jak-project/goal_src/jak2/levels/drill/drill-obs.gc
Hat Kid dacb704ef6
decomp3: more engine stuff, fix ja macro detection for jak 2/3, unmerged let matcher, part-tracker-spawn macro (#3436)
- `aligner`
- `effect-control`
- `pov-camera`
- `powerups`
- `los-control-h`
- `airlock`
- `water-anim`
- `blocking-plane`
- `proc-focusable-spawner`
- `idle-control`
- `enemy-h`
- `nav-enemy-h`
- `enemy`
- `enemy-states`
- `particle-curves`
- `base-plat`
- `plat`
- `bouncer`
- `elevator`
- `rigid-body`
- `rigid-body-queue`
- `process-taskable`
- `scene-actor`
- `warp-gate`
- `guard-projectile`
- `metalhead-projectile`
- `los-control`
- `joint-exploder`
- `ragdoll-test`
- `debris`
- `shield-sphere`
- `text`
- `target-launch`
2024-03-30 10:28:02 -04:00

1611 lines
58 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: drill-obs.gc
;; name in dgo: drill-obs
;; dgos: DMI
;; DECOMP BEGINS
(defmethod draw ((this hud-gruntegg))
(set-hud-piece-position!
(the-as hud-sprite (-> this sprites))
(the int (+ 462.0 (* 130.0 (-> this offset))))
200
)
(format (clear (-> this strings 0 text)) "~D" (-> this values 0 current))
(set-as-offset-from! (the-as hud-sprite (-> this strings 0 pos)) (the-as vector4w (-> this sprites)) -25 33)
((method-of-type hud draw) this)
0
(none)
)
(defmethod update-values ((this hud-gruntegg))
(set! (-> this values 0 target) (the int (-> *game-info* counter)))
((method-of-type hud update-values) this)
0
(none)
)
(defmethod init-callback ((this hud-gruntegg))
(set! (-> this level) (level-get *level* 'drillmid))
(set! (-> this gui-id)
(add-process *gui-control* this (gui-channel hud-lower-right) (gui-action hidden) (-> this name) 81920.0 0)
)
(logior! (-> this flags) (hud-flags show))
(set! (-> this sprites 0 tex) (lookup-texture-by-id (new 'static 'texture-id :index #xd :page #xb1e)))
(set! (-> this sprites 0 flags) (the-as uint 4))
(set! (-> this sprites 0 scale-x) 0.7)
(set! (-> this sprites 0 scale-y) 0.7)
(alloc-string-if-needed this 0)
(set! (-> this strings 0 scale) 0.6)
(set! (-> this strings 0 flags) (font-flags kerning middle large))
0
(none)
)
(defmethod draw ((this hud-crimsonhover))
(set-hud-piece-position!
(the-as hud-sprite (-> this sprites))
(the int (+ 462.0 (* 130.0 (-> this offset))))
200
)
(format (clear (-> this strings 0 text)) "~D" (-> this values 0 current))
(set-as-offset-from! (the-as hud-sprite (-> this strings 0 pos)) (the-as vector4w (-> this sprites)) -25 33)
((method-of-type hud draw) this)
0
(none)
)
(defmethod update-values ((this hud-crimsonhover))
(set! (-> this values 0 target) (the int (-> *game-info* counter)))
((method-of-type hud update-values) this)
0
(none)
)
(defmethod init-callback ((this hud-crimsonhover))
(set! (-> this level) (level-get *level* 'drillmid))
(set! (-> this gui-id)
(add-process *gui-control* this (gui-channel hud-lower-right) (gui-action hidden) (-> this name) 81920.0 0)
)
(logior! (-> this flags) (hud-flags show))
(set! (-> this sprites 0 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x11 :page #xb1e)))
(set! (-> this sprites 0 flags) (the-as uint 4))
(set! (-> this sprites 0 scale-x) 0.7)
(set! (-> this sprites 0 scale-y) 0.7)
(alloc-string-if-needed this 0)
(set! (-> this strings 0 scale) 0.6)
(set! (-> this strings 0 flags) (font-flags kerning middle large))
0
(none)
)
(deftype drill-plat-falling (base-plat)
((init-quat quaternion :inline)
)
(:state-methods
idle
falling
)
)
(defskelgroup skel-drill-plat-falling drill-plat-falling drill-plat-falling-lod0-jg -1
((drill-plat-falling-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 4.2 7.4)
:longest-edge (meters 5.0046)
)
(defmethod start-bouncing! ((this drill-plat-falling))
"Sets `bouncing` to [[#t]] and sets up the clock to periodically bounce
and translate the platform via the `smush`
@see [[smush-control]]"
(activate! (-> this smush) -1.0 24 120 1.0 1.0 (-> self clock))
(set-time! (-> this bounce-time))
(set! (-> this bouncing) #t)
(logclear! (-> this mask) (process-mask sleep))
(logclear! (-> this mask) (process-mask sleep-code))
0
(none)
)
(defbehavior drill-plat-falling-trans drill-plat-falling ()
(rider-trans)
(cond
((-> self bouncing)
(new 'stack-no-clear 'quaternion)
(quaternion-rotate-local-x! (-> self root quat) (-> self init-quat) (* 182.04445 (update! (-> self smush))))
(if (not (!= (-> self smush amp) 0.0))
(set! (-> self bouncing) #f)
)
)
(else
(move-to-point! (-> self root) (-> self basetrans))
)
)
(none)
)
(defstate idle (drill-plat-falling)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('ridden 'edge-grabbed)
(start-bouncing! self)
(go-virtual falling)
)
)
)
:enter (behavior ()
(ja :group! drill-plat-falling-idle-ja :num! min)
(logior! (-> self root root-prim prim-core action) (collide-action rideable))
)
:trans drill-plat-falling-trans
:code sleep-code
:post plat-post
)
(defstate falling (drill-plat-falling)
:virtual #t
:trans (behavior ()
(if (time-elapsed? (-> self state-time) (seconds 0.4))
(logclear! (-> self root root-prim prim-core action) (collide-action rideable))
)
(drill-plat-falling-trans)
)
:code (behavior ()
(ja-no-eval :group! (ja-group) :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
(go-virtual idle)
)
:post plat-post
)
;; WARN: Return type mismatch object vs none.
(defmethod init-from-entity! ((this drill-plat-falling) (arg0 entity-actor))
"Typically the method that does the initial setup on the process, potentially using the [[entity-actor]] provided as part of that.
