mirror of
https://github.com/open-goal/jak-project.git
synced 2024-10-21 17:47:44 -04:00
751 lines
25 KiB
Common Lisp
751 lines
25 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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;; name: basebutton.gc
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;; name in dgo: basebutton
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;; dgos: GAME, COMMON, L1
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;; DECOMP BEGINS
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(deftype basebutton (process-drawable)
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((root-override collide-shape-moving :offset 112)
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(down? symbol :offset-assert 176)
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(spawned-by-other? symbol :offset-assert 180)
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(move-to? symbol :offset-assert 184)
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(notify-actor entity-actor :offset-assert 188)
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(timeout float :offset-assert 192)
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(button-id int32 :offset-assert 196)
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(event-going-down symbol :offset-assert 200)
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(event-down symbol :offset-assert 204)
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(event-going-up symbol :offset-assert 208)
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(event-up symbol :offset-assert 212)
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(anim-speed float :offset-assert 216)
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(move-to-pos vector :inline :offset-assert 224)
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(move-to-quat quaternion :inline :offset-assert 240)
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)
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:heap-base #x90
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:method-count-assert 32
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:size-assert #x100
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:flag-assert #x2000900100
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(:methods
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(basebutton-down-idle () _type_ :state 20)
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(basebutton-going-down () _type_ :state 21)
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(basebutton-going-up () _type_ :state 22)
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(basebutton-startup () _type_ :state 23)
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(basebutton-up-idle () _type_ :state 24)
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(reset! (_type_) float 25)
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(TODO-RENAME-26 (_type_) none 26)
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(TODO-RENAME-27 (_type_) collide-shape-moving 27)
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(arm-trigger-event! (_type_) symbol 28)
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(TODO-RENAME-29 (_type_ symbol entity) none 29)
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(move-to-vec-or-quat! (_type_ vector quaternion) quaternion 30)
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(press! (_type_ symbol) int 31)
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)
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)
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(defskelgroup *generic-button-sg* generic-button
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0
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2
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((1 (meters 999999)))
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:bounds (static-spherem 0 0 0 3)
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:longest-edge (meters 0)
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)
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(defmethod move-to-vec-or-quat! basebutton ((obj basebutton) (arg0 vector) (arg1 quaternion))
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(set! (-> obj move-to?) #t)
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(if arg0
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(set! (-> obj move-to-pos quad) (-> arg0 quad))
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(set! (-> obj move-to-pos quad) (-> obj root-override trans quad))
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)
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(if arg1
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(quaternion-copy! (-> obj move-to-quat) arg1)
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(quaternion-copy! (-> obj move-to-quat) (-> obj root-override quat))
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)
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)
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(defstate basebutton-startup (basebutton)
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:virtual #t
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:code
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(behavior ()
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(if (-> self down?)
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(go-virtual basebutton-down-idle)
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(go-virtual basebutton-up-idle)
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)
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(none)
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)
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)
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(defstate basebutton-up-idle (basebutton)
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:virtual #t
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:event
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(behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
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(case arg2
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(('attack)
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(case (-> arg3 param 1)
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(('flop)
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(TODO-RENAME-29 self (-> self event-going-down) (-> self notify-actor))
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(sound-play-by-name (static-sound-name "silo-button") (new-sound-id) 1024 0 0 1 #t)
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(go-virtual basebutton-going-down)
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)
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)
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)
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(('trigger)
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(sound-play-by-name (static-sound-name "silo-button") (new-sound-id) 1024 0 0 1 #t)
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(go-virtual basebutton-going-down)
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)
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(('move-to)
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(move-to-vec-or-quat! self (the-as vector (-> arg3 param 0)) (the-as quaternion (-> arg3 param 1)))
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)
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)
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)
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:enter
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(behavior ()
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(press! self #f)
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(none)
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)
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:trans
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(behavior ()
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(if (-> self move-to?)
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(rider-trans)
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)
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(none)
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)
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:code
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(the-as (function none :behavior basebutton) anim-loop)
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:post
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(behavior ()
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(when (-> self move-to?)
