jak-project/game/kernel
Tyler Wilding db66ae4627
g/j2: Dynamic speedrun mode categories and implement a significant amount of a practice mode (#3378)
For example, `AppData/OpenGOAL/jak2/features/speedrun-categories.json`
is defined as such:
```json
[
  {
    "cheats": 0,
    "completed_task": 0,
    "continue_point_name": "",
    "features": 0,
    "forbidden_features": 992,
    "name": "Gunless",
    "secrets": 0
  },
  {
    "cheats": 1,
    "completed_task": 29,
    "continue_point_name": "ctypal-shaft",
    "features": 1024,
    "forbidden_features": 0,
    "name": "Turbo Jetboard - After Praxis 1",
    "secrets": 0
  }
]
```
> These entries can be created using the in-game menu as well.


https://github.com/open-goal/jak-project/assets/13153231/9b17a116-4aa9-40ad-b9f5-02b04e0ad4f3

---------

Co-authored-by: dallmeyer <2515356+dallmeyer@users.noreply.github.com>
2024-02-23 19:04:44 -05:00
..
common game: disable keyboard input by default, give users a way to enable it via the imgui menu (#3295) 2024-02-23 18:19:07 -05:00
jak1 Change important printfs to lg::print (#3355) 2024-02-01 18:01:41 +00:00
jak2 g/j2: Dynamic speedrun mode categories and implement a significant amount of a practice mode (#3378) 2024-02-23 19:04:44 -05:00
jak3 Change important printfs to lg::print (#3355) 2024-02-01 18:01:41 +00:00
asm_funcs_arm64.s Get the project compiling on Apple Silicon macOS natively (arm64) (#2827) 2023-07-16 11:13:48 -04:00
asm_funcs_x86_64.asm Get the project compiling on Apple Silicon macOS natively (arm64) (#2827) 2023-07-16 11:13:48 -04:00