jak-project/goal_src/kernel
water111 e84b5a2346
[collision] implement most of background collision, spawn target! (#1076)
* fill collide cache with bounding box working

* yprobe fully working for background at least

* target

* final cleanup, add a bit more foreground mesh stuff that is untested

* warnings, merge issues

* tests

* revert debug changes, format'

* rendering perf
2022-01-15 16:52:47 -05:00
..
dgo-h.gc update 2020-11-28 19:59:23 -05:00
gcommon.gc [game] revise build order and add remaining levels + add part-tester to menu (#1069) 2022-01-09 17:43:13 -05:00
gkernel-h.gc unused version of collide line sphere collide list (#1071) 2022-01-09 17:45:19 -05:00
gkernel.gc [collision] implement most of background collision, spawn target! (#1076) 2022-01-15 16:52:47 -05:00
gstate.gc [runtime] fix gamepad race condition, only allow gamepad for pad 0, fix defstatehandler, allow mapping any pad w/ keyboard (#993) 2021-12-04 15:34:03 -05:00
gstring-h.gc [decomp] texture (#684) 2021-07-09 22:20:37 -04:00
gstring.gc [runtime] pckernel implementation (#1032) 2021-12-30 18:48:37 -05:00
pskernel.gc [Decompiler, Game] Run type prop on gstring (#168) 2020-12-26 11:09:59 -05:00