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(set! (-> self move-to?) #f)
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(set! (-> self root-override trans quad) (-> self move-to-pos quad))
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(quaternion-copy! (-> self root-override quat) (-> self move-to-quat))
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(rider-post)
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)
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(none)
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)
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)
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(defstate basebutton-going-down (basebutton)
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:virtual #t
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:event
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(behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
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(case arg2
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(('untrigger)
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(sound-play-by-name (static-sound-name "silo-button") (new-sound-id) 1024 0 0 1 #t)
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(go-virtual basebutton-going-up)
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)
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(('move-to)
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(move-to-vec-or-quat! self (the-as vector (-> arg3 param 0)) (the-as quaternion (-> arg3 param 1)))
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)
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)
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)
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:enter
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(behavior ()
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(press! self #t)
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(none)
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)
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:trans
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(the-as (function none :behavior basebutton) rider-trans)
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:code
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(behavior ()
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(let ((a0-0 (-> self skel root-channel 0)))
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(set! (-> a0-0 param 0) (the float (+ (-> a0-0 frame-group data 0 length) -1)))
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(set! (-> a0-0 param 1) (-> self anim-speed))
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(joint-control-channel-group! a0-0 (the-as art-joint-anim #f) num-func-seek!)
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)
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(until (ja-done? 0)
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(suspend)
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(let ((a0-1 (-> self skel root-channel 0)))
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(set! (-> a0-1 param 0) (the float (+ (-> a0-1 frame-group data 0 length) -1)))
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(set! (-> a0-1 param 1) (-> self anim-speed))
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(joint-control-channel-group-eval! a0-1 (the-as art-joint-anim #f) num-func-seek!)
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)
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)
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(TODO-RENAME-29 self (-> self event-down) (-> self notify-actor))
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(go-virtual basebutton-down-idle)
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(none)
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)
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:post
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(behavior ()
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(when (-> self move-to?)
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(set! (-> self move-to?) #f)
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(set! (-> self root-override trans quad) (-> self move-to-pos quad))
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(quaternion-copy! (-> self root-override quat) (-> self move-to-quat))
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)
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(rider-post)
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(none)
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)
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)
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(defstate basebutton-down-idle (basebutton)
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:virtual #t
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:event
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(behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
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(case arg2
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(('untrigger)
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(sound-play-by-name (static-sound-name "silo-button") (new-sound-id) 1024 0 0 1 #t)
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(go-virtual basebutton-going-up)
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)
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(('move-to)
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(move-to-vec-or-quat! self (the-as vector (-> arg3 param 0)) (the-as quaternion (-> arg3 param 1)))
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)
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)
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)
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:enter
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(behavior ()
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(press! self #t)
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(none)
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)
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:trans
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(behavior ()
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(if (-> self move-to?)
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(rider-trans)
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)
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(none)
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)
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:code
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(behavior ()
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(set! (-> self state-time) (-> *display* base-frame-counter))
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(cond
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((= (-> self timeout) 0.0)
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(anim-loop)
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)
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(else
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(until (>= (- (-> *display* base-frame-counter) (-> self state-time)) (the int (* 300.0 (-> self timeout))))
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(suspend)
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)
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(TODO-RENAME-29 self (-> self event-going-up) (-> self notify-actor))
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(sound-play-by-name (static-sound-name "silo-button") (new-sound-id) 1024 0 0 1 #t)
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(go-virtual basebutton-going-up)
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)
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)
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(none)
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)
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:post
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(behavior ()
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(when (-> self move-to?)
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(set! (-> self move-to?) #f)
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(set! (-> self root-override trans quad) (-> self move-to-pos quad))
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(quaternion-copy! (-> self root-override quat) (-> self move-to-quat))
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(rider-post)
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)
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(none)
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)
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)
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(defstate basebutton-going-up (basebutton)
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:virtual #t
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:event
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(behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
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(case arg2
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(('move-to)
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(move-to-vec-or-quat! self (the-as vector (-> arg3 param 0)) (the-as quaternion (-> arg3 param 1)))
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)
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(('trigger)
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(sound-play-by-name (static-sound-name "silo-button") (new-sound-id) 1024 0 0 1 #t)
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(go-virtual basebutton-going-down)
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)
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)
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)
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:enter
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(behavior ()
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(press! self #f)
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(none)
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)
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:trans
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(the-as (function none :behavior basebutton) rider-trans)
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:code
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(behavior ()
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(let ((a0-0 (-> self skel root-channel 0)))
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(set! (-> a0-0 param 0) 0.0)
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(set! (-> a0-0 param 1) (-> self anim-speed))
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(joint-control-channel-group! a0-0 (the-as art-joint-anim #f) num-func-seek!)
