jak-project/game/system/Deci2Server.h
water111 3331e9cd00
Replace spdlog (#185)
* remove spdlog

* clang format and fix windows

* add format shared

* windows sucks
2021-01-06 12:16:39 -05:00

61 lines
1.3 KiB
C++

#pragma once
/*!
* @file Deci2Server.h
* Basic implementation of a DECI2 server.
* Works with deci2.cpp (sceDeci2) to implement the networking on target
*/
#ifndef JAK1_DECI2SERVER_H
#define JAK1_DECI2SERVER_H
#ifdef __linux
#include <netinet/in.h>
#elif _WIN32
#include <Windows.h>
#endif
#include <thread>
#include <mutex>
#include <condition_variable>
#include <functional>
#include "game/system/deci_common.h"
class Deci2Server {
public:
static constexpr int BUFFER_SIZE = 32 * 1024 * 1024;
Deci2Server(std::function<bool()> shutdown_callback);
~Deci2Server();
bool init();
bool check_for_listener();
void send_data(void* buf, u16 len);
void lock();
void unlock();
void wait_for_protos_ready();
void send_proto_ready(Deci2Driver* drivers, int* driver_count);
void run();
private:
void close_server_socket();
void accept_thread_func();
bool kill_accept_thread = false;
char* buffer = nullptr;
int server_socket = -1;
struct sockaddr_in addr = {};
int new_sock = -1;
bool server_initialized = false;
bool accept_thread_running = false;
bool server_connected = false;
std::function<bool()> want_exit;
std::thread accept_thread;
std::condition_variable cv;
bool protocols_ready = false;
std::mutex deci_mutex;
Deci2Driver* d2_drivers = nullptr;
int* d2_driver_count = nullptr;
};
#endif // JAK1_DECI2SERVER_H