jak-project/common/type_system
water111 85725401d2
[jak2] Hopefully improve sky performance (#3130)
Switches the slime look up table to be a texture, since I guess intel
drivers are terrible and putting the array in the shader makes it
extremely slow.

Also, a few minor changes:
- removed art-groups from the test-zone levels since this causes the
compiler to re-decompile the game, and makes the launcher slower. (left
it in commented out)
- Switched `decompile_code` to false by default in jak 2, in case people
run the decompiler and don't want to wait forever
- Fixed build warnings
2023-11-04 09:33:16 -04:00
..
defenum.cpp [goalc] Cleaned up speedups (#3066) 2023-10-07 10:48:17 -04:00
defenum.h decomp: add docstring support to relevant places in all-types (#1753) 2022-08-23 00:32:07 -04:00
deftype.cpp [jak2] Hopefully improve sky performance (#3130) 2023-11-04 09:33:16 -04:00
deftype.h [goalc] Cleaned up speedups (#3066) 2023-10-07 10:48:17 -04:00
state.cpp [opengoal] make none a child of object (#3001) 2023-09-22 10:54:49 +01:00
state.h docs: add support for :override-doc in method declarations as well as documenting state handlers (#2139) 2023-01-21 20:45:45 -05:00
Type.cpp deftype and defmethod syntax major changes (#3094) 2023-10-30 03:20:02 +00:00
Type.h deftype and defmethod syntax major changes (#3094) 2023-10-30 03:20:02 +00:00
TypeFieldLookup.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
TypeSpec.cpp improve decomp of state handlers and art groups (#3014) 2023-09-23 09:53:50 -04:00
TypeSpec.h improve decomp of state handlers and art groups (#3014) 2023-09-23 09:53:50 -04:00
TypeSystem.cpp [jak2] Hopefully improve sky performance (#3130) 2023-11-04 09:33:16 -04:00
TypeSystem.h [jak2] simplify fps disclaimer (#3108) 2023-10-30 18:17:11 +00:00