jak-project/game/graphics/opengl_renderer/ocean/OceanNear.cpp
Hat Kid 58a5440c8a
decomp3: more misc files (#3466)
Makes a bunch of missions mostly playable, including:
- `arena-training-1`
- `arena-fight-1`
- `wascity-chase`
- `arena-fight-2`
- `arena-fight-3`
- `volcano-darkeco`
- `desert-hover`
- `nest-eggs`
- `temple-climb`
- `temple-oracle`
- `temple-tests`
- `desert-beast-battle`
- `desert-turtle-training`
- `desert-course-race`
- `desert-artifact-race1`
- `wascity-leaper-race`
- `wascity-pre-game`
- `sewer-met-hum`
- `forest-kill-plants`
- `forest-ring-chase`
- `temple-defend`
- `tower-destroy`
- `desert-glide`

---
Files:

- `ripple`
- `waswide-mood`
- `sig-rider`
- `nst-tasks`
- `nst-part`
- `nst-gas`
- `nst-eggs-h`
- `nst-obs`
- `nst-mood`
- `egg-spider`
- `wasdoors-init`
- `wasall-tasks`
- `wvehicle-race`
- `wcar-marauder`
- `wcar-marauder-b`
- `turret-control`
- `was-squad-control`
- `turtle-training`
- `kleever-rider`
- `course-race`
- `artifact-race`
- `desert-hover`
- `desbeast-path-h`
- `des-beast`
- `desertg-obs`
- `desertf-obs`
- `desertd-obs`
- `desert-dust-storm`
- `des-cactus`
- `race-hud`
- `race-info`
- `race-manager`
- `tizard`
- `flyingsaw`
- `hover-training`
- `temple-mood`
- `temple-obs`
- `temple-obs2`
- `temple-part`
- `temple-scenes`
- `templex-mood`
- `templex-obs`
- `templex-part`
- `tomb-baby-spider`
- `target-turret-shot`
- `target-turret`
- `beast-battle-path`
- `des-beast-2`
- `mh-flyer`
- `scorpion-gun`
- `hover-enemy-h`
- `hover-enemy`
- `hover-formation-h`
- `hover-formation`
- `hover-nav-control-h`
- `hover-nav-control`
- `flamer-hover`
- `hover-nav-templea`
- `robo-hover`
- `hover-nav-sewb`
- `hover-nav-sewg`
- `hover-nav-sewj`
- `hover-nav-sewl`
- `hover-nav-sewo`
- `hover-nav-towera`
- `tower-mood`
- `tower-obs`
- `tower-scenes`
- `tower-part`
- `eco-green-collider`
- `forest-bridges`
- `forest-kill-plants`
- `forest-mood`
- `forest-ring-chase`
- `forest-tasks`
- `forest-part`
- `foresta-obs`
- `hover-nav-foresta`
- `mh-plant`
- `dp-bipedal-part`
- `dp-bipedal-shot`
- `dp-bipedal`
- `neo-spawner`
- `for-turret`
- `for-turret-shot`
- `neo-wasp`
- `neo-wasp-part`
- `volcanox-scenes`
- `volcanox-mood`
- `volcano-scenes`
- `volcano-mood`
- `volcano-obs`
- `volcano-obs2`
- `chain-physics`
- `rigid-body-plat`
- `volcano-part`
- `flamer-lava`
- `flitter`
- `spiky-frog`
- `flut-wild`
- `target-indax`
- `target-indax-hang`
- `mantis`
- `volcanox-obs`
- `spyder`
- `wcar-faccar`
- `mhcity-obs2`
- `mhcity-part`
- `mhcity-obs`
- `dm-mine-spider`
- `rapid-gunner`
- `stadium-mood`
- `stadium-scenes`
- `stadiuma-mood`
- `stadiuma-part`
- `kanga-lizard`
- `marauder`
- `arena-scenes`
- `wasstada-mood`