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)
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(until (ja-done? 0)
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(suspend)
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(let ((a0-1 (-> self skel root-channel 0)))
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(set! (-> a0-1 param 0) 0.0)
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(set! (-> a0-1 param 1) (-> self anim-speed))
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(joint-control-channel-group-eval! a0-1 (the-as art-joint-anim #f) num-func-seek!)
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)
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)
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(TODO-RENAME-29 self (-> self event-up) (-> self notify-actor))
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(go-virtual basebutton-up-idle)
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(none)
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)
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:post
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(behavior ()
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(when (-> self move-to?)
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(set! (-> self move-to?) #f)
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(set! (-> self root-override trans quad) (-> self move-to-pos quad))
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(quaternion-copy! (-> self root-override quat) (-> self move-to-quat))
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)
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(rider-post)
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(none)
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)
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)
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(defmethod press! basebutton ((obj basebutton) (arg0 symbol))
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(set! (-> obj down?) arg0)
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(cond
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(arg0
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(if (not (-> obj spawned-by-other?))
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(process-entity-status! obj (entity-perm-status complete) #t)
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)
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)
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(else
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(if (not (-> obj spawned-by-other?))
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(process-entity-status! obj (entity-perm-status complete) #f)
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)
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)
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)
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)
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(defmethod TODO-RENAME-29 basebutton ((obj basebutton) (arg0 symbol) (arg1 entity))
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(with-pp
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(when arg0
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(cond
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(arg1
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(let ((v1-0 (new 'stack-no-clear 'event-message-block)))
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(set! (-> v1-0 from) pp)
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(set! (-> v1-0 num-params) 0)
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(set! (-> v1-0 message) arg0)
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(let ((a1-1 arg1))
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(send-event-function
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(if a1-1
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(-> a1-1 extra process)
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)
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v1-0
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)
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)
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)
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)
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(else
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(if (nonzero? (-> obj link))
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(send-to-all (-> obj link) arg0)
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)
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)
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)
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)
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(none)
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)
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)
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(defmethod reset! basebutton ((obj basebutton))
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(set! (-> obj down?) #f)
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(set! (-> obj spawned-by-other?) #t)
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(set! (-> obj move-to?) #f)
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(set! (-> obj notify-actor) #f)
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(set! (-> obj timeout) 0.0)
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(set! (-> obj event-going-down) #f)
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(set! (-> obj event-down) #f)
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(set! (-> obj event-going-up) #f)
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(set! (-> obj event-up) #f)
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(let ((f0-1 1.0))
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(set! (-> obj anim-speed) f0-1)
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f0-1
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)
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)
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(defmethod arm-trigger-event! basebutton ((obj basebutton))
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(let ((v0-0 'trigger))
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(set! (-> obj event-going-down) v0-0)
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v0-0
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)
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)
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(defmethod TODO-RENAME-26 basebutton ((obj basebutton))
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(initialize-skeleton obj *generic-button-sg* '())
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(logior! (-> obj skel status) (janim-status inited))
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(ja-channel-set! 1)
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(cond
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((-> obj down?)
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(let ((s5-0 (-> obj skel root-channel 0)))
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(joint-control-channel-group-eval!
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s5-0
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(the-as art-joint-anim (-> obj draw art-group data 2))
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num-func-identity
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)
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(set! (-> s5-0 frame-num)
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(the float (+ (-> (the-as art-joint-anim (-> obj draw art-group data 2)) data 0 length) -1))
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)
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)
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)
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(else
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(let ((s5-1 (-> obj skel root-channel 0)))
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(joint-control-channel-group-eval!