This commonly includes things such as:
- stack size
- collision information
- loading the skeleton group / bones
- sounds"
(let ((s4-0 (new 'process 'collide-shape this (collide-list-enum hit-by-player))))
(let ((s3-0 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0))))
(set! (-> s3-0 prim-core collide-as) (collide-spec pusher))
(set! (-> s3-0 prim-core collide-with) (collide-spec jak player-list))
(set! (-> s3-0 prim-core action) (collide-action solid rideable))
(set! (-> s3-0 transform-index) 3)
(set-vector! (-> s3-0 local-sphere) 0.0 0.0 17203.2 28672.0)
(set! (-> s4-0 total-prims) (the-as uint 1))
(set! (-> s4-0 root-prim) s3-0)
)
(pusher-init s4-0)
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
(let ((v1-12 (-> s4-0 root-prim)))
(set! (-> s4-0 backup-collide-as) (-> v1-12 prim-core collide-as))
(set! (-> s4-0 backup-collide-with) (-> v1-12 prim-core collide-with))
)
(set! (-> this root) (the-as collide-shape-moving s4-0))
)
(process-drawable-from-entity! this arg0)
(initialize-skeleton
this
(the-as skeleton-group (art-group-get-by-name *level* "skel-drill-plat-falling" (the-as (pointer uint32) #f)))
(the-as pair 0)
)
(stop-bouncing! this)
(quaternion-copy! (-> this init-quat) (-> this root quat))
(update-transforms (-> this root))
(ja-channel-push! 1 0)
(go (method-of-object this idle))
(none)
)
(deftype drill-elevator-shaft (process-drawable)
((extent vector 2 :inline)
(length float)
)
(:state-methods
idle
)
(:methods
(set-extent! (_type_ vector) none)
)
)
(deftype drill-elevator (elevator)
((shaft (pointer drill-elevator-shaft))
(sound-id sound-id)
)
)
(defskelgroup skel-drill-elevator drill-elevator drill-elevator-lod0-jg drill-elevator-idle-ja
((drill-elevator-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 7)
)
(defmethod get-art-group ((this drill-elevator))
"@returns The associated [[art-group]]"
(art-group-get-by-name *level* "skel-drill-elevator" (the-as (pointer uint32) #f))
)
(defmethod init-plat-collision! ((this drill-elevator))
"TODO - collision stuff for setting up the platform"
(let ((s5-0 (new 'process 'collide-shape this (collide-list-enum usually-hit-by-player))))
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0)))
(set! (-> s5-0 total-prims) (the-as uint 3))
(set! (-> s4-0 prim-core collide-as) (collide-spec obstacle pusher))
(set! (-> s4-0 prim-core collide-with) (collide-spec jak bot hit-by-others-list player-list obstacle-for-jak))
(set! (-> s4-0 prim-core action) (collide-action solid rideable))
(set-vector! (-> s4-0 local-sphere) 0.0 0.0 0.0 28672.0)
(set! (-> s5-0 root-prim) s4-0)
)
(pusher-init s5-0)
(let ((v1-10 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 1) (the-as uint 0))))
(set! (-> v1-10 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-10 prim-core collide-with)
(collide-spec jak bot hit-by-others-list player-list obstacle-for-jak)
)
(set! (-> v1-10 prim-core action) (collide-action solid rideable))
(set! (-> v1-10 transform-index) 3)
(set-vector! (-> v1-10 local-sphere) 0.0 0.0 0.0 28672.0)
)
(let ((v1-12 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 0))))
(set! (-> v1-12 prim-core collide-as) (collide-spec obstacle))
(set! (-> v1-12 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-12 prim-core action) (collide-action solid))
(set! (-> v1-12 transform-index) 4)
(set-vector! (-> v1-12 local-sphere) 0.0 0.0 0.0 28672.0)
)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(let ((v1-15 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-15 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-15 prim-core collide-with))
)
(set! (-> this root) (the-as collide-shape-moving s5-0))
)
0
(none)
)
(defstate waiting (drill-elevator)
:virtual #t
:code (behavior ()
(ja-channel-push! 1 0)
(until #f
(ja-no-eval :group! drill-elevator-idle-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
)
#f
)
)
(defstate running (drill-elevator)
:virtual #t
:code (behavior ()
(ja-channel-push! 1 0)
(ja-no-eval :group! drill-elevator-raise-rail-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(sound-play "drill-elevator" :id (-> self sound-id) :position (-> self root trans))
(suspend)
(ja :num! (seek!))
)
(logior! (-> self elevator-status) (elevator-status waiting-to-ascend))
(until (= (-> self path-pos) 1.0)
(sound-play "drill-elevator" :id (-> self sound-id) :position (-> self root trans))
(suspend)
)
(sound-stop (-> self sound-id))
(sound-play "d-elev-fence-dn" :position (-> self root trans))
(ja-no-eval :group! drill-elevator-drop-rail-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
(logclear! (-> self elevator-status) (elevator-status waiting-to-ascend))
(sleep-code)
)
:post (behavior ()
(let ((t9-0 (-> (method-of-type elevator running) post)))
(if t9-0
((the-as (function none) t9-0))
)
)
(set-extent! (-> self shaft 0) (-> self root trans))
)
)
(defskelgroup skel-drill-elevator-shaft drill-elevator-base drill-elevator-base-lod0-jg -1
((drill-elevator-base-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 13)
:origin-joint-index 8
)
(defstate idle (drill-elevator-shaft)
:virtual #t
:enter (behavior ()
(ja-channel-push! 1 0)
(ja-no-eval :group! drill-elevator-base-idle-ja :num! zero)
(-> self skel root-channel 0)
(ja-post)
)
:code (behavior ()
(until #f
(let ((f30-0 (- (-> self extent 1 y) (-> self extent 0 y))))
(when (!= f30-0 (-> self length))
(let ((f0-3 (* 0.000010172526 f30-0)))
(ja :num! (identity f0-3))
)
(transform-post)
(set! (-> self length) f30-0)
)
)
(suspend)
)
#f
)
)
;; WARN: Return type mismatch vector vs none.
(defmethod set-extent! ((this drill-elevator-shaft) (arg0 vector))
(set! (-> this extent 1 quad) (-> arg0 quad))
(none)
)
;; WARN: Return type mismatch object vs none.
(defbehavior drill-elevator-shaft-init-by-other drill-elevator-shaft ((arg0 vector) (arg1 vector))
(local-vars (sv-16 collide-shape-prim-mesh) (sv-32 symbol) (sv-48 type) (sv-64 collide-shape))
(let ((s4-0 (new 'process 'collide-shape self (collide-list-enum usually-hit-by-player))))
(let ((s3-0 (new 'process 'collide-shape-prim-group s4-0 (the-as uint 7) 0)))
(set! (-> s4-0 total-prims) (the-as uint 8))
(set! (-> s3-0 prim-core collide-as) (collide-spec obstacle))
(set! (-> s3-0 prim-core action) (collide-action solid))
(set-vector! (-> s3-0 local-sphere) 0.0 0.0 0.0 28672.0)
(set! (-> s4-0 root-prim) s3-0)
(let* ((s2-0 (the-as object '((6 3 16384) (5 4 16384) (4 5 16384) (3 6 16384) (2 7 16384) (1 8 16384) (0 9 16384))))
(s1-0 (-> (the-as pair s2-0) car))
)
(while (not (null? s2-0))
(let ((s0-0 (method-of-type collide-shape-prim-mesh new)))
(set! sv-32 'process)
(set! sv-48 collide-shape-prim-mesh)
(set! sv-64 s4-0)
(let ((a3-2 (command-get-int (-> (the-as pair s1-0) car) 0))
(t0-1 0)
)
(set! sv-16 (s0-0 sv-32 sv-48 sv-64 (the-as uint a3-2) (the-as uint t0-1)))
)
)
(let ((s0-1 sv-16))
(set! (-> s0-1 prim-core collide-as) (-> s3-0 prim-core collide-as))
(set! (-> s0-1 prim-core collide-with) (-> s3-0 prim-core collide-with))
(set! (-> s0-1 prim-core action) (-> s3-0 prim-core action))
(set! (-> s0-1 transform-index) (command-get-int (-> (the-as pair (-> (the-as pair s1-0) cdr)) car) 0))
)
(set-vector!