- `wasstada-obs`
- `wasstada-part`
- `wasstadb-obs`
- `wasstadc-obs`
- `dm-flyer`
- `maker-part`
- `maker-projectile`
- `skeet-part`
- `wascity-turret`
- `wasgun-h`
- `wasgun-hud`
- `wasgun-manager`
- `nav-graph-h`
- `traffic-engine-h`
- `waswide-init`
- `cty-borrow-manager-h`
- `cty-borrow-manager`
- `desert-part`
- `height-map-h`
- `height-map`
- `traffic-height-map`
- `vehicle-control`
- `hvehicle-h`
- `hvehicle`
- `hvehicle-effects`
- `hvehicle-physics`
- `hvehicle-util`
- `glider-h`
- `glider-hud`
- `glider-manager`
- `glider-ring`
- `glider-ring-part`
- `h-glider`
- `hanga-init`
- `was-pre-game`
- `was-leaper-race`
- `flut-racer`
- `desert-scenes`
- `desert-lizard-h`
- `desert-lizard-task`
- `desert-lizard`
- `throne-scenes`
- `waspal-mood`
- `waspala-obs`
- `waspala-part`
- `deswalk-obs`
- `deswalk-part`
- `terraformer-drone`
- `terraformer-head`
- `terraformer-part`
- `terraformer-setup`
2024-04-22 18:43:51 +02:00

219 lines
6.5 KiB
C++

#include "OceanNear.h"
#include "common/log/log.h"
#include "third-party/imgui/imgui.h"
OceanNear::OceanNear(const std::string& name, int my_id)
: BucketRenderer(name, my_id), m_texture_renderer(false) {
for (auto& a : m_vu_data) {
a.fill(0);
}
}
void OceanNear::draw_debug_window() {}
void OceanNear::init_textures(TexturePool& pool, GameVersion version) {
m_texture_renderer.init_textures(pool, version);
}
static bool is_end_tag(const DmaTag& tag, const VifCode& v0, const VifCode& v1) {
return tag.qwc == 2 && tag.kind == DmaTag::Kind::CNT && v0.kind == VifCode::Kind::NOP &&
v1.kind == VifCode::Kind::DIRECT;
}
void OceanNear::render(DmaFollower& dma,
SharedRenderState* render_state,
ScopedProfilerNode& prof) {
// skip if disabled
if (!m_enabled) {
while (dma.current_tag_offset() != render_state->next_bucket) {
dma.read_and_advance();
}
return;
}
switch (render_state->version) {
case GameVersion::Jak1:
render_jak1(dma, render_state, prof);
break;
case GameVersion::Jak2:
case GameVersion::Jak3:
render_jak2(dma, render_state, prof);
break;
}
}
void OceanNear::render_jak1(DmaFollower& dma,
SharedRenderState* render_state,
ScopedProfilerNode& prof) {
// jump to bucket
auto data0 = dma.read_and_advance();
ASSERT(data0.vif1() == 0);
ASSERT(data0.vif0() == 0);
ASSERT(data0.size_bytes == 0);
// see if bucket is empty or not
if (dma.current_tag().kind == DmaTag::Kind::CALL) {
// renderer didn't run, let's just get out of here.
for (int i = 0; i < 4; i++) {
dma.read_and_advance();
}
ASSERT(dma.current_tag_offset() == render_state->next_bucket);
return;
}
{
auto p = prof.make_scoped_child("texture");
// TODO: this looks the same as the previous ocean renderer to me... why do it again?