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s5-1
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(the-as art-joint-anim (-> obj draw art-group data 2))
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num-func-identity
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)
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(set! (-> s5-1 frame-num) 0.0)
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)
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)
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)
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(set! (-> obj anim-speed) 2.0)
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(update-transforms! (-> obj root-override))
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(ja-post)
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(none)
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)
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(defmethod TODO-RENAME-27 basebutton ((obj basebutton))
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(let ((s5-0 (new 'process 'collide-shape-moving obj (collide-list-enum hit-by-player))))
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(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
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(set! (-> s5-0 reaction) default-collision-reaction)
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(set! (-> s5-0 no-reaction)
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(the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing)
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)
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(alloc-riders s5-0 1)
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(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0)))
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(set! (-> s4-0 prim-core collide-as) (collide-kind ground-object))
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(set! (-> s4-0 collide-with) (collide-kind target))
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(set! (-> s4-0 prim-core action) (collide-action solid ca-1))
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(set-vector! (-> s4-0 local-sphere) 0.0 0.0 0.0 12288.0)
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(set-root-prim! s5-0 s4-0)
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(let ((s3-0 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 0))))
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(set! (-> s3-0 prim-core collide-as) (collide-kind ground-object))
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(set! (-> s3-0 collide-with) (collide-kind target))
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(set! (-> s3-0 prim-core action) (collide-action solid ca-1))
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(set! (-> s3-0 prim-core offense) (collide-offense indestructible))
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(set! (-> s3-0 transform-index) 4)
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(set-vector! (-> s3-0 local-sphere) 0.0 0.0 0.0 12288.0)
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(append-prim s4-0 s3-0)
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)
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(let ((s3-1 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 1) (the-as uint 0))))
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(set! (-> s3-1 prim-core collide-as) (collide-kind ground-object))
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(set! (-> s3-1 collide-with) (collide-kind target))
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(set! (-> s3-1 prim-core action) (collide-action solid ca-1))
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(set! (-> s3-1 prim-core offense) (collide-offense indestructible))
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(set! (-> s3-1 transform-index) 3)
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(set-vector! (-> s3-1 local-sphere) 0.0 0.0 0.0 12288.0)
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(append-prim s4-0 s3-1)
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)
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)
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(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
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(backup-collide-with-as s5-0)
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(set! (-> obj root-override) s5-0)
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s5-0
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)
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)
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(defmethod init-from-entity! basebutton ((obj basebutton) (arg0 entity-actor))
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(reset! obj)
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(set! (-> obj spawned-by-other?) #f)
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(set! (-> obj button-id) -1)
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(let ((v1-4 (res-lump-value (-> obj entity) 'extra-id uint128 :default (the-as uint128 -1))))
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(if (>= (the-as int v1-4) 0)
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(set! (-> obj button-id) (the-as int v1-4))
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)
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)
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(when (or (res-lump-struct arg0 'next-actor structure) (res-lump-struct arg0 'prev-actor structure))
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(set! (-> obj link) (new 'process 'actor-link-info obj))
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(if (< (-> obj button-id) 0)
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(set! (-> obj button-id) (actor-count-before (-> obj link)))
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)
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)
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(TODO-RENAME-27 obj)
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(process-drawable-from-entity! obj arg0)
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(let ((v1-16 #f))
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(if (and (-> obj entity) (logtest? (-> obj entity extra perm status) (entity-perm-status complete)))
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(set! v1-16 #t)
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)
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(set! (-> obj down?) v1-16)
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)
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(set! (-> obj notify-actor) (entity-actor-lookup arg0 'alt-actor 0))
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(set! (-> obj timeout) (res-lump-float arg0 'timeout))
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(if (not (-> obj spawned-by-other?))