(-> sv-16 local-sphere)
0.0
0.0
0.0
(command-get-float (-> (the-as pair (-> (the-as pair (-> (the-as pair s1-0) cdr)) cdr)) car) 0.0)
)
(set! s2-0 (-> (the-as pair s2-0) cdr))
(set! s1-0 (-> (the-as pair s2-0) car))
)
)
)
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
(let ((v1-21 (-> s4-0 root-prim)))
(set! (-> s4-0 backup-collide-as) (-> v1-21 prim-core collide-as))
(set! (-> s4-0 backup-collide-with) (-> v1-21 prim-core collide-with))
)
(set! (-> self root) s4-0)
)
(set! (-> self root trans quad) (-> arg0 quad))
(initialize-skeleton
self
(the-as
skeleton-group
(art-group-get-by-name *level* "skel-drill-elevator-shaft" (the-as (pointer uint32) #f))
)
(the-as pair 0)
)
(set! (-> self extent 0 quad) (-> arg0 quad))
(set! (-> self extent 1 quad) (-> arg1 quad))
(set! (-> self length) -1.0)
(go-virtual idle)
(none)
)
(defmethod move-between-points ((this drill-elevator) (arg0 vector) (arg1 float) (arg2 float))
"Move between two points on the elevator's path
@param vec TODO not sure
@param point-a The first point fetched from the elevator's path
@param point-b The second point fetched from the path
@see [[path-control]] and [[elevator]]"
(let ((s4-0 (get-point-in-path! (-> this path) (new 'stack-no-clear 'vector) arg1 'interp))
(a0-3 (get-point-in-path! (-> this path) (new 'stack-no-clear 'vector) arg2 'interp))
(v1-3 (-> this root trans))
)
(when (and (< (-> a0-3 y) (-> s4-0 y)) (< (-> arg0 y) (+ -8192.0 (-> v1-3 y))))
(let ((s4-2 (vector-! (new 'stack-no-clear 'vector) arg0 v1-3)))
(vector-inv-orient-by-quat! s4-2 s4-2 (-> this root quat))
(and (< (fabs (-> s4-2 x)) 20480.0) (< (fabs (-> s4-2 z)) 20480.0))
)
)
)
)
(defmethod deactivate ((this drill-elevator))
"Make a process dead, clean it up, remove it from the active pool, and return to dead pool."
(sound-stop (-> this sound-id))
(call-parent-method this)
(none)
)
;; WARN: Return type mismatch sound-id vs none.
(defmethod set-ambient-sound! ((this drill-elevator))
"Sets the elevator's [[ambient-sound]] up"
(set! (-> this sound-id) (new-sound-id))
(none)
)
(defmethod activate-elevator ((this drill-elevator))
"Puts the elevator initially into the correct state. This is typically based upon game completion"
(if (or (not (task-node-closed? (game-task-node drill-ship-introduction)))
(task-node-closed? (game-task-node nest-boss-resolution))
)
((method-of-type elevator activate-elevator) this)
(go (method-of-object this dormant))
)
)
(defmethod init-plat! ((this drill-elevator))
"Does any necessary initial platform setup.
For example for an elevator pre-compute the distance between the first and last points (both ways) and clear the sound."
(set! (-> this shaft)
(process-spawn drill-elevator-shaft (-> this entity extra trans) (-> this basetrans) :to this)
)
0
(none)
)
(deftype drill-mech-elevator (drill-elevator)
((running-sound-id sound-id)
)
)
(defskelgroup skel-drill-mech-elevator drill-elevator drill-elevator-lod0-jg drill-elevator-idle-ja
((drill-elevator-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 4)
)
(defstate running (drill-mech-elevator)
:virtual #t
:enter (behavior ()
(let ((t9-0 (-> (method-of-type drill-elevator running) enter)))
(if t9-0
(t9-0)
)
)
(set! (-> self running-sound-id) (sound-play "mech-lift"))
)
:exit (behavior ()
(remove-setting! 'pilot)
(remove-setting! 'pilot-exit)
(let ((t9-2 (-> (method-of-type drill-elevator running) exit)))
(if t9-2
(t9-2)
)
)
(sound-stop (-> self running-sound-id))
)
:code (behavior ()
(logior! (-> self elevator-status) (elevator-status waiting-to-ascend))
(logclear! (-> self params flags) (elevator-flags elevator-flags-3))
(logior! (-> self params flags) (elevator-flags elevator-flags-0))
(when (logtest? (-> self elevator-status) (elevator-status waiting-to-descend))
(let ((v1-9 *target*))
(when v1-9
(if (not (focus-test? v1-9 mech))
(set-setting! 'pilot #f 0.0 0)
)
(set-setting! 'pilot-exit #f 0.0 0)
)
)
)
(until (= (-> self path-pos) 1.0)
(sound-play "mech-lift" :id (-> self sound-id) :position (-> self root trans))
(suspend)
)
(sound-stop (-> self sound-id))
(logclear! (-> self elevator-status) (elevator-status waiting-to-ascend))
(sleep-code)
)
)
(defmethod commited-to-ride? ((this drill-mech-elevator))
"@returns if the target is considered within the elevator area enough to begin descending/ascending"
(when (= (-> this move-pos 1) (-> this bottom-top 0))
(let* ((s5-0 *target*)
(a0-2 (if (type? s5-0 process-focusable)
s5-0
)
)
)
(when (and a0-2 (focus-test? a0-2 mech) (not (logtest? (-> a0-2 focus-status) (focus-status dead ignore))))
(let* ((v1-5 (get-trans a0-2 0))
(s5-2 (vector-! (new 'stack-no-clear 'vector) v1-5 (-> this root trans)))
)
(vector-inv-orient-by-quat! s5-2 s5-2 (-> this root quat))
(and (< (fabs (-> s5-2 x)) 16384.0) (< (fabs (-> s5-2 z)) 16384.0))
)
)
)
)
)
(defmethod move-to-next-point! ((this drill-mech-elevator))
"If the [[*target*]] is in a valid state and there is a point to transition to in the elevator's path
do so.
