mirror of
https://github.com/open-goal/jak-project.git
synced 2024-10-20 00:57:44 -04:00
da5aef8d60
Almost done: - `target-handler` (`(none)` event handler casts and CFG error) - `target2` (`(none)` event handler casts) - `powerups` (`cloud-track` does some weird stuff with `handle`s) - `gun-states` (CFG error) Some progress in: - `water-flow` Additionally: - Clean up the two year old Jak 3 config file and add a config skeleton (disassembling seems to not have worked, but I was able to dump obj files and the `all_scripts` file) - Fix automatic skelgroup detection and `defskelgroup` macro for Jak 2 (closes #1950) - When a function decompiles without any major errors, a warning is generated with the op id for each unresolved load and store that will likely fail to compile (closes #1933)
61 lines
662 B
Plaintext
61 lines
662 B
Plaintext
# for CMake
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/Testing
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# for clion
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cmake-build-debug/*
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cmake-build-debug--o0/*
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.idea/*
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build/*
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decompiler_out/*
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decompiler_out2/*
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logs/*
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# wsl apparently builds to here?
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linux-default/
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# for Nix
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/result*
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\#*#
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.#*#
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*.pyc
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# output from our tools
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*.bin
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*.log
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*.p2s
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savestate-out/
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savestate_out/
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failures/
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ee-results*.json
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.env
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/search-results.json
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# graphics debug
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debug_out/*
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gfx_dumps/*
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screenshots/*
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# game stuff
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game_config/*
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imgui.ini
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# website stuff
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node_modules/
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# texture replacements
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texture_replacements/*
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# generated cmake files
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svnrev.h
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ci-artifacts/
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out/build/
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__pycache__/
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# sqlite stuff
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*.db
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*.db-journal
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# backup files from OpenMaya
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*.bak
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