jak-project/goalc/compiler/compilation/CompilerControl.cpp
water111 d9aa535dd0
[Decompiler] Fix issues in gcommon (#305)
* fix several issues

* small fixes
2021-03-03 20:52:25 -05:00

394 lines
13 KiB
C++

/*!
* @file CompilerControl.cpp
* Compiler implementation for forms which actually control the compiler.
*/
#include <filesystem>
#include "goalc/compiler/Compiler.h"
#include "goalc/compiler/IR.h"
#include "common/util/Timer.h"
#include "common/util/DgoWriter.h"
#include "common/util/FileUtil.h"
#include "goalc/data_compiler/game_text.h"
#include "goalc/data_compiler/game_count.h"
#include "common/goos/ReplHistory.h"
/*!
* Exit the compiler. Disconnects the listener and tells the target to reset itself.
* Will actually exit the next time the REPL runs.
*/
Val* Compiler::compile_exit(const goos::Object& form, const goos::Object& rest, Env* env) {
(void)env;
auto args = get_va(form, rest);
va_check(form, args, {}, {});
if (m_debugger.is_attached()) {
m_debugger.detach();
}
if (m_listener.is_connected()) {
m_listener.send_reset(false);
}
// flag for the REPL.
m_want_exit = true;
ReplHistory::repl_save_history();
return get_none();
}
/*!
* Evaluate GOOS code. It's not possible to get the result, so this is really only useful to get
* a side effect. Used to bootstrap the GOAL/GOOS macro system.
*/
Val* Compiler::compile_seval(const goos::Object& form, const goos::Object& rest, Env* env) {
(void)env;
try {
for_each_in_list(rest, [&](const goos::Object& o) {
m_goos.eval_with_rewind(o, m_goos.global_environment.as_env());
});
} catch (std::runtime_error& e) {
throw_compiler_error(form, "Error while evaluating GOOS: ", e.what());
}
return get_none();
}
/*!
* Compile a "data file"
*/
Val* Compiler::compile_asm_data_file(const goos::Object& form, const goos::Object& rest, Env* env) {
(void)env;
auto args = get_va(form, rest);
va_check(form, args, {goos::ObjectType::SYMBOL, goos::ObjectType::STRING}, {});
auto kind = symbol_string(args.unnamed.at(0));
if (kind == "game-text") {
compile_game_text(as_string(args.unnamed.at(1)));
} else if (kind == "game-count") {
compile_game_count(as_string(args.unnamed.at(1)));
} else {
throw_compiler_error(form, "The option {} was not recognized for asm-data-file.", kind);
}
return get_none();
}
/*!
* Compile a file, and optionally color, save, or load.
* This should only be used for v3 "code object" files.
*/
Val* Compiler::compile_asm_file(const goos::Object& form, const goos::Object& rest, Env* env) {
(void)env;
int i = 0;
std::string filename;
bool load = false;
bool color = false;
bool write = false;
bool no_code = false;
bool disassemble = false;
std::vector<std::pair<std::string, float>> timing;
Timer total_timer;
// parse arguments
for_each_in_list(rest, [&](const goos::Object& o) {
if (i == 0) {
filename = as_string(o);
} else {
auto setting = symbol_string(o);
if (setting == ":load") {
load = true;
} else if (setting == ":color") {
color = true;
} else if (setting == ":write") {
write = true;
} else if (setting == ":no-code") {
no_code = true;
} else if (setting == ":disassemble") {
disassemble = true;
} else {
throw_compiler_error(form, "The option {} was not recognized for asm-file.", setting);
}
}
i++;
});
// READ
Timer reader_timer;
auto code = m_goos.reader.read_from_file({filename});
timing.emplace_back("read", reader_timer.getMs());
Timer compile_timer;
std::string obj_file_name = filename;
// Extract object name from file name.
