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https://github.com/open-goal/jak-project.git
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85725401d2
Switches the slime look up table to be a texture, since I guess intel drivers are terrible and putting the array in the shader makes it extremely slow. Also, a few minor changes: - removed art-groups from the test-zone levels since this causes the compiler to re-decompile the game, and makes the launcher slower. (left it in commented out) - Switched `decompile_code` to false by default in jak 2, in case people run the decompiler and don't want to wait forever - Fixed build warnings |
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.. | ||
defenum.cpp | ||
defenum.h | ||
deftype.cpp | ||
deftype.h | ||
state.cpp | ||
state.h | ||
Type.cpp | ||
Type.h | ||
TypeFieldLookup.cpp | ||
TypeSpec.cpp | ||
TypeSpec.h | ||
TypeSystem.cpp | ||
TypeSystem.h |