@see [[elevator::47]]"
(local-vars (sv-16 float))
(let ((a0-1 *target*))
(when (and a0-1
(not (logtest? (focus-status dead inactive in-air grabbed edge-grab pole pilot-riding pilot teleporting)
(-> a0-1 focus-status)
)
)
)
(set! sv-16 (the-as float 0.0))
(when (and (find-closest-point-in-path! this (get-trans a0-1 0) (& sv-16) #t #t)
(!= (-> this move-pos 1) sv-16)
(= sv-16 (-> this bottom-top 0))
)
(set! (-> this move-pos 0) (-> this move-pos 1))
(set! (-> this move-pos 1) sv-16)
(logior! (-> this elevator-status) (elevator-status moving))
(go (method-of-object this running))
)
)
)
0
(none)
)
(defmethod deactivate ((this drill-mech-elevator))
"Make a process dead, clean it up, remove it from the active pool, and return to dead pool."
(if (nonzero? (-> this running-sound-id))
(sound-stop (-> this running-sound-id))
)
((method-of-type drill-elevator deactivate) this)
(none)
)
(defmethod init-plat! ((this drill-mech-elevator))
"Does any necessary initial platform setup.
For example for an elevator pre-compute the distance between the first and last points (both ways) and clear the sound."
(set! (-> this running-sound-id) (new 'static 'sound-id))
((method-of-type drill-elevator init-plat!) this)
(none)
)
(defmethod activate-elevator ((this drill-mech-elevator))
"Puts the elevator initially into the correct state. This is typically based upon game completion"
(go (method-of-object this waiting))
)
(deftype fire-floor (process-drawable)
((root collide-shape-moving :override)
(part-off sparticle-launch-control)
(size float 2)
(attack-id uint32)
(sound-id sound-id)
(sound-playing symbol)
(deadly-width float)
(deadly-length float)
(flames-end-tt float)
(generous float)
(no-collision-timer time-frame)
(local-to-world matrix :inline)
(world-to-local matrix :inline)
(sync sync-linear :inline)
)
(:state-methods
idle
)
(:methods
(set-part (_type_) none)
)
)
(defstate idle (fire-floor)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('touch 'attack)
(let* ((s4-0 proc)
(gp-0 (if (type? s4-0 process-focusable)
s4-0
)
)
)
(when gp-0
(when (or (focus-test? (the-as process-focusable gp-0) mech)
(time-elapsed? (-> self no-collision-timer) (the-as time-frame (-> *TARGET-bank* hit-invulnerable-timeout)))
)
(let ((f0-0 (get-norm! (-> self sync) 0)))
(when (and (< (-> self generous) f0-0) (< f0-0 (- (-> self flames-end-tt) (-> self generous))))
(let ((s4-1 (new 'stack-no-clear 'vector)))
(vector-matrix*! s4-1 (get-trans (the-as process-focusable gp-0) 0) (-> self world-to-local))
(when (and (>= (-> s4-1 x) 0.0)
(>= (-> self deadly-width) (-> s4-1 x))
(>= (-> s4-1 z) 0.0)
(>= (-> self deadly-length) (-> s4-1 z))
(>= (-> s4-1 y) -2048.0)
(>= 2048.0 (-> s4-1 y))
)
(let ((s4-2 (vector-x-quaternion! (new 'stack-no-clear 'vector) (-> self root quat))))
(let* ((v1-23 (vector-z-quaternion! (new 'stack-no-clear 'vector) (-> (the-as process-focusable gp-0) root quat)))
(f0-8 (vector-dot s4-2 v1-23))
)
(if (< 0.0 f0-8)
(vector-float*! s4-2 s4-2 -1.0)
)
)
(when (send-event
gp-0
'attack
(-> block param 0)
(static-attack-info ((id (-> self attack-id))
(mode 'burnup)
(vector s4-2)
(shove-back (meters 0.1))
(shove-up (meters 3))
(control (if (focus-test? (the-as process-focusable gp-0) board)
1.0
0.0
)
)
)
)
)
(let ((v0-0 (current-time)))
(set! (-> self no-collision-timer) v0-0)
v0-0
)
)
)
)
)
)
)
)
)
)
)
)
)
:trans (behavior ()
(let ((a1-0 (new 'stack-no-clear 'overlaps-others-params)))
(set! (-> a1-0 options) (overlaps-others-options oo0))
(set! (-> a1-0 collide-with-filter) (the-as collide-spec -1))
(set! (-> a1-0 tlist) *touching-list*)
(find-overlapping-shapes (-> self root) a1-0)
)
)
:code sleep-code
:post (behavior ()
(let ((f28-0 (+ -8192.0 (-> self size 0)))
(f30-0 (+ -8192.0 (-> self size 1)))
)
(cond
((< (get-norm! (-> self sync) 0) (-> self flames-end-tt))
(set-drill-fire-floor! #t)
(sound-play "fire-floor" :id (-> self sound-id))
(set! (-> self sound-playing) #t)
(let ((s3-0 (get-field-spec-by-id (-> *part-id-table* 1674) (sp-field-id spt-x)))
(s2-0 (get-field-spec-by-id (-> *part-id-table* 1674) (sp-field-id spt-z)))
(s1-0 (get-field-spec-by-id (-> *part-id-table* 1676) (sp-field-id spt-x)))
(s0-0 (get-field-spec-by-id (-> *part-id-table* 1676) (sp-field-id spt-z)))
(s5-0 (get-field-spec-by-id (-> *part-id-table* 1670) (sp-field-id spt-x)))
(gp-0 (get-field-spec-by-id (-> *part-id-table* 1670) (sp-field-id spt-z)))
(s4-0 (get-field-spec-by-id (-> *part-id-table* 1675) (sp-field-id spt-x)))
(v1-22 (get-field-spec-by-id (-> *part-id-table* 1675) (sp-field-id spt-z)))
)
(if s3-0
(set! (-> s3-0 random-rangef) f28-0)
)
(if s2-0
(set! (-> s2-0 random-rangef) f30-0)
)
(if s1-0
(set! (-> s1-0 random-rangef) f28-0)
)
(if s0-0
(set! (-> s0-0 random-rangef) f30-0)
)
(if s5-0
(set! (-> s5-0 random-rangef) (* 0.5 f28-0))
)
(if gp-0
(set! (-> gp-0 random-rangef) (* 0.5 f30-0))
)
(if s4-0
(set! (-> s5-0 random-rangef) (* 0.5 f28-0))
)
(if v1-22
(set! (-> gp-0 random-rangef) (* 0.5 f30-0))
)
)
(spawn-with-matrix (-> self part) (-> self local-to-world))
)
(else
(set-drill-fire-floor! #f)
(when (-> self sound-playing)
(sound-stop (-> self sound-id))
(set! (-> self sound-playing) #f)
)
(let ((s5-1 (get-field-spec-by-id (-> *part-id-table* 1671) (sp-field-id spt-x)))
(s4-1 (get-field-spec-by-id (-> *part-id-table* 1671) (sp-field-id spt-z)))
(gp-1 (get-field-spec-by-id (-> *part-id-table* 1670) (sp-field-id spt-x)))
(v1-39 (get-field-spec-by-id (-> *part-id-table* 1670) (sp-field-id spt-z)))
)
(if s5-1
(set! (-> s5-1 random-rangef) f28-0)
)
(if s4-1
(set! (-> s4-1 random-rangef) f30-0)
)
(if gp-1
(set! (-> gp-1 random-rangef) (* 0.5 f28-0))
)
(if v1-39
(set! (-> v1-39 random-rangef) (* 0.5 f30-0))
)
)
(spawn-with-matrix (-> self part-off) (-> self local-to-world))
)
)
)
(debug-draw (-> self path))
(transform-post)
)
)
(defmethod set-part ((this fire-floor))
"Set the particle launch controls for the on/off states."