for (int idx = int(filename.size()) - 1; idx-- > 0;) {
if (filename.at(idx) == '\\' || filename.at(idx) == '/') {
obj_file_name = filename.substr(idx + 1);
break;
}
}
obj_file_name = obj_file_name.substr(0, obj_file_name.find_last_of('.'));
// COMPILE
auto obj_file = compile_object_file(obj_file_name, code, !no_code);
timing.emplace_back("compile", compile_timer.getMs());
if (color) {
// register allocation
Timer color_timer;
color_object_file(obj_file);
timing.emplace_back("color", color_timer.getMs());
// code/object file generation
Timer codegen_timer;
std::vector<u8> data;
std::string disasm;
if (disassemble) {
codegen_and_disassemble_object_file(obj_file, &data, &disasm);
printf("%s\n", disasm.c_str());
} else {
data = codegen_object_file(obj_file);
}
timing.emplace_back("codegen", codegen_timer.getMs());
// send to target
if (load) {
if (m_listener.is_connected()) {
m_listener.send_code(data);
} else {
printf("WARNING - couldn't load because listener isn't connected\n"); // todo log warn
}
}
// save file
if (write) {
file_util::create_dir_if_needed(file_util::get_file_path({"out", "obj"}));
file_util::write_binary_file(file_util::get_file_path({"out", "obj", obj_file_name + ".o"}),
(void*)data.data(), data.size());
}
} else {
if (load) {
printf("WARNING - couldn't load because coloring is not enabled\n");
}
if (write) {
printf("WARNING - couldn't write because coloring is not enabled\n");
}
if (disassemble) {
printf("WARNING - couldn't disassemble because coloring is not enabled\n");
}
}
if (m_settings.print_timing) {
printf("F: %36s ", obj_file_name.c_str());
timing.emplace_back("total", total_timer.getMs());
for (auto& e : timing) {
printf(" %12s %4.0f", e.first.c_str(), e.second);
}
printf("\n");
} else {
auto total_time = total_timer.getMs();
if (total_time > 10.0) {
fmt::print("[ASM-FILE] {} took {:.2f} ms\n", obj_file_name, total_time);
}
}
return get_none();
}
/*!
* Simple help / documentation command
*/
Val* Compiler::compile_repl_help(const goos::Object&, const goos::Object&, Env*) {
fmt::print(fmt::emphasis::bold, "\nREPL Controls:\n");
fmt::print(fmt::emphasis::bold | fg(fmt::color::cyan), "(e)\n");
fmt::print(" - Exit the compiler once the current REPL command is finished\n");
fmt::print(fmt::emphasis::bold | fg(fmt::color::cyan), "(lt [ip-address] [port-number])\n");
fmt::print(
" - Connect the listener to a running target. The IP address defaults to `127.0.0.1` and the "
"port to `8112`\n");
fmt::print(fmt::emphasis::bold | fg(fmt::color::cyan), "(r [ip-address] [port-number])\n");
fmt::print(
" - Attempt to reset the target and reconnect. After this, the target will have nothing "
"loaded.\n");
fmt::print(fmt::emphasis::bold | fg(fmt::color::cyan), "(:status)\n");
fmt::print(" - Send a ping-like message to the target. Requires the target to be connected\n");
fmt::print(fmt::emphasis::bold | fg(fmt::color::cyan), "(shutdown-target)\n");
fmt::print(" - If the target is connected, make it exit\n");
fmt::print(fmt::emphasis::bold, "\nCompiling & Building:\n");
fmt::print(fmt::emphasis::bold | fg(fmt::color::yellow), "(m \"filename\")\n");
fmt::print(" - Compile an OpenGOAL source file\n");
fmt::print(fmt::emphasis::bold | fg(fmt::color::yellow), "(ml \"filename\")\n");
fmt::print(" - Compile and Load an OpenGOAL source file\n");
fmt::print(fmt::emphasis::bold | fg(fmt::color::yellow), "(build-game)\n");
fmt::print(" - Loads and builds all game files and rebuilds DGOs\n");
fmt::print(fmt::emphasis::bold | fg(fmt::color::yellow), "(build-kernel)\n");
fmt::print(" - Similar to (build-game) but only the kernel files\n");
fmt::print(fmt::emphasis::bold | fg(fmt::color::yellow), "(blg)\n");
fmt::print(" - Performs a (build-game) and then loads all CGOs\n");
fmt::print(fmt::emphasis::bold | fg(fmt::color::yellow),
"(build-dgos \"path/to/dgos/description/file\")\n");
fmt::print(
" - Builds all the DGO files described in the DGO description file. See "
"`goal_src/builds/dgos.txt` for an example.\n");
fmt::print(fmt::emphasis::bold | fg(fmt::color::yellow),
"(asm-data-file tool-name \"file-name\")\n");
fmt::print(
" - Build a data file. The `tool-name` refers to which data building tool should be used.\n");
fmt::print(fmt::emphasis::bold | fg(fmt::color::yellow), "(build-data)\n");
fmt::print(" - Macro for rebuilding all data files\n");
fmt::print(fmt::emphasis::bold, "\nOther:\n");
fmt::print(fmt::emphasis::bold | fg(fmt::color::magenta), "(gs)\n");
fmt::print(" - Enter a GOOS REPL\n");
fmt::print(fmt::emphasis::bold | fg(fmt::color::magenta),
"(set-config! config-name config-value)\n");
fmt::print(" - Used to set compiler configuration\n");
return get_none();
}
/*!
