jak-project/goalc/compiler/CodeGenerator.h

33 lines
868 B
C++

/*!
* @file CodeGenerator.h
* Generate object files from a FileEnv using an emitter::ObjectGenerator.
* Populates a DebugInfo.
* Currently owns the logic for emitting the function prologues.
*/
#pragma once
#include "Env.h"
#include "common/versions.h"
#include "goalc/emitter/ObjectGenerator.h"
class DebugInfo;
class TypeSystem;
class CodeGenerator {
public:
CodeGenerator(FileEnv* env, DebugInfo* debug_info, GameVersion version);
std::vector<u8> run(const TypeSystem* ts);
emitter::ObjectGeneratorStats get_obj_stats() const { return m_gen.get_stats(); }
private:
void do_function(FunctionEnv* env, int f_idx);
void do_goal_function(FunctionEnv* env, int f_idx);
void do_asm_function(FunctionEnv* env, int f_idx, bool allow_saved_regs);
emitter::ObjectGenerator m_gen;
FileEnv* m_fe = nullptr;
DebugInfo* m_debug_info = nullptr;
};