jak-project/game
water111 f0ceea8b2e
[sparticle] 2d hud particles (#849)
* wip, taking a break to work on asm stuff first

* the goal code for sparticle

* mips2c the first sparticle asm function

* temp

* particle processing no longer crashing

* temp

* working texture cache for vi1 and hud textures

* sprites

* cleanup 1

* temp

* temp

* add zstd library

* temp

* working

* tests

* include fix

* uncomment

* better decomp of sparticle stuff, part 1

* update references
2021-09-26 11:41:58 -04:00
..
common [decomp] game-info (#779) 2021-08-22 20:12:47 -04:00
graphics [sparticle] 2d hud particles (#849) 2021-09-26 11:41:58 -04:00
kernel [sparticle] 2d hud particles (#849) 2021-09-26 11:41:58 -04:00
mips2c [sparticle] 2d hud particles (#849) 2021-09-26 11:41:58 -04:00
overlord more fixes 2021-08-10 21:31:15 -04:00
sce [sparticle] 2d hud particles (#849) 2021-09-26 11:41:58 -04:00
system [sparticle] 2d hud particles (#849) 2021-09-26 11:41:58 -04:00
CMakeLists.txt [sparticle] 2d hud particles (#849) 2021-09-26 11:41:58 -04:00
fake_iso.txt [sparticle] 2d hud particles (#849) 2021-09-26 11:41:58 -04:00
main.cpp [Decompile] DMA and similar (#275) 2021-02-21 11:02:28 -05:00
runtime.cpp [sparticle] 2d hud particles (#849) 2021-09-26 11:41:58 -04:00
runtime.h [decomp] add mips2c converter (#842) 2021-09-11 20:52:35 -04:00