(set! (-> this part) (create-launch-control (-> *part-group-id-table* 399) this))
(set! (-> this part-off) (create-launch-control (-> *part-group-id-table* 398) this))
0
(none)
)
(defmethod relocate ((this fire-floor) (offset int))
(if (nonzero? (-> this part-off))
(&+! (-> this part-off) offset)
)
(call-parent-method this offset)
)
(defmethod deactivate ((this fire-floor))
"Make a process dead, clean it up, remove it from the active pool, and return to dead pool."
(sound-stop (-> this sound-id))
(if (nonzero? (-> this part-off))
(kill-and-free-particles (-> this part-off))
)
(call-parent-method this)
(none)
)
;; WARN: Return type mismatch object vs none.
(defmethod init-from-entity! ((this fire-floor) (arg0 entity-actor))
"Typically the method that does the initial setup on the process, potentially using the [[entity-actor]] provided as part of that.
This commonly includes things such as:
- stack size
- collision information
- loading the skeleton group / bones
- sounds"
(let ((s4-0 (new 'process 'collide-shape this (collide-list-enum hit-by-player))))
(let ((v1-2 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 0))))
(set! (-> v1-2 prim-core collide-as) (collide-spec obstacle))
(set! (-> v1-2 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-2 prim-core action) (collide-action deadly))
(set! (-> s4-0 total-prims) (the-as uint 1))
(set! (-> s4-0 root-prim) v1-2)
)
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
(let ((v1-5 (-> s4-0 root-prim)))
(set! (-> s4-0 backup-collide-as) (-> v1-5 prim-core collide-as))
(set! (-> s4-0 backup-collide-with) (-> v1-5 prim-core collide-with))
)
(set! (-> this root) (the-as collide-shape-moving s4-0))
)
(process-drawable-from-entity! this arg0)
(set-part this)
(let ((a1-4 (new 'stack-no-clear 'sync-info-params)))
(let ((v1-9 0))
(if #t
(set! v1-9 (logior v1-9 1))
)
(set! (-> a1-4 sync-type) 'sync-linear)
(set! (-> a1-4 sync-flags) (the-as sync-flags v1-9))
)
(set! (-> a1-4 entity) arg0)
(set! (-> a1-4 period) (the-as uint 2100))
(set! (-> a1-4 percent) 0.0)
(initialize! (-> this sync) a1-4)
)
(set! (-> this flames-end-tt) (/ (the float (the int (* 300.0 (res-lump-float arg0 'timeout :default 3.0))))
(the float (-> this sync period))
)
)
(set! (-> this generous) (/ 90.0 (the float (-> this sync period))))
(set! (-> this path) (new 'process 'path-control this 'path 0.0 arg0 #t))
(if (-> this path)
(logior! (-> this path flags) (path-control-flag display draw-line draw-point draw-text))
)
(let ((s4-1 (new 'stack-no-clear 'matrix3))
(s3-0 (-> this local-to-world))
(s5-1 (-> this size))
)
(get-point-in-path! (-> this path) (the-as vector (-> s4-1 vector)) 0.0 'interp)
(get-point-in-path! (-> this path) (-> s4-1 vector 1) 1.0 'interp)
(get-point-in-path! (-> this path) (-> s4-1 vector 2) 3.0 'interp)
(matrix-identity! s3-0)
(vector-normalize-copy!
(the-as vector (-> s3-0 vector))
(vector-! (new 'stack-no-clear 'vector) (-> s4-1 vector 1) (the-as vector (-> s4-1 vector)))
1.0
)
(vector-normalize-copy!
(-> s3-0 vector 2)
(vector-! (new 'stack-no-clear 'vector) (-> s4-1 vector 2) (the-as vector (-> s4-1 vector)))
1.0
)
(vector-normalize! (vector-cross! (-> s3-0 vector 1) (-> s3-0 vector 2) (the-as vector (-> s3-0 vector))) 1.0)
(vector-cross! (-> s3-0 vector 2) (the-as vector (-> s3-0 vector)) (-> s3-0 vector 1))
(vector-normalize! (-> s3-0 vector 2) 1.0)
(set! (-> s3-0 trans quad) (-> s4-1 vector 0 quad))
(matrix-inverse-of-rot-trans! (-> this world-to-local) (-> this local-to-world))
(set! (-> this deadly-width) (vector-vector-distance (-> s4-1 vector 1) (the-as vector (-> s4-1 vector))))
(set! (-> this deadly-length) (vector-vector-distance (-> s4-1 vector 2) (the-as vector (-> s4-1 vector))))
(let ((v1-39 (-> this root root-prim)))
(vector-reset! (-> v1-39 local-sphere))
(let* ((f0-14 (* 0.5 (-> this deadly-width)))
(f0-16 (* f0-14 f0-14))
(f1-7 (* 0.5 (-> this deadly-length)))
)
(set! (-> v1-39 local-sphere w) (sqrtf (+ f0-16 (* f1-7 f1-7))))
)
)
(set! (-> s5-1 0)
(vector-length (vector-! (new 'stack-no-clear 'vector) (-> s4-1 vector 1) (the-as vector (-> s4-1 vector))))
)
(set! (-> s5-1 1)
(vector-length (vector-! (new 'stack-no-clear 'vector) (-> s4-1 vector 2) (the-as vector (-> s4-1 vector))))
)
)
(let* ((v1-46 *game-info*)
(a0-42 (+ (-> v1-46 attack-id) 1))
)
(set! (-> v1-46 attack-id) a0-42)
(set! (-> this attack-id) a0-42)
)
(set! (-> this sound-id) (new-sound-id))
(set! (-> this sound-playing) #f)
(update-transforms (-> this root))
(go (method-of-object this idle))
(none)
)
(deftype fire-floor-a (fire-floor)
()
)
(defmethod set-part ((this fire-floor-a))
"Set the particle launch controls for the on/off states."
