jak-project/goal_src/levels/common/basebutton.gc
2022-02-20 16:05:20 -05:00

751 lines
25 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: basebutton.gc
;; name in dgo: basebutton
;; dgos: GAME, COMMON, L1
;; DECOMP BEGINS
(deftype basebutton (process-drawable)
((root-override collide-shape-moving :offset 112)
(down? symbol :offset-assert 176)
(spawned-by-other? symbol :offset-assert 180)
(move-to? symbol :offset-assert 184)
(notify-actor entity-actor :offset-assert 188)
(timeout float :offset-assert 192)
(button-id int32 :offset-assert 196)
(event-going-down symbol :offset-assert 200)
(event-down symbol :offset-assert 204)
(event-going-up symbol :offset-assert 208)
(event-up symbol :offset-assert 212)
(anim-speed float :offset-assert 216)
(move-to-pos vector :inline :offset-assert 224)
(move-to-quat quaternion :inline :offset-assert 240)
)
:heap-base #x90
:method-count-assert 32
:size-assert #x100
:flag-assert #x2000900100
(:methods
(basebutton-down-idle () _type_ :state 20)
(basebutton-going-down () _type_ :state 21)
(basebutton-going-up () _type_ :state 22)
(basebutton-startup () _type_ :state 23)
(basebutton-up-idle () _type_ :state 24)
(reset! (_type_) float 25)
(TODO-RENAME-26 (_type_) none 26)
(TODO-RENAME-27 (_type_) collide-shape-moving 27)
(arm-trigger-event! (_type_) symbol 28)
(TODO-RENAME-29 (_type_ symbol entity) none 29)
(move-to-vec-or-quat! (_type_ vector quaternion) quaternion 30)
(press! (_type_ symbol) int 31)
)
)
(defskelgroup *generic-button-sg* generic-button
0
2
((1 (meters 999999)))
:bounds (static-spherem 0 0 0 3)
:longest-edge (meters 0)
)
(defmethod move-to-vec-or-quat! basebutton ((obj basebutton) (arg0 vector) (arg1 quaternion))
(set! (-> obj move-to?) #t)
(if arg0
(set! (-> obj move-to-pos quad) (-> arg0 quad))
(set! (-> obj move-to-pos quad) (-> obj root-override trans quad))
)
(if arg1
(quaternion-copy! (-> obj move-to-quat) arg1)
(quaternion-copy! (-> obj move-to-quat) (-> obj root-override quat))
)
)
(defstate basebutton-startup (basebutton)
:virtual #t
:code
(behavior ()
(if (-> self down?)
(go-virtual basebutton-down-idle)
(go-virtual basebutton-up-idle)
)
(none)
)
)
(defstate basebutton-up-idle (basebutton)
:virtual #t
:event
(behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('attack)
(case (-> arg3 param 1)
(('flop)
(TODO-RENAME-29 self (-> self event-going-down) (-> self notify-actor))
(sound-play-by-name (static-sound-name "silo-button") (new-sound-id) 1024 0 0 1 #t)
(go-virtual basebutton-going-down)
)
)
)
(('trigger)
(sound-play-by-name (static-sound-name "silo-button") (new-sound-id) 1024 0 0 1 #t)
(go-virtual basebutton-going-down)
)
(('move-to)
(move-to-vec-or-quat! self (the-as vector (-> arg3 param 0)) (the-as quaternion (-> arg3 param 1)))
)
)
)
:enter
(behavior ()
(press! self #f)
(none)
)
:trans
(behavior ()
(if (-> self move-to?)
(rider-trans)
)
(none)
)
:code
(the-as (function none :behavior basebutton) anim-loop)
:post
(behavior ()
(when (-> self move-to?)
