mirror of
https://github.com/open-goal/jak-project.git
synced 2024-10-20 21:27:52 -04:00
de5aa7e5e4
* move things to the common library and remove next_dir * fix for windows * one last windows fix * last fix for real this time * debug listener test * fix listener threading bug
86 lines
2.6 KiB
CMake
86 lines
2.6 KiB
CMake
# We define our own compilation flags here.
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set(CMAKE_CXX_STANDARD 17)
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# Set default compile flags for GCC
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# optimization level can be set here. Note that game/ overwrites this for building game C++ code.
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if(CMAKE_COMPILER_IS_GNUCXX)
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message(STATUS "GCC detected, adding compile flags")
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set(CMAKE_CXX_FLAGS
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"${CMAKE_CXX_FLAGS} \
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-ggdb \
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-Wall \
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-Winit-self \
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-Wextra \
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-Wcast-align \
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-Wcast-qual \
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-Wdisabled-optimization \
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-Wformat=2 \
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-Wmissing-include-dirs \
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-Woverloaded-virtual \
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-Wredundant-decls \
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-Wshadow \
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-Wsign-promo")
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else()
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set(CMAKE_CXX_FLAGS "/EHsc")
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endif(CMAKE_COMPILER_IS_GNUCXX)
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enable_language(ASM_NASM)
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set(CMAKE_ASM_NASM_SOURCE_FILE_EXTENSIONS ${CMAKE_ASM_NASM_SOURCE_FILE_EXTENSIONS} asm)
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set(CMAKE_ASM_NASM_COMPILE_OBJECT "<CMAKE_ASM_NASM_COMPILER> <INCLUDES> <FLAGS> -f ${CMAKE_ASM_NASM_OBJECT_FORMAT} -o <OBJECT> <SOURCE>")
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set_source_files_properties(kernel/asm_funcs.asm PROPERTIES COMPILE_FLAGS "-g")
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set(RUNTIME_SOURCE
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runtime.cpp
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system/SystemThread.cpp
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system/IOP_Kernel.cpp
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system/iop_thread.cpp
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system/Deci2Server.cpp
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sce/libcdvd_ee.cpp
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sce/libscf.cpp
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sce/deci2.cpp
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sce/sif_ee.cpp
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sce/iop.cpp
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sce/stubs.cpp
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kernel/asm_funcs.asm
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kernel/fileio.cpp
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kernel/kboot.cpp
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kernel/kdgo.cpp
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kernel/kdsnetm.cpp
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kernel/klink.cpp
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kernel/klisten.cpp
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kernel/kmachine.cpp
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kernel/kmalloc.cpp
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kernel/kmemcard.cpp
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kernel/kprint.cpp
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kernel/kscheme.cpp
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kernel/ksocket.cpp
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kernel/ksound.cpp
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overlord/dma.cpp
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overlord/fake_iso.cpp
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overlord/iso.cpp
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overlord/iso_api.cpp
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overlord/iso_cd.cpp
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overlord/iso_queue.cpp
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overlord/isocommon.cpp
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overlord/overlord.cpp
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overlord/ramdisk.cpp
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overlord/sbank.cpp
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overlord/soundcommon.cpp
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overlord/srpc.cpp
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overlord/ssound.cpp
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overlord/stream.cpp)
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# the runtime should be built without any static/dynamic libraries.
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add_executable(gk ${RUNTIME_SOURCE} main.cpp)
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# we also build a runtime library for testing. This version is likely unable to call GOAL code correctly, but
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# can be used to test other things.
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add_library(runtime ${RUNTIME_SOURCE})
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IF (WIN32)
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# set stuff for windows
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target_link_libraries(gk cross_sockets mman common_util)
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ELSE()
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# set stuff for other systems
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target_link_libraries(gk cross_sockets pthread common_util)
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ENDIF()
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