jak-project/third-party/zydis/tests/cases/evex_007.out
ManDude 5b44aece75
random fixes + support clang-cl on visual studio (#1129)
* delete unused shaders

* hide some options in debug menu

* change fullscreen logic a bit

* add "all actors" toggle

* borderless fix and fix alpha in direct renderer untextured (do we need a separate shader for that?)

* fix fuel cell orbit icons in widescreen

* fix `curve` types

* refs

* fix levitator task...

* fix some task stuff

* update font code a bit (temp)

* cmake, third-party and visual studio overhaul

* Update .gitmodules

* update modules

* clone repos

* fix encoding in zydis

* where did these come from

* try again

* add submodule

* Update 11zip

* Update 11zip

* Update 11zip

* delete

* try again

* clang

* update compiler flags

* delete 11zip. go away.

* Create memory-dump-p2s.py

* properly

* fix minimum architecture c++ compiler flags

* fix zydis

* oops

* Update all-types.gc

* fix clang-cl tests

* make "all actors" work better, entity debug qol

* update game-text conversion code to be more modularized

* Create vendor.txt

* fix typos and minor things

* update refs

* clang

* Attempt to add clang-cl support to vs2019 and CI

* vs2022 + clang-cl

* srsly? fix clang build

* Update launch.vs.json

* extend windows CI timer
2022-02-07 19:15:37 -05:00

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Generated

== [ BASIC ] ============================================================================================
MNEMONIC: vshufpd [ENC: EVEX, MAP: 0F, OPC: 0xC6]
LENGTH: 7
SSZ: 64
EOSZ: 64
EASZ: 64
CATEGORY: AVX512
ISA-SET: AVX512F_512
ISA-EXT: AVX512EVEX
EXCEPTIONS: E4NF
ATTRIBUTES: HAS_MODRM HAS_EVEX ACCEPTS_SEGMENT
OPTIMIZED: 62 F1 B5 DB C6 22 27
== [ OPERANDS ] ============================================================================================
## TYPE VISIBILITY ACTION ENCODING SIZE NELEM ELEMSZ ELEMTYPE VALUE
-- --------- ---------- ------ ------------ ---- ----- ------ -------- ---------------------------
0 REGISTER EXPLICIT W MODRM_REG 512 8 64 FLOAT64 zmm4
1 REGISTER EXPLICIT R MASK 64 64 1 INT k3
2 REGISTER EXPLICIT R NDSNDD 512 8 64 FLOAT64 zmm9
3 MEMORY EXPLICIT R MODRM_RM 64 1 64 FLOAT64 TYPE = MEM
SEG = ds
BASE = rdx
INDEX = none
SCALE = 0
DISP = 0x0000000000000000
4 IMMEDIATE EXPLICIT R UIMM8 8 1 8 UINT [U A 8] 0x0000000000000027
-- --------- ---------- ------ ------------ ---- ----- ------ -------- ---------------------------
== [ AVX ] ============================================================================================
VECTORLEN: 512
BROADCAST: 1_TO_8
ROUNDING: DEFAULT
SAE: N
MASK: k3 [ZEROING]
== [ ATT ] ============================================================================================
ABSOLUTE: vshufpd $0x27, (%rdx) {1to8}, %zmm9, %zmm4 {%k3} {z}
RELATIVE: vshufpd $0x27, (%rdx) {1to8}, %zmm9, %zmm4 {%k3} {z}
== [ INTEL ] ============================================================================================
ABSOLUTE: vshufpd zmm4 {k3} {z}, zmm9, qword ptr ds:[rdx] {1to8}, 0x27
RELATIVE: vshufpd zmm4 {k3} {z}, zmm9, qword ptr ds:[rdx] {1to8}, 0x27
== [ SEGMENTS ] ============================================================================================
62 B1 B5 DB C6 22 27
: : : :..IMM
: : :..MODRM
: :..OPCODE
:..EVEX