(set! (-> self move-to?) #f)
(set! (-> self root-override trans quad) (-> self move-to-pos quad))
(quaternion-copy! (-> self root-override quat) (-> self move-to-quat))
(rider-post)
)
(none)
)
)
(defstate basebutton-going-down (basebutton)
:virtual #t
:event
(behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('untrigger)
(sound-play-by-name (static-sound-name "silo-button") (new-sound-id) 1024 0 0 1 #t)
(go-virtual basebutton-going-up)
)
(('move-to)
(move-to-vec-or-quat! self (the-as vector (-> arg3 param 0)) (the-as quaternion (-> arg3 param 1)))
)
)
)
:enter
(behavior ()
(press! self #t)
(none)
)
:trans
(the-as (function none :behavior basebutton) rider-trans)
:code
(behavior ()
(let ((a0-0 (-> self skel root-channel 0)))
(set! (-> a0-0 param 0) (the float (+ (-> a0-0 frame-group data 0 length) -1)))
(set! (-> a0-0 param 1) (-> self anim-speed))
(joint-control-channel-group! a0-0 (the-as art-joint-anim #f) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-1 (-> self skel root-channel 0)))
(set! (-> a0-1 param 0) (the float (+ (-> a0-1 frame-group data 0 length) -1)))
(set! (-> a0-1 param 1) (-> self anim-speed))
(joint-control-channel-group-eval! a0-1 (the-as art-joint-anim #f) num-func-seek!)
)
)
(TODO-RENAME-29 self (-> self event-down) (-> self notify-actor))
(go-virtual basebutton-down-idle)
(none)
)
:post
(behavior ()
(when (-> self move-to?)
(set! (-> self move-to?) #f)
(set! (-> self root-override trans quad) (-> self move-to-pos quad))
(quaternion-copy! (-> self root-override quat) (-> self move-to-quat))
)
(rider-post)
(none)
)
)
(defstate basebutton-down-idle (basebutton)
:virtual #t
:event
(behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('untrigger)
(sound-play-by-name (static-sound-name "silo-button") (new-sound-id) 1024 0 0 1 #t)
(go-virtual basebutton-going-up)
)
(('move-to)
(move-to-vec-or-quat! self (the-as vector (-> arg3 param 0)) (the-as quaternion (-> arg3 param 1)))
)
)
)
:enter
(behavior ()
(press! self #t)
(none)
)
:trans
(behavior ()
(if (-> self move-to?)
(rider-trans)
)
(none)
)
:code
(behavior ()
(set! (-> self state-time) (-> *display* base-frame-counter))
(cond
((= (-> self timeout) 0.0)
(anim-loop)
)
(else
(until (>= (- (-> *display* base-frame-counter) (-> self state-time)) (the int (* 300.0 (-> self timeout))))
(suspend)
)
(TODO-RENAME-29 self (-> self event-going-up) (-> self notify-actor))
(sound-play-by-name (static-sound-name "silo-button") (new-sound-id) 1024 0 0 1 #t)
(go-virtual basebutton-going-up)
)
)
(none)
)
:post
(behavior ()
(when (-> self move-to?)
(set! (-> self move-to?) #f)
(set! (-> self root-override trans quad) (-> self move-to-pos quad))
(quaternion-copy! (-> self root-override quat) (-> self move-to-quat))
(rider-post)
)
(none)
)
)
(defstate basebutton-going-up (basebutton)
:virtual #t
:event
(behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('move-to)
(move-to-vec-or-quat! self (the-as vector (-> arg3 param 0)) (the-as quaternion (-> arg3 param 1)))
)
(('trigger)
(sound-play-by-name (static-sound-name "silo-button") (new-sound-id) 1024 0 0 1 #t)
(go-virtual basebutton-going-down)
)
)
)
:enter
(behavior ()
(press! self #f)
(none)
)
:trans
(the-as (function none :behavior basebutton) rider-trans)
:code
(behavior ()
(let ((a0-0 (-> self skel root-channel 0)))
(set! (-> a0-0 param 0) 0.0)
(set! (-> a0-0 param 1) (-> self anim-speed))
(joint-control-channel-group! a0-0 (the-as art-joint-anim #f) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-1 (-> self skel root-channel 0)))
(set! (-> a0-1 param 0) 0.0)
(set! (-> a0-1 param 1) (-> self anim-speed))
(joint-control-channel-group-eval! a0-1 (the-as art-joint-anim #f) num-func-seek!)
)
)
(TODO-RENAME-29 self (-> self event-up) (-> self notify-actor))
(go-virtual basebutton-up-idle)
(none)
)
:post
(behavior ()
(when (-> self move-to?)
