.. |
collide-cache-h.gc
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[decomp] collide cache, other minor fixes (#2031)
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2022-11-20 11:32:29 -05:00 |
collide-cache.gc
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d/jak2: some minor fixes and workarounds to make debugging easier (#2116)
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2023-01-14 12:36:41 -05:00 |
collide-debug.gc
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target code bugfixes (#2034)
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2022-11-21 20:25:20 -05:00 |
collide-edge-grab-h.gc
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target code bugfixes (#2034)
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2022-11-21 20:25:20 -05:00 |
collide-edge-grab.gc
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target code bugfixes (#2034)
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2022-11-21 20:25:20 -05:00 |
collide-frag-h.gc
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[decomp] Decompile first batch of files in engine (#1787)
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2022-08-24 00:29:51 -04:00 |
collide-frag.gc
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[decomp] collide-hash, collide-frag, collide-probe (#1998)
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2022-10-29 20:32:03 -04:00 |
collide-func-h.gc
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gsrc: add decomp begins placeholder to all gsrc files (#1731)
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2022-08-05 16:12:54 -04:00 |
collide-func.gc
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[decomp] Jak 2 mips2c, collide-func (#1805)
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2022-08-26 18:03:48 -04:00 |
collide-h.gc
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d/jak2: finish process-drawable , collide-reaction-target , target-anim , almost target-part and gun-part (#2012)
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2022-11-12 11:19:04 -05:00 |
collide-mesh-h.gc
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[decomp] start work on collide (#2008)
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2022-11-11 12:01:45 -05:00 |
collide-mesh.gc
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[jak 2] merc (#2039)
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2022-11-30 22:36:09 -05:00 |
collide-probe.gc
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[decomp] collide-hash, collide-frag, collide-probe (#1998)
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2022-10-29 20:32:03 -04:00 |
collide-shape-h.gc
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d/jak2: second documentation PR and finish forest-scenes and palace-scenes (#2136)
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2023-01-21 20:26:51 -05:00 |
collide-shape-rider.gc
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[decomp] hud, hud-classes, add some new basic alignment options, fix type bug (#2084)
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2023-01-02 10:05:22 -05:00 |
collide-shape.gc
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d/jak2: second documentation PR and finish forest-scenes and palace-scenes (#2136)
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2023-01-21 20:26:51 -05:00 |
collide-target-h.gc
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[decomp] target-handler (#2027)
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2022-11-20 09:21:25 -05:00 |
collide-touch-h.gc
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[decomp] collide-mesh (#1999)
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2022-10-30 15:54:10 -04:00 |
collide-touch.gc
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[decomp] collide-mesh (#1999)
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2022-10-30 15:54:10 -04:00 |
collide.gc
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d/jak2: finish jetboard training mission (mostly) and scouts mission (#2090)
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2023-01-04 20:43:34 -05:00 |
find-nearest-h.gc
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d/jak2: finish find-nearest | trajectory | editable-h and most of editable and editable-player (#1847)
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2022-09-10 18:03:17 -04:00 |
find-nearest.gc
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[decompiler] recognize jak 2 vector-float*! , fix some vector inline casting bugs (#1926)
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2022-09-26 20:57:44 -04:00 |
los-control-h.gc
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d/jak2: finish viewer , texture-finish , process-taskable , main-collide , prototype and los-control (#1975)
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2022-10-22 13:26:28 -04:00 |
los-control.gc
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[decomp] collide-hash, collide-frag, collide-probe (#1998)
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2022-10-29 20:32:03 -04:00 |
main-collide.gc
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d/jak2: finish viewer , texture-finish , process-taskable , main-collide , prototype and los-control (#1975)
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2022-10-22 13:26:28 -04:00 |
pat-h.gc
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[decomp] Decompile first batch of files in engine (#1787)
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2022-08-24 00:29:51 -04:00 |