jak-project/goal_src/jak2/engine/gfx/foreground/shadow-cpu-h.gc

269 lines
7.9 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: shadow-cpu-h.gc
;; name in dgo: shadow-cpu-h
;; dgos: ENGINE, GAME
;; copied from jak 1
(defenum shadow-flags
:bitfield #t
:type int32
(shdf00) ;; unused
(disable-fade)
(shdf02) ;; only set, never used.
(shdf03)
(shdf04) ;; unused
(disable-draw)
(shdf06)
(shdf07)
)
(declare-type shadow-vu1-constants structure)
;; DECOMP BEGINS
(deftype shadow-settings (structure)
((flags shadow-flags :offset 12)
(center vector :inline :offset 0)
(shadow-dir vector :inline :offset-assert 16)
(dist-to-locus float :offset 28)
(bot-plane plane :inline :offset-assert 32)
(top-plane plane :inline :offset-assert 48)
(fade-dist float :offset-assert 64)
(fade-start float :offset-assert 68)
(dummy-2 int32 :offset-assert 72)
(shadow-type int32 :offset-assert 76)
(flag-vector vector :inline :offset 64)
)
:method-count-assert 9
:size-assert #x50
:flag-assert #x900000050
)
(deftype shadow-control (basic)
((settings shadow-settings :inline :offset-assert 16)
)
:method-count-assert 15
:size-assert #x60
:flag-assert #xf00000060
(:methods
(new (symbol type float float float shadow-flags float) _type_)
(enable-draw (shadow-control) int)
(disable-draw (shadow-control) int)
(set-top-plane-offset (shadow-control float) int)
(set-bottom-plane-offset (shadow-control float) int)
(probe-line-for-shadow (_type_ vector float float float) none)
(shadow-control-method-14 (_type_ vector vector float float float) none)
)
)
(defmethod enable-draw shadow-control ((obj shadow-control))
(declare (inline))
(logclear! (-> obj settings flags) (shadow-flags disable-draw))
0
)
(defmethod disable-draw shadow-control ((obj shadow-control))
(declare (inline))
(logior! (-> obj settings flags) (shadow-flags disable-draw))
0
)
(defmethod set-bottom-plane-offset shadow-control ((obj shadow-control) (arg0 float))
(declare (inline))
(set! (-> obj settings bot-plane w) (- arg0))
0
)
(defmethod set-top-plane-offset shadow-control ((obj shadow-control) (arg0 float))
(declare (inline))
(set! (-> obj settings top-plane w) (- arg0))
0
)
(deftype shadow-data (structure)
((dma-unpack-template dma-packet :inline :offset-assert 0)
(dma-cnt dma-tag :offset-assert 16)
(vif-nop vif-tag :offset-assert 24)
(vif-unpack-v4-8 vif-tag :offset-assert 28)
(pdc basic :offset-assert 32)
(dist float :offset-assert 36)
(waits uint32 :offset-assert 40)
(inside-volume? uint32 :offset-assert 44)
)
:method-count-assert 9
:size-assert #x30
:flag-assert #x900000030
)
(deftype shadow-work (structure)
((shadow-data shadow-data :inline :offset-assert 0)
(inbuf uint128 600 :offset-assert 48)
)
:method-count-assert 9
:size-assert #x25b0
:flag-assert #x9000025b0
)
(deftype shadow-bucket (structure)
((first pointer :offset-assert 0)
(next pointer :offset-assert 4)
(bucket-id int32 :offset-assert 8)
(shadow-color rgba :offset-assert 12)
(constants shadow-vu1-constants :offset-assert 16)
)
:allow-misaligned
:method-count-assert 9
:size-assert #x14
:flag-assert #x900000014
)
(deftype shadow-globals (structure)
((num-buckets uint32 :offset-assert 0)
(cur-bucket uint32 :offset-assert 4)
