jak-project/goal_src/jak1/compiler-setup.gc
ManDude 26f19e8b14
cleanup cheats menu + change game territory logic + some subtitles (#1733)
* use `game-text-id->string` function here

* small cleanup to pc progress code

* better way to handle "locked" texts

* this is better

* fix potential incompatibilities with merc & ocean renderers

* show cheat requirements in menu + change requirements

* increase size of money starburst

* split some more subtitles

* potentially fix a vsync bug?

* change territory encoding logic

* pass game territory to compiler

* ugh LOL
2022-08-06 11:57:19 -04:00

50 lines
1.2 KiB
Common Lisp

;;
;; Compiler Setup for Jak 1
;;
;; load kernel type definitions.
;; these types/functions are provided by Jak 1's runtime.
(asm-file "goal_src/jak1/kernel-defs.gc")
;; load jak 1 project
(load-project "goal_src/jak1/game.gp")
;; jak 1 - specific library stuff.
(defmacro __get_jak1_full_game () *jak1-full-game*)
(defconstant *jak1-full-game* (__get_jak1_full_game))
(defmacro __get_jak1_territory () *jak1-territory*)
(defconstant *jak1-territory* (__get_jak1_territory))
(defmacro load-art-import (name)
`(asm-file ,(string-append "goal_src/jak1/import/" (symbol->string name) "-ag.gc") :no-code :no-throw))
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; TYPE STUFF
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defmacro basic? (obj)
;; todo, make this more efficient
`(= 4 (logand (the integer ,obj) #b111))
)
(defmacro pair? (obj)
;; todo, make this more efficient
;`(= 2 (logand (the integer ,obj) #b111))
`(< (shl (the-as int ,obj) 62) 0)
)
(defmacro not-pair? (obj)
`(>= (shl (the-as int ,obj) 62) 0)
)
(defmacro binteger? (obj)
`(zero? (logand (the integer ,obj) #b111))
)
(defmacro rtype-of (obj)
`(cond ((binteger? ,obj) binteger)
((pair? ,obj) pair)
(else (-> (the basic ,obj) type))
)
)