
2021-07-02 14:50:58 -04:00
test_zstd.cpp
add zstd library ( #854 )
2021-09-21 22:52:18 -04:00
test_zydis.cpp
random fixes + support clang-cl
on visual studio ( #1129 )
2022-02-07 19:15:37 -05:00