jak-project/game/kernel/jak1
Tyler Wilding a021c392ec
game: allow overriding the config directory location (#3477)
This is primarily driven for proper mod-support. Mods would like to
isolate their settings and saves (potentially) and that is currently
done by find-and-replacing code before building. Bad!

Additionally, this has the side-effect of allowing for portable
installations of the game so, win-win.

Testing in progress, i'll merge once it is ready.
2024-04-28 15:29:20 -04:00
..
fileio.cpp ckernel: fix file paths for art groups and tpages (#2932) 2023-08-25 18:33:26 +02:00
fileio.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kboot.cpp Change important printfs to lg::print (#3355) 2024-02-01 18:01:41 +00:00
kboot.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kdgo.cpp [jak3] Set up ckernel (#3308) 2024-01-16 19:24:02 -05:00
kdgo.h [jak3] Set up ckernel (#3308) 2024-01-16 19:24:02 -05:00
klink.cpp game: allow overriding the config directory location (#3477) 2024-04-28 15:29:20 -04:00
klink.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
klisten.cpp Typo fix LTT_MSG_INSEPCT (#2778) 2023-06-29 16:45:53 -04:00
klisten.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kmachine.cpp Change important printfs to lg::print (#3355) 2024-02-01 18:01:41 +00:00
kmachine.h g/j2: Implement speedrunner mode in jak 2 (#2976) 2023-09-16 23:23:29 -04:00
kprint.cpp Change important printfs to lg::print (#3355) 2024-02-01 18:01:41 +00:00
kprint.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kscheme.cpp Get the project compiling on Apple Silicon macOS natively (arm64) (#2827) 2023-07-16 11:13:48 -04:00
kscheme.h fix upper 32 bits in certain format args being discarded (#1606) 2022-07-05 12:14:22 -04:00
ksound.cpp [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
ksound.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00