(set! (-> this part) (create-launch-control (-> *part-group-id-table* 401) this))
(set! (-> this part-off) (create-launch-control (-> *part-group-id-table* 400) this))
0
(none)
)
(defpartgroup group-drill-switch-red
:id 451
:bounds (static-bspherem 0 0 0 4)
:parts ((sp-item 1991 :flags (bit6)))
)
(defpart 1991
:init-specs ((:texture (new 'static 'texture-id :index #xbb :page #xc))
(:num 1.0)
(:scale-x (meters 2.5))
(:rot-x (degrees 4.5))
(:rot-z (degrees 0))
(:scale-y (meters 1.5))
(:r 255.0)
(:g 16.0)
(:b 16.0)
(:a 17.0 4.0)
(:omega (degrees 2715.75))
(:timer (seconds 0.017))
(:flags (sp-cpuinfo-flag-2 glow))
(:userdata 2048.0)
(:rotate-y (degrees 0))
)
)
(defpartgroup group-drill-switch-green
:id 452
:bounds (static-bspherem 0 0 0 4)
:parts ((sp-item 1992 :flags (bit6)))
)
(defpart 1992
:init-specs ((:texture (new 'static 'texture-id :index #xbb :page #xc))
(:num 1.0)
(:scale-x (meters 2.5))
(:rot-x (degrees 4.5))
(:rot-z (degrees 0))
(:scale-y (meters 1.5))
(:r 64.0)
(:g 255.0)
(:b 64.0)
(:a 8.0 2.0)
(:omega (degrees 2715.75))
(:timer (seconds 0.017))
(:flags (sp-cpuinfo-flag-2 glow))
(:userdata 2048.0)
(:rotate-y (degrees 0))
)
)
(deftype drill-switch (basebutton)
((green-part sparticle-launch-control)
(down-frame float)
)
(:methods
(drill-switch-method-39 (_type_) none)
(set-switch-color (_type_ symbol) none)
)
)
(defskelgroup skel-drill-switch drill-switch drill-switch-lod0-jg drill-switch-idle-ja
((drill-switch-lod0-mg (meters 999999)))
:bounds (static-spherem 0 1 0 1.6)
)
;; WARN: Return type mismatch basebutton vs drill-switch.
(defmethod relocate ((this drill-switch) (offset int))
(if (nonzero? (-> this green-part))
(&+! (-> this green-part) offset)
)
(the-as drill-switch ((method-of-type basebutton relocate) this offset))
)
(defmethod deactivate ((this drill-switch))
"Make a process dead, clean it up, remove it from the active pool, and return to dead pool."
(if (nonzero? (-> this green-part))
(kill-and-free-particles (-> this green-part))
)
((method-of-type basebutton deactivate) this)
(none)
)
(defmethod set-switch-color ((this drill-switch) (arg0 symbol))
"Set the switch color based on its state."
(when (or arg0 (not (logtest? (current-time) 64)))
(let ((s4-0 (new 'stack-no-clear 'vector)))
(vector<-cspace+vector! s4-0 (-> this node-list data 4) (new 'static 'vector :y 6963.2 :w 1.0))
(spawn
(if arg0
(-> this green-part)
(-> this part)
)
s4-0
)
)
)
(none)
)
(defmethod basebutton-method-34 ((this drill-switch))
"TODO - collision stuff"
(let ((s5-0 (new 'process 'collide-shape this (collide-list-enum usually-hit-by-player))))
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0)))
(set! (-> s5-0 total-prims) (the-as uint 3))
(set! (-> s4-0 prim-core collide-as) (collide-spec obstacle))
(set! (-> s4-0 prim-core action) (collide-action solid))
(set! (-> s4-0 transform-index) 3)
(set-vector! (-> s4-0 local-sphere) 0.0 4096.0 0.0 8192.0)
(set! (-> s5-0 root-prim) s4-0)
)
(let ((v1-8 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 1) (the-as uint 0))))
(set! (-> v1-8 prim-core collide-as) (collide-spec obstacle))
(set! (-> v1-8 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-8 prim-core action) (collide-action solid))
(set! (-> v1-8 transform-index) 3)
(set-vector! (-> v1-8 local-sphere) 0.0 0.0 0.0 3072.0)
)
(let ((v1-10 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 0))))
(set! (-> v1-10 prim-core collide-as) (collide-spec obstacle))
(set! (-> v1-10 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-10 prim-core action) (collide-action solid))
(set! (-> v1-10 transform-index) 4)
(set-vector! (-> v1-10 local-sphere) 0.0 3686.4 1843.2 5324.8)
)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(let ((v1-13 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-13 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-13 prim-core collide-with))
)
(set! (-> this root) s5-0)
)
0
(none)
)
(defstate up-idle (drill-switch)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('track)
#t
)
(else
((-> (method-of-type basebutton up-idle) event) proc argc message block)
)
)
)
:enter (behavior ()
(let ((t9-0 (-> (method-of-type basebutton up-idle) enter)))
(if t9-0
(t9-0)
)
)
(setup-masks (-> self draw) 4 2)
)
:trans (behavior ()
(let ((t9-0 (-> (method-of-type basebutton up-idle) trans)))
(if t9-0
(t9-0)
)
)
(set-switch-color self #f)
)
:code (behavior ()
(ja :group! drill-switch-idle-ja :num! (identity 1.0))
(transform-post)
(sleep-code)
)
)
(defstate going-down (drill-switch)
:virtual #t
:enter (behavior ()
(let ((t9-0 (-> (method-of-type basebutton going-down) enter)))
(if t9-0
(t9-0)
)
)
(sound-play "drill-switch")
(setup-masks (-> self draw) 2 4)
(set! (-> self down-frame) 0.0)
(let ((gp-1 (new 'stack-no-clear 'vector))
(s5-1 (new 'stack-no-clear 'vector))
)
(vector-z-quaternion! gp-1 (-> self root quat))
(vector-! s5-1 (target-pos 0) (-> self root trans))
(if (< (vector-dot s5-1 gp-1) 0.0)
(set! (-> self down-frame) 2.0)
)
)
)
:trans (behavior ()
(let ((t9-0 (-> (method-of-type basebutton going-down) trans)))
(if t9-0
(t9-0)
)
)
(set-switch-color self #f)
)
:code (behavior ()
(ja-no-eval :num! (seek! (-> self down-frame) (-> self anim-speed)))
(until (ja-done? 0)
(suspend)
(ja :num! (seek! (-> self down-frame) (-> self anim-speed)))
)
(send-event! self (-> self event-down))
(let ((gp-0 (res-lump-struct (-> self entity) 'on-activate structure)))
(if gp-0
(script-eval (the-as pair gp-0))
)
)
(go-virtual down-idle)
)
)
(defstate down-idle (drill-switch)
:virtual #t
:event (-> (method-of-type basebutton down-idle) event)
:enter (behavior ()
(let ((t9-0 (-> (method-of-type basebutton down-idle) enter)))
(if t9-0
(t9-0)
)
)
(setup-masks (-> self draw) 2 4)
)
:trans (behavior ()
(let ((t9-0 (-> (method-of-type basebutton down-idle) trans)))
(if t9-0
(t9-0)
)
)
(set-switch-color self #t)
)
:code (behavior ()
(ja :group! drill-switch-idle-ja :num! (identity (-> self down-frame)))
(transform-post)
(cond
((= (-> self timeout) 0.0)
(sleep-code)
)
(else
(until (time-elapsed? (-> self state-time) (the int (* 300.0 (-> self timeout))))
(suspend)
)
(send-event! self (-> self event-going-up))
(go-virtual going-up)
)
)
)
)
(defstate going-up (drill-switch)
:virtual #t
:enter (behavior ()
(let ((t9-0 (-> (method-of-type basebutton going-up) enter)))
(if t9-0
(t9-0)
)
)
(setup-masks (-> self draw) 4 2)
)
:trans (behavior ()
(let ((t9-0 (-> (method-of-type basebutton going-up) trans)))
(if t9-0
(t9-0)
)
)
(set-switch-color self #f)
)
:code (behavior ()
(local-vars
(a0-0 process)
(a1-0 event-message-block)
(t9-0 (function process-tree event-message-block object))
)
(until (t9-0 a0-0 a1-0)
(suspend)
(set! a1-0 (new 'stack-no-clear 'event-message-block))
(set! (-> a1-0 from) (process->ppointer self))
(set! (-> a1-0 num-params) 1)
(set! (-> a1-0 message) 'query)
(set! (-> a1-0 param 0) (the-as uint 'arrived?))
