mirror of
https://github.com/open-goal/jak-project.git
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58a5440c8a
Makes a bunch of missions mostly playable, including: - `arena-training-1` - `arena-fight-1` - `wascity-chase` - `arena-fight-2` - `arena-fight-3` - `volcano-darkeco` - `desert-hover` - `nest-eggs` - `temple-climb` - `temple-oracle` - `temple-tests` - `desert-beast-battle` - `desert-turtle-training` - `desert-course-race` - `desert-artifact-race1` - `wascity-leaper-race` - `wascity-pre-game` - `sewer-met-hum` - `forest-kill-plants` - `forest-ring-chase` - `temple-defend` - `tower-destroy` - `desert-glide` --- Files: - `ripple` - `waswide-mood` - `sig-rider` - `nst-tasks` - `nst-part` - `nst-gas` - `nst-eggs-h` - `nst-obs` - `nst-mood` - `egg-spider` - `wasdoors-init` - `wasall-tasks` - `wvehicle-race` - `wcar-marauder` - `wcar-marauder-b` - `turret-control` - `was-squad-control` - `turtle-training` - `kleever-rider` - `course-race` - `artifact-race` - `desert-hover` - `desbeast-path-h` - `des-beast` - `desertg-obs` - `desertf-obs` - `desertd-obs` - `desert-dust-storm` - `des-cactus` - `race-hud` - `race-info` - `race-manager` - `tizard` - `flyingsaw` - `hover-training` - `temple-mood` - `temple-obs` - `temple-obs2` - `temple-part` - `temple-scenes` - `templex-mood` - `templex-obs` - `templex-part` - `tomb-baby-spider` - `target-turret-shot` - `target-turret` - `beast-battle-path` - `des-beast-2` - `mh-flyer` - `scorpion-gun` - `hover-enemy-h` - `hover-enemy` - `hover-formation-h` - `hover-formation` - `hover-nav-control-h` - `hover-nav-control` - `flamer-hover` - `hover-nav-templea` - `robo-hover` - `hover-nav-sewb` - `hover-nav-sewg` - `hover-nav-sewj` - `hover-nav-sewl` - `hover-nav-sewo` - `hover-nav-towera` - `tower-mood` - `tower-obs` - `tower-scenes` - `tower-part` - `eco-green-collider` - `forest-bridges` - `forest-kill-plants` - `forest-mood` - `forest-ring-chase` - `forest-tasks` - `forest-part` - `foresta-obs` - `hover-nav-foresta` - `mh-plant` - `dp-bipedal-part` - `dp-bipedal-shot` - `dp-bipedal` - `neo-spawner` - `for-turret` - `for-turret-shot` - `neo-wasp` - `neo-wasp-part` - `volcanox-scenes` - `volcanox-mood` - `volcano-scenes` - `volcano-mood` - `volcano-obs` - `volcano-obs2` - `chain-physics` - `rigid-body-plat` - `volcano-part` - `flamer-lava` - `flitter` - `spiky-frog` - `flut-wild` - `target-indax` - `target-indax-hang` - `mantis` - `volcanox-obs` - `spyder` - `wcar-faccar` - `mhcity-obs2` - `mhcity-part` - `mhcity-obs` - `dm-mine-spider` - `rapid-gunner` - `stadium-mood` - `stadium-scenes` - `stadiuma-mood` - `stadiuma-part` - `kanga-lizard` - `marauder` - `arena-scenes` - `wasstada-mood` - `wasstada-obs` - `wasstada-part` - `wasstadb-obs` - `wasstadc-obs` - `dm-flyer` - `maker-part` - `maker-projectile` - `skeet-part` - `wascity-turret` - `wasgun-h` - `wasgun-hud` - `wasgun-manager` - `nav-graph-h` - `traffic-engine-h` - `waswide-init` - `cty-borrow-manager-h` - `cty-borrow-manager` - `desert-part` - `height-map-h` - `height-map` - `traffic-height-map` - `vehicle-control` - `hvehicle-h` - `hvehicle` - `hvehicle-effects` - `hvehicle-physics` - `hvehicle-util` - `glider-h` - `glider-hud` - `glider-manager` - `glider-ring` - `glider-ring-part` - `h-glider` - `hanga-init` - `was-pre-game` - `was-leaper-race` - `flut-racer` - `desert-scenes` - `desert-lizard-h` - `desert-lizard-task` - `desert-lizard` - `throne-scenes` - `waspal-mood` - `waspala-obs` - `waspala-part` - `deswalk-obs` - `deswalk-part` - `terraformer-drone` - `terraformer-head` - `terraformer-part` - `terraformer-setup`
219 lines
6.5 KiB
C++
219 lines
6.5 KiB
C++
#include "OceanNear.h"
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#include "common/log/log.h"
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#include "third-party/imgui/imgui.h"
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OceanNear::OceanNear(const std::string& name, int my_id)
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: BucketRenderer(name, my_id), m_texture_renderer(false) {
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for (auto& a : m_vu_data) {
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a.fill(0);
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}
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}
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void OceanNear::draw_debug_window() {}
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void OceanNear::init_textures(TexturePool& pool, GameVersion version) {
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m_texture_renderer.init_textures(pool, version);
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}
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static bool is_end_tag(const DmaTag& tag, const VifCode& v0, const VifCode& v1) {
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return tag.qwc == 2 && tag.kind == DmaTag::Kind::CNT && v0.kind == VifCode::Kind::NOP &&
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v1.kind == VifCode::Kind::DIRECT;
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}
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void OceanNear::render(DmaFollower& dma,
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SharedRenderState* render_state,
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ScopedProfilerNode& prof) {
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// skip if disabled
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if (!m_enabled) {
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while (dma.current_tag_offset() != render_state->next_bucket) {
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dma.read_and_advance();
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}
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return;
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}
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switch (render_state->version) {
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case GameVersion::Jak1:
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render_jak1(dma, render_state, prof);
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break;
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case GameVersion::Jak2:
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case GameVersion::Jak3:
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render_jak2(dma, render_state, prof);
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break;