* Connect the compiler to a target. Takes an optional IP address / port, defaults to
* 127.0.0.1 and 8112, which is the local computer and the default port for the DECI2 over IP
* implementation.
*/
Val* Compiler::compile_listen_to_target(const goos::Object& form,
const goos::Object& rest,
Env* env) {
(void)env;
std::string ip = "127.0.0.1";
int port = DECI2_PORT;
bool got_port = false, got_ip = false;
for_each_in_list(rest, [&](const goos::Object& o) {
if (o.is_string()) {
if (got_ip) {
throw_compiler_error(form, "listen-to-target can only use 1 IP address");
}
got_ip = true;
ip = o.as_string()->data;
} else if (o.is_int()) {
if (got_port) {
throw_compiler_error(form, "listen-to-target can only use 1 port number");
}
got_port = true;
port = o.integer_obj.value;
} else {
throw_compiler_error(form, "invalid argument to listen-to-target: \"{}\"", o.print());
}
});
m_listener.connect_to_target(30, ip, port);
return get_none();
}
/*!
* Send the target a command to reset, which totally resets the state of the target.
* Optionally takes a :shutdown command which causes the exec_runtime function of the target
* to return after MachineShutdown.
*/
Val* Compiler::compile_reset_target(const goos::Object& form, const goos::Object& rest, Env* env) {
(void)env;
bool shutdown = false;
for_each_in_list(rest, [&](const goos::Object& o) {
if (o.is_symbol() && symbol_string(o) == ":shutdown") {
shutdown = true;
} else {
throw_compiler_error(form, "invalid argument to reset-target: \"{}\"", o.print());
}
});
m_listener.send_reset(shutdown);
return get_none();
}
/*!
* Send a "poke" message to the target. This can be used to check if the target is still alive and
* acknowledges commands, and also tells that target that somebody is connected so it will flush
* its outgoing buffers that have been storing data from startup.
*/
Val* Compiler::compile_poke(const goos::Object& form, const goos::Object& rest, Env* env) {
(void)env;
auto args = get_va(form, rest);
va_check(form, args, {}, {});
m_listener.send_poke();
return get_none();
}
/*!
* Enter a goos REPL.
*/
Val* Compiler::compile_gs(const goos::Object& form, const goos::Object& rest, Env* env) {
(void)env;
auto args = get_va(form, rest);
va_check(form, args, {}, {});
m_goos.execute_repl();
return get_none();
}
/*!
* Set a compiler setting by name.
*/
Val* Compiler::compile_set_config(const goos::Object& form, const goos::Object& rest, Env* env) {
(void)env;
auto args = get_va(form, rest);
va_check(form, args, {goos::ObjectType::SYMBOL, {}}, {});
m_settings.set(symbol_string(args.unnamed.at(0)), args.unnamed.at(1));
return get_none();
}
/*!
* Ignore the "in-package" statement and anything it contains at the top of GOAL files.
*/
Val* Compiler::compile_in_package(const goos::Object& form, const goos::Object& rest, Env* env) {
(void)form;
(void)rest;
(void)env;
return get_none();
}
/*!
* Build dgo files. Takes a string argument pointing to the DGO description file, which is read
* and parsed here.
*/
Val* Compiler::compile_build_dgo(const goos::Object& form, const goos::Object& rest, Env* env) {
(void)env;
auto args = get_va(form, rest);
va_check(form, args, {goos::ObjectType::STRING}, {});
auto dgo_desc = pair_cdr(m_goos.reader.read_from_file({args.unnamed.at(0).as_string()->data}));
for_each_in_list(dgo_desc, [&](const goos::Object& dgo) {
DgoDescription desc;
auto first = pair_car(dgo);
desc.dgo_name = as_string(first);
auto dgo_rest = pair_cdr(dgo);
for_each_in_list(dgo_rest, [&](const goos::Object& entry) {
auto e_arg = get_va(dgo, entry);
va_check(dgo, e_arg, {goos::ObjectType::STRING, goos::ObjectType::STRING}, {});
DgoDescription::DgoEntry o;
o.file_name = as_string(e_arg.unnamed.at(0));
o.name_in_dgo = as_string(e_arg.unnamed.at(1));
if (o.file_name.substr(o.file_name.length() - 3) != ".go") {
desc.entries.push_back(o);
} else {
// allow data objects to be missing.
if (std::filesystem::exists(file_util::get_file_path({"out", "obj", o.file_name}))) {
desc.entries.push_back(o);
}
}
});
build_dgo(desc);
});
return get_none();
}
Val* Compiler::compile_reload(const goos::Object& form, const goos::Object& rest, Env* env) {
(void)env;
auto args = get_va(form, rest);
va_check(form, args, {}, {});
m_want_reload = true;
return get_none();
}