(set! t9-0 send-event-function)
(let ((v1-4 (-> self notify-actor)))
(set! a0-0 (if v1-4
(-> v1-4 extra process)
)
)
)
)
(ja-no-eval :num! (seek! 1.0 (-> self anim-speed)))
(until (ja-done? 0)
(suspend)
(ja :num! (seek! 1.0 (-> self anim-speed)))
)
(send-event! self (-> self event-up))
(sound-play "drill-switch")
(go-virtual up-idle)
)
)
(defmethod press! ((this drill-switch) (arg0 symbol))
(if arg0
(logior! (-> this button-status) (button-status pressed))
(logclear! (-> this button-status) (button-status pressed))
)
(when (not (logtest? (-> this button-status) (button-status button-status-1)))
(if arg0
(process-entity-status! this (entity-perm-status bit-12) #t)
(process-entity-status! this (entity-perm-status bit-12) #f)
)
)
)
(defmethod basebutton-method-33 ((this drill-switch))
"TODO - joint stuff"
(initialize-skeleton
this
(the-as skeleton-group (art-group-get-by-name *level* "skel-drill-switch" (the-as (pointer uint32) #f)))
(the-as pair 0)
)
(ja-channel-set! 1)
(let ((s5-1 (-> this skel root-channel 0)))
(joint-control-channel-group-eval!
s5-1
(the-as art-joint-anim (-> this draw art-group data 2))
num-func-identity
)
(set! (-> s5-1 frame-num) 0.0)
)
(transform-post)
0
(none)
)
(defmethod prepare-trigger-event! ((this drill-switch))
"Sets `event-going-down` to `'trigger`"
(set! (-> this down-frame) 2.0)
(logior! (-> this button-status) (button-status button-status-3))
(set! (-> this event-going-down) 'trigger)
(set! (-> this event-going-up) 'untrigger)
(if (and (= (-> this entity extra perm task) (game-task drill-mech))
(task-node-closed? (game-task-node drill-mech-smash-consoles))
(= (-> this timeout) 0.0)
)
(process-entity-status! this (entity-perm-status bit-12) #t)
)
(if (and (-> this entity) (logtest? (-> this entity extra perm status) (entity-perm-status bit-12)))
(logior! (-> this button-status) (button-status pressed))
(logclear! (-> this button-status) (button-status pressed))
)
(logior! (-> this mask) (process-mask collectable))
(logclear! (-> this mask) (process-mask no-track))
(set! (-> this part) (create-launch-control (-> *part-group-id-table* 451) this))
(set! (-> this green-part) (create-launch-control (-> *part-group-id-table* 452) this))
0
(none)
)
(defpart 1993
:init-specs ((:texture (new 'static 'texture-id :index #x83 :page #xc))
(:birth-func 'birth-func-set-quat)
(:num 1.0)
(:scale-x (meters 1))
(:scale-y (meters 40))
(:r 128.0 64.0)
(:g 128.0 64.0)
(:b 128.0 64.0)
(:a 128.0)
(:timer (seconds 0.017))
(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-3 sp-cpuinfo-flag-14 left-multiply-quat))
)
)
(defpart 1994
:init-specs ((:texture (new 'static 'texture-id :index #xbc :page #xc))
(:num 1.0)
(:scale-x (meters 2))
(:scale-y :copy scale-x)
(:r 128.0 64.0)
(:g 128.0 64.0)
(:b 128.0 64.0)
(:a 128.0)
(:rotvel-z (degrees 0.3))
(:fade-g -1.0666667)
(:fade-b -1.0666667)
(:fade-a -8.533334)
(:timer (seconds 0.017))
(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-3 sp-cpuinfo-flag-14))
)
)
(defpart 1995
:init-specs ((:texture (new 'static 'texture-id :index #xbc :page #xc))
(:num 1.0)
(:scale-x (meters 2))
(:scale-y :copy scale-x)
(:r 128.0 64.0)
(:g 128.0 64.0)
(:b 128.0 64.0)
(:a 128.0)
(:rotvel-z (degrees 0.3))
(:fade-g -1.0666667)
(:fade-b -1.0666667)
(:fade-a -8.533334)
(:timer (seconds 0.017))
(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-3 sp-cpuinfo-flag-14))
)
)
(deftype drill-laser (process-drawable)
((speed float)
(offset float)
(pause float)
(firing? symbol)
(hit-sound-id sound-id)
)
(:state-methods
drill-laser-idle
)
)
(defmethod deactivate ((this drill-laser))
"Make a process dead, clean it up, remove it from the active pool, and return to dead pool."
(sound-stop (-> this hit-sound-id))
((method-of-type process-drawable deactivate) this)
(none)
)
(defstate drill-laser-idle (drill-laser)
:virtual #t
:enter (behavior ()
(set-time! (-> self state-time))
)
:trans (behavior ()
(let* ((f0-2 (+ (* 0.0033333334 (the float (- (current-time) (-> self state-time))))
(* (-> self offset) (+ (-> self speed) (-> self pause)))
)
)
(f1-5 (+ (-> self speed) (-> self pause)))
(f0-3 (- f0-2 (* (the float (the int (/ f0-2 f1-5))) f1-5)))
(gp-0 #f)
)
(cond
((< f0-3 (-> self speed))
(when (not (-> self firing?))