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}
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}
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void OceanNear::render_jak1(DmaFollower& dma,
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SharedRenderState* render_state,
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ScopedProfilerNode& prof) {
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// jump to bucket
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auto data0 = dma.read_and_advance();
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ASSERT(data0.vif1() == 0);
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ASSERT(data0.vif0() == 0);
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ASSERT(data0.size_bytes == 0);
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// see if bucket is empty or not
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if (dma.current_tag().kind == DmaTag::Kind::CALL) {
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// renderer didn't run, let's just get out of here.
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for (int i = 0; i < 4; i++) {
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dma.read_and_advance();
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}
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ASSERT(dma.current_tag_offset() == render_state->next_bucket);
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return;
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}
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{
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auto p = prof.make_scoped_child("texture");
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// TODO: this looks the same as the previous ocean renderer to me... why do it again?
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m_texture_renderer.handle_ocean_texture_jak1(dma, render_state, p);
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}
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if (dma.current_tag().qwc != 2) {
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lg::error("abort OceanNear::render!");
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while (dma.current_tag_offset() != render_state->next_bucket) {
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dma.read_and_advance();
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}
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return;
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}
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// direct setup
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{
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m_common_ocean_renderer.init_for_near();
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auto setup = dma.read_and_advance();
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ASSERT(setup.vifcode0().kind == VifCode::Kind::NOP);
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ASSERT(setup.vifcode1().kind == VifCode::Kind::DIRECT);
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ASSERT(setup.size_bytes == 32);
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}
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// oofset and base
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{
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auto ob = dma.read_and_advance();
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ASSERT(ob.size_bytes == 0);
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auto base = ob.vifcode0();
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auto off = ob.vifcode1();
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ASSERT(base.kind == VifCode::Kind::BASE);
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ASSERT(off.kind == VifCode::Kind::OFFSET);
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ASSERT(base.immediate == VU1_INPUT_BUFFER_BASE);
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ASSERT(off.immediate == VU1_INPUT_BUFFER_OFFSET);
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}
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while (!is_end_tag(dma.current_tag(), dma.current_tag_vif0(), dma.current_tag_vif1())) {
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auto data = dma.read_and_advance();
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auto v0 = data.vifcode0();
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auto v1 = data.vifcode1();
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if (v0.kind == VifCode::Kind::STCYCL && v1.kind == VifCode::Kind::UNPACK_V4_32) {
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ASSERT(v0.immediate == 0x404);
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auto up = VifCodeUnpack(v1);
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u16 addr = up.addr_qw + (up.use_tops_flag ? get_upload_buffer() : 0);
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ASSERT(addr + v1.num <= 1024);
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memcpy(m_vu_data + addr, data.data, 16 * v1.num);
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} else if (v0.kind == VifCode::Kind::MSCALF && v1.kind == VifCode::Kind::STMOD) {
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ASSERT(v1.immediate == 0);
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switch (v0.immediate) {
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case 0:
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run_call0_vu2c();
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break;
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case 39:
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run_call39_vu2c();
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break;
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default:
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ASSERT_MSG(false, fmt::format("unknown ocean near call: {}", v0.immediate));
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}
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}
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}
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while (dma.current_tag_offset() != render_state->next_bucket) {
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dma.read_and_advance();
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}
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m_common_ocean_renderer.flush_near(render_state, prof);
