mirror of
https://github.com/open-goal/jak-project.git
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e630b50690
* temp * split up kprint, other than format * start kmachine * split kmachine * split kscheme * split klink * split klisten * split remaining * jak2 ckernel gets to nokernel loop
37 lines
799 B
C++
37 lines
799 B
C++
#include "kboot.h"
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#include <cstring>
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// Set to 1 to kill GOAL kernel
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RuntimeExitStatus MasterExit;
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// Set to 1 to load game engine after boot automatically
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u32 DiskBoot;
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// Set to 1 to enable debug heap
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u32 MasterDebug;
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// Set to 1 to load debug code
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u32 DebugSegment;
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u32 MasterUseKernel;
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// Level to load on boot
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char DebugBootLevel[64];
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// Pass to GOAL kernel on boot
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char DebugBootMessage[64];
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// game configuration
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MasterConfig masterConfig;
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void kboot_init_globals_common() {
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MasterExit = RuntimeExitStatus::RUNNING;
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DiskBoot = 0;
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MasterDebug = 1;
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DebugSegment = 1;
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MasterUseKernel = 1;
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strcpy(DebugBootLevel, "#f"); // no specified level
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strcpy(DebugBootMessage, "play"); // play mode, the default retail mode
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memset(&masterConfig, 0, sizeof(MasterConfig));
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} |