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50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
#pragma once
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#include "common/common_types.h"
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#include "game/overlord/jak3/rpc_interface.h"
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namespace jak3 {
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void jak3_overlord_init_globals_ssound();
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void InitSound();
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extern s32 g_n989Semaphore;
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extern bool g_bSoundEnable;
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struct SoundInfo {
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SoundName name;
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s32 id;
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s32 sound_handle;
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s32 new_volume;
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s32 auto_time;
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SoundPlayParams params;
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};
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struct VolumePair {
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s16 left;
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s16 right;
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};
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SoundInfo* LookupSound(s32 id);
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SoundInfo* AllocateSound();
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int GetFalloffCurve(int fo_curve);
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s32 GetVolume(SoundInfo* sound);
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s32 GetPan(SoundInfo* sound);
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void UpdateVolume(SoundInfo* sound);
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void KillSoundsInGroup(u32 group);
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void SetEarTrans(const s32* ear_trans0,
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const s32* ear_trans1,
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const s32* cam_trans,
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const s32* cam_forward,
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const s32* cam_left,
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s32 cam_scale,
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bool cam_inverted);
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void SetPlaybackMode(s32 mode);
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void SetCurve(int curve_idx, u32, u32, uint8_t, uint8_t, uint8_t, uint8_t, uint8_t);
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u32 CalculateFalloffVolume(s32* trans, u32 vol, u32 fo_curve, u32 fo_min, u32 fo_max, u32*, u32*);
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s32 CalculateAngle(s32* trans, u32 fo_curve, u32);
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extern u32 g_anStreamVoice[6];
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extern VolumePair g_aPanTable[361];
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extern bool g_CameraInvert;
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} // namespace jak3
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