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(nav-mesh-connect obj (-> obj root-override) (the-as nav-control #f))
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)
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(arm-trigger-event! obj)
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(TODO-RENAME-26 obj)
|
|
(go (method-of-object obj basebutton-startup))
|
|
(none)
|
|
)
|
|
|
|
(defbehavior basebutton-init-by-other basebutton ((arg0 basebutton) (arg1 vector) (arg2 quaternion) (arg3 entity-actor) (arg4 symbol) (arg5 float))
|
|
(reset! self)
|
|
(set! (-> self spawned-by-other?) #t)
|
|
(set! (-> self button-id) -1)
|
|
(set! (-> self down?) arg4)
|
|
(set! (-> self notify-actor) arg3)
|
|
(set! (-> self timeout) arg5)
|
|
(if arg0
|
|
(set! (-> self entity) (the-as entity arg0))
|
|
)
|
|
(TODO-RENAME-27 self)
|
|
(set! (-> self root-override trans quad) (-> arg1 quad))
|
|
(quaternion-copy! (-> self root-override quat) arg2)
|
|
(set-vector! (-> self root-override scale) 1.0 1.0 1.0 1.0)
|
|
(arm-trigger-event! self)
|
|
(TODO-RENAME-26 self)
|
|
(go-virtual basebutton-startup)
|
|
(none)
|
|
)
|
|
|
|
(define *warp-info* (the-as (array string) (new
|
|
'static
|
|
'boxed-array
|
|
:type string :length 5 :allocated-length 5
|
|
"training-warp"
|
|
"village1-warp"
|
|
"village2-warp"
|
|
"village3-warp"
|
|
"citadel-warp"
|
|
)
|
|
)
|
|
)
|
|
|
|
(deftype warp-gate (process-drawable)
|
|
((level symbol :offset-assert 176)
|
|
(level-slot int32 :offset-assert 180)
|
|
(min-slot int32 :offset-assert 184)
|
|
(max-slot int32 :offset-assert 188)
|
|
)
|
|
:heap-base #x50
|
|
:method-count-assert 24
|
|
:size-assert #xc0
|
|
:flag-assert #x18005000c0
|
|
(:methods
|
|
(idle () _type_ :state 20)
|
|
(active () _type_ :state 21)
|
|
(use (int level) _type_ :state 22)
|
|
(hidden () _type_ :state 23)
|
|
)
|
|
)
|
|
|
|
|
|
(defstate use (warp-gate)
|
|
:virtual #t
|
|
:trans
|
|
(behavior ()
|
|
(send-event *camera* 'joystick 0.0 0.0)
|
|
(none)
|
|
)
|
|
:code
|
|
(behavior ((arg0 int) (arg1 level))
|
|
(set! (-> self state-time) (-> *display* base-frame-counter))
|
|
(when (not arg1)
|
|
(process-release? *target*)
|
|
(go-virtual idle)
|
|
)
|
|
(let ((s4-0 (new 'stack-no-clear 'event-message-block)))
|
|
(set! (-> s4-0 from) self)
|
|
(set! (-> s4-0 num-params) 3)
|
|
(set! (-> s4-0 message) 'change-state)
|
|
(set! (-> s4-0 param 0) (the-as uint target-warp-out))
|
|
(let ((v1-9 (new 'static 'vector)))
|
|
(set! (-> v1-9 quad) (-> self root trans quad))
|
|
(set! (-> s4-0 param 1) (the-as uint v1-9))
|
|
)
|
|
(set! (-> s4-0 param 2) (the-as uint (target-pos 0)))
|
|
(send-event-function *target* s4-0)
|
|
)
|
|
;; NOTE : added case for "training" here. in the original game, the training level does NOT come
|
|
;; with its own code for warp gates and buttons, and uses the villagep-obs imported from village1
|
|
;; instead. opengoal loads files different enough that warp from training to anywhere except village1
|
|
;; crashes the game due to running unlinked code. the original game also crashes, but it is not consistent.
|
|
;; the citadel/lavatube case makes it so we wait until it's safe to unload both levels in the heaps,
|
|
;; since the citadel warp gate is located in both levels at once (visually lavatube, technically citadel)
|
|
;; we add "training" to the list here so that the training warp gate waits until it's safe to
|
|
;; dispose the old code from memory.
