jak-project/third-party/zydis/tests/cases/mvex_013.out
ManDude 5b44aece75
random fixes + support clang-cl on visual studio (#1129)
* delete unused shaders

* hide some options in debug menu

* change fullscreen logic a bit

* add "all actors" toggle

* borderless fix and fix alpha in direct renderer untextured (do we need a separate shader for that?)

* fix fuel cell orbit icons in widescreen

* fix `curve` types

* refs

* fix levitator task...

* fix some task stuff

* update font code a bit (temp)

* cmake, third-party and visual studio overhaul

* Update .gitmodules

* update modules

* clone repos

* fix encoding in zydis

* where did these come from

* try again

* add submodule

* Update 11zip

* Update 11zip

* Update 11zip

* delete

* try again

* clang

* update compiler flags

* delete 11zip. go away.

* Create memory-dump-p2s.py

* properly

* fix minimum architecture c++ compiler flags

* fix zydis

* oops

* Update all-types.gc

* fix clang-cl tests

* make "all actors" work better, entity debug qol

* update game-text conversion code to be more modularized

* Create vendor.txt

* fix typos and minor things

* update refs

* clang

* Attempt to add clang-cl support to vs2019 and CI

* vs2022 + clang-cl

* srsly? fix clang build

* Update launch.vs.json

* extend windows CI timer
2022-02-07 19:15:37 -05:00

52 lines
2.7 KiB
Plaintext
Vendored
Generated

== [ BASIC ] ============================================================================================
MNEMONIC: vpminud [ENC: MVEX, MAP: 0F38, OPC: 0x3B]
LENGTH: 10
SSZ: 64
EOSZ: 32
EASZ: 64
CATEGORY: KNC
ISA-SET: KNCE
ISA-EXT: KNCE
EXCEPTIONS: NONE
ATTRIBUTES: HAS_MODRM HAS_MVEX ACCEPTS_SEGMENT
OPTIMIZED: 62 C2 39 2D 3B 83 C1 76 FC AB
== [ OPERANDS ] ============================================================================================
## TYPE VISIBILITY ACTION ENCODING SIZE NELEM ELEMSZ ELEMTYPE VALUE
-- --------- ---------- ------ ------------ ---- ----- ------ -------- ---------------------------
0 REGISTER EXPLICIT RCW MODRM_REG 512 16 32 FLOAT32 zmm16
1 REGISTER EXPLICIT R MASK 16 16 1 INT k5
2 REGISTER EXPLICIT R NDSNDD 512 16 32 FLOAT32 zmm8
3 MEMORY EXPLICIT R MODRM_RM 128 4 32 INT TYPE = MEM
SEG = ds
BASE = r11
INDEX = none
SCALE = 0
DISP = 0xFFFFFFFFABFC76C1
-- --------- ---------- ------ ------------ ---- ----- ------ -------- ---------------------------
== [ AVX ] ============================================================================================
VECTORLEN: 512
BROADCAST: 4_TO_16
ROUNDING: DEFAULT
SAE: N
MASK: k5 [MERGING]
EH: N
SWIZZLE: NONE
CONVERT: NONE
== [ ATT ] ============================================================================================
ABSOLUTE: vpminud -0x5403893F(%r11) {4to16}, %zmm8, %zmm16 {%k5}
RELATIVE: vpminud -0x5403893F(%r11) {4to16}, %zmm8, %zmm16 {%k5}
== [ INTEL ] ============================================================================================
ABSOLUTE: vpminud zmm16 {k5}, zmm8, xmmword ptr ds:[r11-0x5403893F] {4to16}
RELATIVE: vpminud zmm16 {k5}, zmm8, xmmword ptr ds:[r11-0x5403893F] {4to16}
== [ SEGMENTS ] ============================================================================================
62 C2 39 2D 3B 83 C1 76 FC AB
: : : :..DISP
: : :..MODRM
: :..OPCODE
:..MVEX