(set! (-> self move-to?) #f)
(set! (-> self root-override trans quad) (-> self move-to-pos quad))
(quaternion-copy! (-> self root-override quat) (-> self move-to-quat))
)
(rider-post)
(none)
)
)
(defmethod press! basebutton ((obj basebutton) (arg0 symbol))
(set! (-> obj down?) arg0)
(cond
(arg0
(if (not (-> obj spawned-by-other?))
(process-entity-status! obj (entity-perm-status complete) #t)
)
)
(else
(if (not (-> obj spawned-by-other?))
(process-entity-status! obj (entity-perm-status complete) #f)
)
)
)
)
(defmethod TODO-RENAME-29 basebutton ((obj basebutton) (arg0 symbol) (arg1 entity))
(with-pp
(when arg0
(cond
(arg1
(let ((v1-0 (new 'stack-no-clear 'event-message-block)))
(set! (-> v1-0 from) pp)
(set! (-> v1-0 num-params) 0)
(set! (-> v1-0 message) arg0)
(let ((a1-1 arg1))
(send-event-function
(if a1-1
(-> a1-1 extra process)
)
v1-0
)
)
)
)
(else
(if (nonzero? (-> obj link))
(send-to-all (-> obj link) arg0)
)
)
)
)
(none)
)
)
(defmethod reset! basebutton ((obj basebutton))
(set! (-> obj down?) #f)
(set! (-> obj spawned-by-other?) #t)
(set! (-> obj move-to?) #f)
(set! (-> obj notify-actor) #f)
(set! (-> obj timeout) 0.0)
(set! (-> obj event-going-down) #f)
(set! (-> obj event-down) #f)
(set! (-> obj event-going-up) #f)
(set! (-> obj event-up) #f)
(let ((f0-1 1.0))
(set! (-> obj anim-speed) f0-1)
f0-1
)
)
(defmethod arm-trigger-event! basebutton ((obj basebutton))
(let ((v0-0 'trigger))
(set! (-> obj event-going-down) v0-0)
v0-0
)
)
(defmethod TODO-RENAME-26 basebutton ((obj basebutton))
(initialize-skeleton obj *generic-button-sg* '())
(logior! (-> obj skel status) (janim-status inited))
(ja-channel-set! 1)
(cond
((-> obj down?)
(let ((s5-0 (-> obj skel root-channel 0)))
(joint-control-channel-group-eval!
s5-0
(the-as art-joint-anim (-> obj draw art-group data 2))
num-func-identity
)
(set! (-> s5-0 frame-num)
(the float (+ (-> (the-as art-joint-anim (-> obj draw art-group data 2)) data 0 length) -1))
)
)
)
(else
(let ((s5-1 (-> obj skel root-channel 0)))
(joint-control-channel-group-eval!
s5-1
(the-as art-joint-anim (-> obj draw art-group data 2))
num-func-identity
)
(set! (-> s5-1 frame-num) 0.0)
)
)
)
(set! (-> obj anim-speed) 2.0)
(update-transforms! (-> obj root-override))
(ja-post)
(none)
)
(defmethod TODO-RENAME-27 basebutton ((obj basebutton))
(let ((s5-0 (new 'process 'collide-shape-moving obj (collide-list-enum hit-by-player))))
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s5-0 reaction) default-collision-reaction)
(set! (-> s5-0 no-reaction)
(the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing)
)
(alloc-riders s5-0 1)
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0)))
(set! (-> s4-0 prim-core collide-as) (collide-kind ground-object))
(set! (-> s4-0 collide-with) (collide-kind target))
(set! (-> s4-0 prim-core action) (collide-action solid ca-1))
(set-vector! (-> s4-0 local-sphere) 0.0 0.0 0.0 12288.0)
(set-root-prim! s5-0 s4-0)
(let ((s3-0 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 0))))
(set! (-> s3-0 prim-core collide-as) (collide-kind ground-object))
(set! (-> s3-0 collide-with) (collide-kind target))
(set! (-> s3-0 prim-core action) (collide-action solid ca-1))
(set! (-> s3-0 prim-core offense) (collide-offense indestructible))
(set! (-> s3-0 transform-index) 4)
(set-vector! (-> s3-0 local-sphere) 0.0 0.0 0.0 12288.0)
(append-prim s4-0 s3-0)
)
(let ((s3-1 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 1) (the-as uint 0))))
(set! (-> s3-1 prim-core collide-as) (collide-kind ground-object))
(set! (-> s3-1 collide-with) (collide-kind target))
(set! (-> s3-1 prim-core action) (collide-action solid ca-1))
(set! (-> s3-1 prim-core offense) (collide-offense indestructible))
(set! (-> s3-1 transform-index) 3)
