jak-project/.gitignore
Hat Kid da5aef8d60
decomp: finish target-[util|darkjak|swim|gun] | water | water-anim | crates | dark-eco-pool, fix skelgroup detection, add failed store/load warnings and clean up jak 3 config (#1958)
Almost done:
- `target-handler` (`(none)` event handler casts and CFG error)
- `target2` (`(none)` event handler casts)
- `powerups` (`cloud-track` does some weird stuff with `handle`s)
- `gun-states` (CFG error)

Some progress in:
- `water-flow`

Additionally:

- Clean up the two year old Jak 3 config file and add a config skeleton
(disassembling seems to not have worked, but I was able to dump obj
files and the `all_scripts` file)
- Fix automatic skelgroup detection and `defskelgroup` macro for Jak 2
(closes #1950)
- When a function decompiles without any major errors, a warning is
generated with the op id for each unresolved load and store that will
likely fail to compile (closes #1933)
2022-10-14 19:35:57 -04:00

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# for CMake
/Testing
# for clion
cmake-build-debug/*
cmake-build-debug--o0/*
.idea/*
build/*
decompiler_out/*
decompiler_out2/*
logs/*
# wsl apparently builds to here?
linux-default/
# for Nix
/result*
\#*#
.#*#
*.pyc
# output from our tools
*.bin
*.log
*.p2s
savestate-out/
savestate_out/
failures/
ee-results*.json
.env
/search-results.json
# graphics debug
debug_out/*
gfx_dumps/*
screenshots/*
# game stuff
game_config/*
imgui.ini
# website stuff
node_modules/
# texture replacements
texture_replacements/*
# generated cmake files
svnrev.h
ci-artifacts/
out/build/
__pycache__/
# sqlite stuff
*.db
*.db-journal
# backup files from OpenMaya
*.bak