(bucket shadow-bucket 2 :inline :offset-assert 8)
)
:method-count-assert 9
:size-assert #x48
:flag-assert #x900000048
)
(define *shadow-globals* (new 'global 'shadow-globals))
(deftype shadow-vertex (structure)
((x float :offset-assert 0)
(y float :offset-assert 4)
(z float :offset-assert 8)
(weight float :offset-assert 12)
)
:method-count-assert 9
:size-assert #x10
:flag-assert #x900000010
)
(deftype shadow-matrix-ref (structure)
((joint-0 uint8 :offset-assert 0)
(joint-1 uint8 :offset-assert 1)
)
:method-count-assert 9
:size-assert #x2
:flag-assert #x900000002
)
(deftype shadow-tri (structure)
((ind-0 uint8 :offset-assert 0)
(ind-1 uint8 :offset-assert 1)
(ind-2 uint8 :offset-assert 2)
(faces uint8 :offset-assert 3)
)
:method-count-assert 9
:size-assert #x4
:flag-assert #x900000004
)
(deftype shadow-edge (structure)
((ind-0 uint8 :offset-assert 0)
(ind-1 uint8 :offset-assert 1)
(tri-0 uint8 :offset-assert 2)
(tri-1 uint8 :offset-assert 3)
)
:method-count-assert 9
:size-assert #x4
:flag-assert #x900000004
)
(deftype shadow-frag-header (structure)
((qwc-data uint32 :offset-assert 0)
(num-joints uint32 :offset-assert 4)
(num-verts uint16 :offset-assert 8)
(num-twos uint16 :offset-assert 10)
(num-single-tris uint16 :offset-assert 12)
(num-single-edges uint16 :offset-assert 14)
(num-double-tris uint16 :offset-assert 16)
(num-double-edges uint16 :offset-assert 18)
(ofs-verts uint32 :offset-assert 20)
(ofs-refs uint32 :offset-assert 24)
(ofs-single-tris uint32 :offset-assert 28)
(ofs-single-edges uint32 :offset-assert 32)
(ofs-double-tris uint32 :offset-assert 36)
(ofs-double-edges uint32 :offset-assert 40)
)
:method-count-assert 9
:size-assert #x2c
:flag-assert #x90000002c
)
(deftype shadow-frag-ref (structure)
((header shadow-frag-header :offset-assert 0)
(qwc uint32 :offset-assert 4)
)
:pack-me
:method-count-assert 9
:size-assert #x8
:flag-assert #x900000008
)
(deftype shadow-geo-old (art-element)
((version uint32 :offset 20)
(header shadow-frag-header :inline :offset-assert 32)
(total-qwc uint32 :offset 32)
(rest uint64 :dynamic :offset-assert 80)
)
:method-count-assert 13
:size-assert #x50
:flag-assert #xd00000050
)
(deftype shadow-geo (art-element)
((version uint32 :offset 20)
(total-qwc uint32 :offset-assert 32)
(num-joints uint32 :offset-assert 36)
(num-fragments uint32 :offset-assert 40)
(frags shadow-frag-ref :inline :dynamic :offset-assert 44)
)
:method-count-assert 13
:size-assert #x2c
:flag-assert #xd0000002c
)
(defmethod new shadow-control ((allocation symbol)
(type-to-make type)
(arg0 float)
(arg1 float)
(arg2 float)
(arg3 shadow-flags)
(arg4 float)
)
(let ((v0-0 (object-new allocation type-to-make (the-as int (-> type-to-make size)))))
(set! (-> v0-0 settings flags) arg3)
(set-vector! (-> v0-0 settings shadow-dir) 0.0 -1.0 0.0 arg2)
(set-vector! (-> v0-0 settings bot-plane) 0.0 1.0 0.0 (- arg0))
(set-vector! (-> v0-0 settings top-plane) 0.0 1.0 0.0 (- arg1))
(set! (-> v0-0 settings fade-dist) arg4)
(set! (-> v0-0 settings shadow-type) 0)
v0-0
)
)
(define *shadow* #f)
(define *shadow-object* #f)
(define *shadow-debug* #f)
(define *shadow-dma-buf* (new 'global 'dma-buffer 512))