(set-vector! (-> s3-1 local-sphere) 0.0 0.0 0.0 12288.0)
(append-prim s4-0 s3-1)
)
)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(backup-collide-with-as s5-0)
(set! (-> obj root-override) s5-0)
s5-0
)
)
(defmethod init-from-entity! basebutton ((obj basebutton) (arg0 entity-actor))
(reset! obj)
(set! (-> obj spawned-by-other?) #f)
(set! (-> obj button-id) -1)
(let ((v1-4 (res-lump-value (-> obj entity) 'extra-id uint128 :default (the-as uint128 -1))))
(if (>= (the-as int v1-4) 0)
(set! (-> obj button-id) (the-as int v1-4))
)
)
(when (or (res-lump-struct arg0 'next-actor structure) (res-lump-struct arg0 'prev-actor structure))
(set! (-> obj link) (new 'process 'actor-link-info obj))
(if (< (-> obj button-id) 0)
(set! (-> obj button-id) (actor-count-before (-> obj link)))
)
)
(TODO-RENAME-27 obj)
(process-drawable-from-entity! obj arg0)
(let ((v1-16 #f))
(if (and (-> obj entity) (logtest? (-> obj entity extra perm status) (entity-perm-status complete)))
(set! v1-16 #t)
)
(set! (-> obj down?) v1-16)
)
(set! (-> obj notify-actor) (entity-actor-lookup arg0 'alt-actor 0))
(set! (-> obj timeout) (res-lump-float arg0 'timeout))
(if (not (-> obj spawned-by-other?))
(nav-mesh-connect obj (-> obj root-override) (the-as nav-control #f))
)
(arm-trigger-event! obj)
(TODO-RENAME-26 obj)
(go (method-of-object obj basebutton-startup))
(none)
)
(defbehavior basebutton-init-by-other basebutton ((arg0 basebutton) (arg1 vector) (arg2 quaternion) (arg3 entity-actor) (arg4 symbol) (arg5 float))
(reset! self)
(set! (-> self spawned-by-other?) #t)
(set! (-> self button-id) -1)
(set! (-> self down?) arg4)
(set! (-> self notify-actor) arg3)
(set! (-> self timeout) arg5)
(if arg0
(set! (-> self entity) (the-as entity arg0))
)
(TODO-RENAME-27 self)
(set! (-> self root-override trans quad) (-> arg1 quad))
(quaternion-copy! (-> self root-override quat) arg2)
(set-vector! (-> self root-override scale) 1.0 1.0 1.0 1.0)
(arm-trigger-event! self)
(TODO-RENAME-26 self)
(go-virtual basebutton-startup)
(none)
)
(define *warp-info* (the-as (array string) (new
'static
'boxed-array
:type string :length 5 :allocated-length 5
"training-warp"
"village1-warp"
"village2-warp"
"village3-warp"
"citadel-warp"
)
)
)
(deftype warp-gate (process-drawable)
((level symbol :offset-assert 176)
(level-slot int32 :offset-assert 180)
(min-slot int32 :offset-assert 184)
(max-slot int32 :offset-assert 188)
)
:heap-base #x50
:method-count-assert 24
:size-assert #xc0
:flag-assert #x18005000c0
(:methods
(idle () _type_ :state 20)
(active () _type_ :state 21)
(use (int level) _type_ :state 22)
(hidden () _type_ :state 23)
)
)
(defstate use (warp-gate)
:virtual #t
:trans
(behavior ()
(send-event *camera* 'joystick 0.0 0.0)
(none)
)
:code
(behavior ((arg0 int) (arg1 level))
(set! (-> self state-time) (-> *display* base-frame-counter))
(when (not arg1)
(process-release? *target*)
(go-virtual idle)
)
(let ((s4-0 (new 'stack-no-clear 'event-message-block)))
(set! (-> s4-0 from) self)
(set! (-> s4-0 num-params) 3)
(set! (-> s4-0 message) 'change-state)
(set! (-> s4-0 param 0) (the-as uint target-warp-out))
(let ((v1-9 (new 'static 'vector)))
(set! (-> v1-9 quad) (-> self root trans quad))
(set! (-> s4-0 param 1) (the-as uint v1-9))
)
(set! (-> s4-0 param 2) (the-as uint (target-pos 0)))
(send-event-function *target* s4-0)
)
;; NOTE : added case for "training" here. in the original game, the training level does NOT come
;; with its own code for warp gates and buttons, and uses the villagep-obs imported from village1
;; instead. opengoal loads files different enough that warp from training to anywhere except village1
;; crashes the game due to running unlinked code. the original game also crashes, but it is not consistent.