(set! (-> self firing?) #t)
(sound-play "drill-laser")
)
(let ((s3-0 (new 'stack-no-clear 'vector)))
(set! (-> s3-0 quad) (-> self entity trans quad))
(let ((s4-1 (new 'stack-no-clear 'vector)))
(set! (-> s4-1 quad) (-> (vector-z-quaternion! (new 'stack-no-clear 'vector) (-> self entity quat)) quad))
(let ((s5-1 (new 'stack-no-clear 'collide-query)))
(let ((v1-15 s5-1))
(set! (-> v1-15 radius) 409.6)
(set! (-> v1-15 collide-with) (collide-spec backgnd jak enemy obstacle player-list))
(set! (-> v1-15 ignore-process0) #f)
(set! (-> v1-15 ignore-process1) #f)
(set! (-> v1-15 ignore-pat) (new 'static 'pat-surface :noentity #x1 :nojak #x1 :probe #x1 :noendlessfall #x1))
(set! (-> v1-15 action-mask) (collide-action solid))
)
(set! (-> s5-1 start-pos quad) (-> s3-0 quad))
(vector-float*! (-> s5-1 move-dist) s4-1 245760.0)
(fill-using-line-sphere *collide-cache* s5-1)
(set! (-> s5-1 radius) 409.6)
(let ((f0-7 (probe-using-line-sphere *collide-cache* s5-1)))
(when (>= f0-7 0.0)
(vector-float*! (-> s5-1 move-dist) (-> s5-1 move-dist) f0-7)
(let ((s4-2 (-> s5-1 best-other-tri collide-ptr)))
(when (if (type? s4-2 collide-shape-prim-sphere)
s4-2
)
(set! gp-0 #t)
(if (zero? (-> self hit-sound-id))
(set! (-> self hit-sound-id) (sound-play "drill-laser-cut"))
)
)
)
)
)
(set! (-> *part-id-table* 1993 init-specs 4 initial-valuef) (vector-length (-> s5-1 move-dist)))
(draw-beam (-> *part-id-table* 1993) (-> s5-1 start-pos) (-> s5-1 move-dist) #f #t)
(launch-particles (-> *part-id-table* 1994) (-> s5-1 start-pos))
(launch-particles
(-> *part-id-table* 1995)
(vector+! (new 'stack-no-clear 'vector) (-> s5-1 start-pos) (-> s5-1 move-dist))
)
(let ((s4-4 (new 'stack-no-clear 'projectile-init-by-other-params)))
(set! (-> s4-4 ent) (-> self entity))
(set! (-> s4-4 charge) 1.0)
(set! (-> s4-4 options) (projectile-options))
(set! (-> s4-4 notify-handle) (the-as handle #f))
(set! (-> s4-4 owner-handle) (the-as handle #f))
(set! (-> s4-4 ignore-handle) (process->handle self))
(let* ((v1-48 *game-info*)
(a0-24 (+ (-> v1-48 attack-id) 1))
)
(set! (-> v1-48 attack-id) a0-24)
(set! (-> s4-4 attack-id) a0-24)
)
(set! (-> s4-4 timeout) (seconds 4))
(set! (-> s4-4 pos quad) (-> s5-1 start-pos quad))
(vector-normalize-copy! (-> s4-4 vel) (-> s5-1 move-dist) 4096000.0)
(spawn-projectile guard-lazer-shot s4-4 self *default-dead-pool*)
)
)
)
)
)
(else
(set! (-> self firing?) #f)
)
)
(when (not gp-0)
(let ((a0-29 (-> self hit-sound-id)))
(when (nonzero? a0-29)
(sound-stop a0-29)
(set! (-> self hit-sound-id) (new 'static 'sound-id))
0
)
)
)
)
)
:code sleep-code
)
;; WARN: Return type mismatch object vs none.
(defmethod init-from-entity! ((this drill-laser) (arg0 entity-actor))
"Typically the method that does the initial setup on the process, potentially using the [[entity-actor]] provided as part of that.
This commonly includes things such as:
- stack size
- collision information
- loading the skeleton group / bones
- sounds"
(local-vars (sv-16 res-tag))
(set! (-> this firing?) #f)
(set! (-> this hit-sound-id) (new 'static 'sound-id))
(set! (-> this root) (new 'process 'trsqv))
(set! (-> this root trans quad) (-> arg0 extra trans quad))
(quaternion-copy! (-> this root quat) (-> arg0 quat))
(vector-identity! (-> this root scale))
(set! (-> this entity) arg0)
(let ((f30-0 1.0)
(f28-0 0.0)
(f26-0 3.0)
)
(set! sv-16 (new 'static 'res-tag))
(let ((v1-8 (res-lump-data arg0 'cycle-speed (pointer float) :tag-ptr (& sv-16))))
(when v1-8
(set! f30-0 (-> v1-8 0))
(set! f28-0 (-> v1-8 1))
(set! f26-0 (-> v1-8 2))
)
)
(set! (-> this speed) f30-0)
(set! (-> this offset) f28-0)
(set! (-> this pause) f26-0)
)
(go (method-of-object this drill-laser-idle))
(none)
)
(set-subtask-hook!
*game-info*
(game-task-node drill-ship-resolution)
TASK_MANAGER_INIT_HOOK
(lambda ()
(speech-table-set! *speech-control* (speech-type speech-type-6) (new 'static 'speech-type-info
:min-delay (seconds 4)
:max-delay (seconds 8)
:list (new 'static 'boxed-array :type string
"kg001"
"kg006"
"kg001a"
"kg013"
"kg018"
"kg023"
"kg078a"
"kg079a"
"kg080a"
"kg081a"
"kg082a"
"kg083a"
"kg084a"
"kg085a"
"kg086a"
"kg088a"
"kg091a"
"kg023a"
"kg006a"
"kg092a"
"kg093a"
"kg094a"
"kg095a"
"kg103a"
"kg104a"
"kg112a"
"kg134"
"kg136"
"kg138"
"kg139"
"kg140"
"kg141"
"kg130"
"kg135"
"kg156"
"kg157"
)
)
)
(speech-table-set! *speech-control* (speech-type speech-type-9) (new 'static 'speech-type-info
:priority 1
:min-delay (seconds 1)
:max-delay (seconds 2)
:list (new 'static 'boxed-array :type string
"kg133"
"kg142"
"kg144"
"kg145"
"kg146"
"kg147"
"kg148"
"kg149"
"kg150"
"kg138"
"kg151"
"kg152"
"kg153"
"kg154"
"kg155"
"kg159"
"kg163"
"kg164"
)
)
)
(speech-table-set! *speech-control* (speech-type speech-type-10) (new 'static 'speech-type-info
:priority 10
:max-delay (seconds 1)
:list (new 'static 'boxed-array :type string
"kg166"
"kg167"
"kg168"
"kg169"
"kg171"
"kg172"
"kg173"
"kg174"
"kg175"
)
)
)
)
)
(set-subtask-hook!
*game-info*
(game-task-node drill-ship-resolution)
TASK_MANAGER_CLEANUP_HOOK
(lambda () (speech-control-method-9 *speech-control*))
)
(defun drill-login ()
(set! *nav-network* (new 'loading-level 'nav-network))
(nav-network-method-9 *nav-network*)
0
(none)
)
(defun drill-deactivate ((arg0 level))
(set! *nav-network* (the-as nav-network 0))
0
(none)
)
(defun drill-activate ((arg0 level))
(nav-network-method-10 *nav-network* arg0 *drill-adjacency*)
0
(none)
)