|
|
(case (-> self level)
|
|
(('citadel 'lavatube 'training)
|
|
(while (and *target* (zero? (logand (-> *target* draw status) (draw-status hidden))))
|
|
(suspend)
|
|
)
|
|
)
|
|
(else
|
|
(load-state-want-levels (-> self level) (-> arg1 load-name))
|
|
(while (or (not (member (level-status *level* (-> arg1 load-name)) '(loaded active)))
|
|
(< (- (-> *display* base-frame-counter) (-> self state-time)) (seconds 2))
|
|
)
|
|
(suspend)
|
|
)
|
|
)
|
|
)
|
|
(set-blackout-frames (seconds 0.05))
|
|
(start 'play (get-continue-by-name *game-info* (-> *warp-info* arg0)))
|
|
(logior! (-> self mask) (process-mask sleep))
|
|
(suspend)
|
|
0
|
|
(none)
|
|
)
|
|
)
|
|
|
|
(define *warp-jump-mods* (new 'static 'surface
|
|
:name 'jump
|
|
:turnv 273066.66
|
|
:turnvv 1820444.5
|
|
:tiltv 32768.0
|
|
:tiltvv 131072.0
|
|
:transv-max 65536.0
|
|
:target-speed 65536.0
|
|
:slip-factor 1.0
|
|
:slide-factor 1.0
|
|
:slope-up-factor 1.0
|
|
:slope-down-factor 1.0
|
|
:slope-slip-angle 1.0
|
|
:impact-fric 1.0
|
|
:bend-factor 1.0
|
|
:bend-speed 1.0
|
|
:alignv 1.0
|
|
:slope-up-traction 1.0
|
|
:align-speed 1.0
|
|
:mode 'air
|
|
:flags #x20
|
|
)
|
|
)
|
|
|
|
(defstate target-warp-out (target)
|
|
:event
|
|
(behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
|
|
(case arg2
|
|
(('death-end)
|
|
(let ((v0-0 (the-as object (logior (-> self draw status) (draw-status hidden)))))
|
|
(set! (-> self draw status) (the-as draw-status v0-0))
|
|
v0-0
|
|
)
|
|
)
|
|
(else
|
|
(target-generic-event-handler arg0 arg1 arg2 arg3)
|
|
)
|
|
)
|
|
)
|
|
:enter
|
|
(behavior ((arg0 vector) (arg1 vector))
|
|
(set! (-> self state-time) (-> *display* base-frame-counter))
|
|
(set! (-> self control status) (logand -8 (-> self control status)))
|
|
(set! (-> self control unknown-surface00) *warp-jump-mods*)
|
|
(set! (-> self control unknown-vector102 quad) (-> arg0 quad))
|
|
(set! (-> self control unknown-vector103 quad) (-> arg1 quad))
|
|
(set! (-> self control unknown-vector102 y) (+ -4096.0 (-> self control unknown-vector102 y)))
|
|
(set! (-> self control unknown-uint20) (the-as uint #f))
|
|
(vector-reset! (-> self control transv))
|
|
(logior! (-> self state-flags) 1024)
|
|
(set! (-> self alt-cam-pos quad) (-> arg1 quad))
|
|
(none)
|
|
)
|
|
:exit
|
|
(behavior ()
|
|
(set! (-> self state-flags) (logand -1025 (-> self state-flags)))
|
|
(none)
|
|
)
|
|
:code
|
|
(behavior ((arg0 vector) (arg1 vector))
|
|
(send-event *camera* 'change-state cam-fixed 0)
|
|
(ja-channel-push! 1 60)
|
|
(let ((gp-0 (-> self skel root-channel 0)))
|
|
(set! (-> gp-0 frame-group) (the-as art-joint-anim (-> self draw art-group data 41)))
|
|
(set! (-> gp-0 param 0) (ja-aframe 16.0 0))
|
|
(set! (-> gp-0 param 1) 1.0)
|
|
(set! (-> gp-0 frame-num) 0.0)
|
|
(joint-control-channel-group! gp-0 (the-as art-joint-anim (-> self draw art-group data 41)) num-func-seek!)
|
|
)
|
|
(until (ja-done? 0)
|
|
(suspend)
|
|
(let ((gp-1 (-> self skel root-channel 0)))
|
|
(set! (-> gp-1 param 0) (ja-aframe 16.0 0))
|
|
(set! (-> gp-1 param 1) 1.0)
|
|
(joint-control-channel-group-eval! gp-1 (the-as art-joint-anim #f) num-func-seek!)