;; the citadel/lavatube case makes it so we wait until it's safe to unload both levels in the heaps,
;; since the citadel warp gate is located in both levels at once (visually lavatube, technically citadel)
;; we add "training" to the list here so that the training warp gate waits until it's safe to
;; dispose the old code from memory.
(case (-> self level)
(('citadel 'lavatube 'training)
(while (and *target* (zero? (logand (-> *target* draw status) (draw-status hidden))))
(suspend)
)
)
(else
(load-state-want-levels (-> self level) (-> arg1 load-name))
(while (or (not (member (level-status *level* (-> arg1 load-name)) '(loaded active)))
(< (- (-> *display* base-frame-counter) (-> self state-time)) (seconds 2))
)
(suspend)
)
)
)
(set-blackout-frames (seconds 0.05))
(start 'play (get-continue-by-name *game-info* (-> *warp-info* arg0)))
(logior! (-> self mask) (process-mask sleep))
(suspend)
0
(none)
)
)
(define *warp-jump-mods* (new 'static 'surface
:name 'jump
:turnv 273066.66
:turnvv 1820444.5
:tiltv 32768.0
:tiltvv 131072.0
:transv-max 65536.0
:target-speed 65536.0
:slip-factor 1.0
:slide-factor 1.0
:slope-up-factor 1.0
:slope-down-factor 1.0
:slope-slip-angle 1.0
:impact-fric 1.0
:bend-factor 1.0
:bend-speed 1.0
:alignv 1.0
:slope-up-traction 1.0
:align-speed 1.0
:mode 'air
:flags #x20
)
)
(defstate target-warp-out (target)
:event
(behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('death-end)
(let ((v0-0 (the-as object (logior (-> self draw status) (draw-status hidden)))))
(set! (-> self draw status) (the-as draw-status v0-0))
v0-0
)
)
(else
(target-generic-event-handler arg0 arg1 arg2 arg3)
)
)
)
:enter
(behavior ((arg0 vector) (arg1 vector))
(set! (-> self state-time) (-> *display* base-frame-counter))
(set! (-> self control status) (logand -8 (-> self control status)))
(set! (-> self control unknown-surface00) *warp-jump-mods*)
(set! (-> self control unknown-vector102 quad) (-> arg0 quad))
(set! (-> self control unknown-vector103 quad) (-> arg1 quad))
(set! (-> self control unknown-vector102 y) (+ -4096.0 (-> self control unknown-vector102 y)))
(set! (-> self control unknown-uint20) (the-as uint #f))
(vector-reset! (-> self control transv))
(logior! (-> self state-flags) 1024)
(set! (-> self alt-cam-pos quad) (-> arg1 quad))
(none)
)
:exit
(behavior ()
(set! (-> self state-flags) (logand -1025 (-> self state-flags)))
(none)
)
:code
(behavior ((arg0 vector) (arg1 vector))
(send-event *camera* 'change-state cam-fixed 0)
(ja-channel-push! 1 60)
(let ((gp-0 (-> self skel root-channel 0)))
(set! (-> gp-0 frame-group) (the-as art-joint-anim (-> self draw art-group data 41)))
(set! (-> gp-0 param 0) (ja-aframe 16.0 0))
(set! (-> gp-0 param 1) 1.0)
(set! (-> gp-0 frame-num) 0.0)
(joint-control-channel-group! gp-0 (the-as art-joint-anim (-> self draw art-group data 41)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((gp-1 (-> self skel root-channel 0)))
(set! (-> gp-1 param 0) (ja-aframe 16.0 0))
(set! (-> gp-1 param 1) 1.0)
(joint-control-channel-group-eval! gp-1 (the-as art-joint-anim #f) num-func-seek!)
