jak-project/goalc
ManDude 24578b64b9
proper support for hardcoded "time" types (#1141)
* hardcode `time-frame`things

* Update cam-states_REF.gc

* Update level-info_REF.gc

* update refs 1

* update refs 2

* update refs 3

* update refs 4

* update refs 5

* update detection and casting

* Update FormExpressionAnalysis.cpp

* update refs 6

* update mood decomp

* update refs 7

* update refs 8

* remove temp entity birth code

* update time-frame casts

* fix compiler

* hardcode stuff and fix some types

* fix some bitfield detection being wrong

* bug fixes

* detect seconds on adds with immediate

* update refs 9

* fix casts and rand-vu-int-range bugs (update refs 10)

* update refs 11

* update 12

* update 13

* update 14

* Update game-info_REF.gc

* improve cpad macros detection

* remove unused code

* update refs

* clang

* update source code

* Update cam-states.gc

* `lavatube-energy` finish

* update refs

* fix actor bank stuff

* Update navigate.gc

* reduce entity default stack size

* Update transformq-h.gc

* oops forgot these

* fix code and tests

* fix mood sound stuff

* Update load-dgo.gc

* Update README.md
2022-02-12 12:26:19 -05:00
..
compiler proper support for hardcoded "time" types (#1141) 2022-02-12 12:26:19 -05:00
data_compiler update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
debugger update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
emitter update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
listener update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
make update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
regalloc update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
CMakeLists.txt random fixes + support clang-cl on visual studio (#1129) 2022-02-07 19:15:37 -05:00
main.cpp [goos/goal] user profiles (#977) 2021-11-24 00:44:04 -05:00