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}
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void OceanNear::render_jak2(DmaFollower& dma,
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SharedRenderState* render_state,
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ScopedProfilerNode& prof) {
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// jump to bucket
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auto data0 = dma.read_and_advance();
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ASSERT(data0.vif1() == 0 || data0.vifcode1().kind == VifCode::Kind::NOP);
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ASSERT(data0.vif0() == 0 || data0.vifcode0().kind == VifCode::Kind::MARK);
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ASSERT(data0.size_bytes == 0);
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// see if bucket is empty or not
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if (dma.current_tag_offset() == render_state->next_bucket) {
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// fmt::print("ocean-near: early exit!\n");
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return;
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}
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{
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auto p = prof.make_scoped_child("texture");
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m_texture_renderer.handle_ocean_texture_jak2(dma, render_state, p);
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}
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if (dma.current_tag().qwc != 2) {
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lg::error("abort OceanNear::render!");
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while (dma.current_tag_offset() != render_state->next_bucket) {
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dma.read_and_advance();
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}
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return;
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}
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// direct setup
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{
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m_common_ocean_renderer.init_for_near();
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auto setup = dma.read_and_advance();
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ASSERT(setup.vifcode0().kind == VifCode::Kind::NOP);
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ASSERT(setup.vifcode1().kind == VifCode::Kind::DIRECT);
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ASSERT(setup.size_bytes == 32);
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}
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// offset and base
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{
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auto ob = dma.read_and_advance();
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ASSERT(ob.size_bytes == 0);
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auto base = ob.vifcode0();
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auto off = ob.vifcode1();
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ASSERT(base.kind == VifCode::Kind::BASE);
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ASSERT(off.kind == VifCode::Kind::OFFSET);
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ASSERT(base.immediate == VU1_INPUT_BUFFER_BASE);
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ASSERT(off.immediate == VU1_INPUT_BUFFER_OFFSET);
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}
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while (!is_end_tag(dma.current_tag(), dma.current_tag_vif0(), dma.current_tag_vif1())) {
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auto data = dma.read_and_advance();
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auto v0 = data.vifcode0();
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auto v1 = data.vifcode1();
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if (v0.kind == VifCode::Kind::STCYCL && v1.kind == VifCode::Kind::UNPACK_V4_32) {
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ASSERT(v0.immediate == 0x404);
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auto up = VifCodeUnpack(v1);
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u16 addr = up.addr_qw + (up.use_tops_flag ? get_upload_buffer() : 0);
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ASSERT(addr + v1.num <= 1024);
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memcpy(m_vu_data + addr, data.data, 16 * v1.num);
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} else if (v0.kind == VifCode::Kind::MSCALF && v1.kind == VifCode::Kind::STMOD) {
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ASSERT(v1.immediate == 0);
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switch (v0.immediate) {
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case 0:
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run_call0_vu2c_jak2();
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break;
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case 39:
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run_call39_vu2c_jak2();
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break;
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default:
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ASSERT_MSG(false, fmt::format("unknown ocean near call: {}", v0.immediate));
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}
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}
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}
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while (dma.current_tag_offset() != render_state->next_bucket) {
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dma.read_and_advance();
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}
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m_common_ocean_renderer.flush_near(render_state, prof);
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}
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void OceanNear::xgkick(u16 addr) {
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m_common_ocean_renderer.kick_from_near((const u8*)&m_vu_data[addr]);
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}
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