jak-project/game/kernel/kdgo.h
2020-09-13 21:36:35 -04:00

33 lines
810 B
C

#pragma once
/*!
* @file kdgo.h
* Loading DGO Files. Also has some general SIF RPC stuff used for RPCs other than DGO loading.
* DONE!
*/
#ifndef JAK_V2_KDGO_H
#define JAK_V2_KDGO_H
#include "common/common_types.h"
#include "Ptr.h"
#include "kmalloc.h"
void kdgo_init_globals();
u32 InitRPC();
void load_and_link_dgo_from_c(const char* name, Ptr<kheapinfo> heap, u32 linkFlag, s32 bufferSize);
void load_and_link_dgo(u64 name_gstr, u64 heap_info, u64 flag, u64 buffer_size);
void StopIOP();
u64 RpcCall_wrapper(s32 rpcChannel,
u32 fno,
u32 async,
u64 send_buff,
s32 send_size,
u64 recv_buff,
s32 recv_size);
u32 RpcBusy(s32 channel);
void LoadDGOTest();
#endif // JAK_V2_KDGO_H