m_texture_renderer.handle_ocean_texture_jak1(dma, render_state, p);
}
if (dma.current_tag().qwc != 2) {
lg::error("abort OceanNear::render!");
while (dma.current_tag_offset() != render_state->next_bucket) {
dma.read_and_advance();
}
return;
}
// direct setup
{
m_common_ocean_renderer.init_for_near();
auto setup = dma.read_and_advance();
ASSERT(setup.vifcode0().kind == VifCode::Kind::NOP);
ASSERT(setup.vifcode1().kind == VifCode::Kind::DIRECT);
ASSERT(setup.size_bytes == 32);
}
// oofset and base
{
auto ob = dma.read_and_advance();
ASSERT(ob.size_bytes == 0);
auto base = ob.vifcode0();
auto off = ob.vifcode1();
ASSERT(base.kind == VifCode::Kind::BASE);
ASSERT(off.kind == VifCode::Kind::OFFSET);
ASSERT(base.immediate == VU1_INPUT_BUFFER_BASE);
ASSERT(off.immediate == VU1_INPUT_BUFFER_OFFSET);
}
while (!is_end_tag(dma.current_tag(), dma.current_tag_vif0(), dma.current_tag_vif1())) {
auto data = dma.read_and_advance();
auto v0 = data.vifcode0();
auto v1 = data.vifcode1();
if (v0.kind == VifCode::Kind::STCYCL && v1.kind == VifCode::Kind::UNPACK_V4_32) {
ASSERT(v0.immediate == 0x404);
auto up = VifCodeUnpack(v1);
u16 addr = up.addr_qw + (up.use_tops_flag ? get_upload_buffer() : 0);
ASSERT(addr + v1.num <= 1024);
memcpy(m_vu_data + addr, data.data, 16 * v1.num);
} else if (v0.kind == VifCode::Kind::MSCALF && v1.kind == VifCode::Kind::STMOD) {
ASSERT(v1.immediate == 0);
switch (v0.immediate) {
case 0:
run_call0_vu2c();
break;
case 39:
run_call39_vu2c();
break;
default:
ASSERT_MSG(false, fmt::format("unknown ocean near call: {}", v0.immediate));
}
}
}
while (dma.current_tag_offset() != render_state->next_bucket) {
dma.read_and_advance();
}
m_common_ocean_renderer.flush_near(render_state, prof);
}
void OceanNear::render_jak2(DmaFollower& dma,
SharedRenderState* render_state,
ScopedProfilerNode& prof) {
// jump to bucket
auto data0 = dma.read_and_advance();
ASSERT(data0.vif1() == 0 || data0.vifcode1().kind == VifCode::Kind::NOP);
ASSERT(data0.vif0() == 0 || data0.vifcode0().kind == VifCode::Kind::MARK);
ASSERT(data0.size_bytes == 0);
// see if bucket is empty or not
if (dma.current_tag_offset() == render_state->next_bucket) {
// fmt::print("ocean-near: early exit!\n");
return;
}
{
auto p = prof.make_scoped_child("texture");
m_texture_renderer.handle_ocean_texture_jak2(dma, render_state, p);
}
if (dma.current_tag().qwc != 2) {
lg::error("abort OceanNear::render!");
while (dma.current_tag_offset() != render_state->next_bucket) {
dma.read_and_advance();
}
return;
}
// direct setup
{
m_common_ocean_renderer.init_for_near();
auto setup = dma.read_and_advance();
ASSERT(setup.vifcode0().kind == VifCode::Kind::NOP);
ASSERT(setup.vifcode1().kind == VifCode::Kind::DIRECT);
ASSERT(setup.size_bytes == 32);
}
// offset and base
{
auto ob = dma.read_and_advance();
ASSERT(ob.size_bytes == 0);
auto base = ob.vifcode0();
auto off = ob.vifcode1();
ASSERT(base.kind == VifCode::Kind::BASE);
ASSERT(off.kind == VifCode::Kind::OFFSET);
ASSERT(base.immediate == VU1_INPUT_BUFFER_BASE);
ASSERT(off.immediate == VU1_INPUT_BUFFER_OFFSET);
}
while (!is_end_tag(dma.current_tag(), dma.current_tag_vif0(), dma.current_tag_vif1())) {
auto data = dma.read_and_advance();
auto v0 = data.vifcode0();
auto v1 = data.vifcode1();
if (v0.kind == VifCode::Kind::STCYCL && v1.kind == VifCode::Kind::UNPACK_V4_32) {
ASSERT(v0.immediate == 0x404);
auto up = VifCodeUnpack(v1);
u16 addr = up.addr_qw + (up.use_tops_flag ? get_upload_buffer() : 0);
ASSERT(addr + v1.num <= 1024);
memcpy(m_vu_data + addr, data.data, 16 * v1.num);
} else if (v0.kind == VifCode::Kind::MSCALF && v1.kind == VifCode::Kind::STMOD) {
ASSERT(v1.immediate == 0);
switch (v0.immediate) {
case 0:
run_call0_vu2c_jak2();
break;
case 39:
run_call39_vu2c_jak2();
break;
default:
ASSERT_MSG(false, fmt::format("unknown ocean near call: {}", v0.immediate));
}
}
}
while (dma.current_tag_offset() != render_state->next_bucket) {
dma.read_and_advance();
}
m_common_ocean_renderer.flush_near(render_state, prof);
}
void OceanNear::xgkick(u16 addr) {
m_common_ocean_renderer.kick_from_near((const u8*)&m_vu_data[addr]);
}