|
|
)
|
|
)
|
|
(vector-! (-> self control transv) (-> self control unknown-vector102) (-> self control trans))
|
|
(vector-xz-normalize! (-> self control transv) 32768.0)
|
|
(let ((gp-2 (new-stack-vector0)))
|
|
(let ((f0-6 (vector-dot (-> self control dynam gravity-normal) (-> self control transv))))
|
|
0.0
|
|
(vector-! gp-2 (-> self control transv) (vector-float*! gp-2 (-> self control dynam gravity-normal) f0-6))
|
|
)
|
|
(let* ((f0-7 (vector-length gp-2))
|
|
(f1-1 f0-7)
|
|
(f2-4
|
|
(- (sqrtf
|
|
(* 2.0
|
|
(-> self control dynam gravity-length)
|
|
(vector-dot
|
|
(-> self control dynam gravity-normal)
|
|
(vector-! (new 'stack-no-clear 'vector) (-> self control unknown-vector102) (-> self control trans))
|
|
)
|
|
)
|
|
)
|
|
(* 0.008333334 (- (-> self control dynam gravity-length)))
|
|
)
|
|
)
|
|
)
|
|
(vector+!
|
|
(-> self control transv)
|
|
(vector-float*! (-> self control transv) (-> self control dynam gravity-normal) f2-4)
|
|
(vector-float*! gp-2 gp-2 (/ f0-7 f1-1))
|
|
)
|
|
)
|
|
)
|
|
(clear-collide-with-as (-> self control))
|
|
(set! (-> self state-time) (-> *display* base-frame-counter))
|
|
(set! (-> self trans-hook)
|
|
(lambda :behavior target
|
|
()
|
|
(let ((gp-0 (new-stack-vector0))
|
|
(f30-0 (vector-dot (-> self control dynam gravity-normal) (-> self control transv)))
|
|
)
|
|
0.0
|
|
(vector-! gp-0 (-> self control transv) (vector-float*! gp-0 (-> self control dynam gravity-normal) f30-0))
|
|
(let* ((f0-3 (vector-length gp-0))
|
|
(f1-0 f0-3)
|
|
)
|
|
(if (< f30-0 0.0)
|
|
(set! f30-0 8192.0)
|
|
)
|
|
(vector+!
|
|
(-> self control transv)
|
|
(vector-float*! (-> self control transv) (-> self control dynam gravity-normal) f30-0)
|
|
(vector-float*! gp-0 gp-0 (/ f0-3 f1-0))
|
|
)
|
|
)
|
|
)
|
|
(let ((gp-2 (vector-! (new-stack-vector0) (-> self control unknown-vector102) (-> self control trans))))
|
|
(set! (-> gp-2 y) 0.0)
|
|
(send-event *target* 'sidekick #f)
|
|
(when (and (or (< (vector-dot gp-2 (-> self control transv)) 0.0) (-> self control unknown-spoolanim00))
|
|
(>= (- (-> *display* base-frame-counter) (-> self state-time)) (seconds 0.05))
|
|
)
|
|
(vector-seek! (-> self draw color-mult) (new 'static 'vector) (* 2.0 (-> *display* seconds-per-frame)))
|
|
(set! (-> self control transv x) (* 0.95 (-> self control transv x)))
|
|
(set! (-> self control transv z) (* 0.95 (-> self control transv z)))
|
|
(when (not (-> self control unknown-spoolanim00))
|
|
(send-event self 'do-effect 'death-warp-out -1.0)
|
|
(let ((v0-2 #t))
|
|
(set! (-> self control unknown-uint20) (the-as uint v0-2))
|
|
v0-2
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(let ((gp-3 (-> self skel root-channel 0)))
|
|
(set! (-> gp-3 frame-group) (the-as art-joint-anim (-> self draw art-group data 41)))
|
|
(set! (-> gp-3 param 0) (ja-aframe 40.0 0))
|
|
(set! (-> gp-3 param 1) 1.0)
|
|
(set! (-> gp-3 frame-num) (ja-aframe 16.0 0))
|
|
(joint-control-channel-group! gp-3 (the-as art-joint-anim (-> self draw art-group data 41)) num-func-seek!)
|
|
)
|
|
(until (ja-done? 0)
|
|
(suspend)
|
|
(let ((gp-4 (-> self skel root-channel 0)))
|
|
(set! (-> gp-4 param 0) (ja-aframe 40.0 0))
|
|
(set! (-> gp-4 param 1) 1.0)
|
|
(joint-control-channel-group-eval! gp-4 (the-as art-joint-anim #f) num-func-seek!)
|
|
)
|
|
)
|
|
(anim-loop)
|
|
(none)
|
|
)
|
|
:post
|
|
target-no-stick-post
|
|
)
|
|
|
|
|
|
|
|
|