)
)
(vector-! (-> self control transv) (-> self control unknown-vector102) (-> self control trans))
(vector-xz-normalize! (-> self control transv) 32768.0)
(let ((gp-2 (new-stack-vector0)))
(let ((f0-6 (vector-dot (-> self control dynam gravity-normal) (-> self control transv))))
0.0
(vector-! gp-2 (-> self control transv) (vector-float*! gp-2 (-> self control dynam gravity-normal) f0-6))
)
(let* ((f0-7 (vector-length gp-2))
(f1-1 f0-7)
(f2-4
(- (sqrtf
(* 2.0
(-> self control dynam gravity-length)
(vector-dot
(-> self control dynam gravity-normal)
(vector-! (new 'stack-no-clear 'vector) (-> self control unknown-vector102) (-> self control trans))
)
)
)
(* 0.008333334 (- (-> self control dynam gravity-length)))
)
)
)
(vector+!
(-> self control transv)
(vector-float*! (-> self control transv) (-> self control dynam gravity-normal) f2-4)
(vector-float*! gp-2 gp-2 (/ f0-7 f1-1))
)
)
)
(clear-collide-with-as (-> self control))
(set! (-> self state-time) (-> *display* base-frame-counter))
(set! (-> self trans-hook)
(lambda :behavior target
()
(let ((gp-0 (new-stack-vector0))
(f30-0 (vector-dot (-> self control dynam gravity-normal) (-> self control transv)))
)
0.0
(vector-! gp-0 (-> self control transv) (vector-float*! gp-0 (-> self control dynam gravity-normal) f30-0))
(let* ((f0-3 (vector-length gp-0))
(f1-0 f0-3)
)
(if (< f30-0 0.0)
(set! f30-0 8192.0)
)
(vector+!
(-> self control transv)
(vector-float*! (-> self control transv) (-> self control dynam gravity-normal) f30-0)
(vector-float*! gp-0 gp-0 (/ f0-3 f1-0))
)
)
)
(let ((gp-2 (vector-! (new-stack-vector0) (-> self control unknown-vector102) (-> self control trans))))
(set! (-> gp-2 y) 0.0)
(send-event *target* 'sidekick #f)
(when (and (or (< (vector-dot gp-2 (-> self control transv)) 0.0) (-> self control unknown-spoolanim00))
(>= (- (-> *display* base-frame-counter) (-> self state-time)) (seconds 0.05))
)
(vector-seek! (-> self draw color-mult) (new 'static 'vector) (* 2.0 (-> *display* seconds-per-frame)))
(set! (-> self control transv x) (* 0.95 (-> self control transv x)))
(set! (-> self control transv z) (* 0.95 (-> self control transv z)))
(when (not (-> self control unknown-spoolanim00))
(send-event self 'do-effect 'death-warp-out -1.0)
(let ((v0-2 #t))
(set! (-> self control unknown-uint20) (the-as uint v0-2))
v0-2
)
)
)
)
)
)
(let ((gp-3 (-> self skel root-channel 0)))
(set! (-> gp-3 frame-group) (the-as art-joint-anim (-> self draw art-group data 41)))
(set! (-> gp-3 param 0) (ja-aframe 40.0 0))
(set! (-> gp-3 param 1) 1.0)
(set! (-> gp-3 frame-num) (ja-aframe 16.0 0))
(joint-control-channel-group! gp-3 (the-as art-joint-anim (-> self draw art-group data 41)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((gp-4 (-> self skel root-channel 0)))
(set! (-> gp-4 param 0) (ja-aframe 40.0 0))
(set! (-> gp-4 param 1) 1.0)
(joint-control-channel-group-eval! gp-4 (the-as art-joint-anim #f) num-func-seek!)
)
)
(anim-loop)
(none)
)
:post
target-no-stick-post
)