jak-project/game/graphics
Tyler Wilding e0d31a33bd
d/jak2 - initial crimson-guard-level decomp and also the dig missions (#2092)
Finishes a bunch of files related to crimson guards / early missions:
- `crimson-guard-level`
- `dig-digger`
- `fordumpa-obs`
- `fort-robotank`
- `fort-robotank-turret`
- `fort-turret`
- `transport-level`
- `fordumpb-obs`
- `fort-floor-spike`
- `fordumpc-obs`
2023-01-11 19:07:35 -05:00
..
opengl_renderer d/jak2 - initial crimson-guard-level decomp and also the dig missions (#2092) 2023-01-11 19:07:35 -05:00
pipelines game/debugging: Add a new imgui menu to filter debug text and adjust imgui config settings (#2085) 2023-01-02 09:45:38 -05:00
texture logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
display.cpp d/jak2: finish scene (#1971) 2022-10-15 17:43:02 -04:00
display.h game/debugging: Add a new imgui menu to filter debug text and adjust imgui config settings (#2085) 2023-01-02 09:45:38 -05:00
gfx.cpp game/debugging: Add a new imgui menu to filter debug text and adjust imgui config settings (#2085) 2023-01-02 09:45:38 -05:00
gfx.h game/debugging: Add a new imgui menu to filter debug text and adjust imgui config settings (#2085) 2023-01-02 09:45:38 -05:00
sceGraphicsInterface.cpp Run IOP Vblank handler on the IOP thread (#1752) 2022-08-14 17:21:02 -04:00
sceGraphicsInterface.h update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00