jak-project/third-party/SDL/test/testver.c
Tyler Wilding ecd6091d7f
deps: SDL update to 2.30.0 (#3384)
In the hopes that some things have been fixed in the last year
(GAME_CONTROLLER init time, etc)

Make sure this does not regress #2691
2024-03-05 22:12:13 -05:00

47 lines
1.3 KiB
C
Vendored
Generated

/*
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* Test program to compare the compile-time version of SDL with the linked
version of SDL
*/
#include <stdio.h>
#include <stdlib.h>
#include "SDL.h"
#include "SDL_revision.h"
int main(int argc, char *argv[])
{
SDL_version compiled;
SDL_version linked;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_Log("Compiled with SDL 2.0 or newer\n");
#else
SDL_Log("Compiled with SDL older than 2.0\n");
#endif
SDL_VERSION(&compiled);
SDL_Log("Compiled version: %d.%d.%d (%s)\n",
compiled.major, compiled.minor, compiled.patch,
SDL_REVISION);
SDL_GetVersion(&linked);
SDL_Log("Linked version: %d.%d.%d (%s)\n",
linked.major, linked.minor, linked.patch,
SDL_GetRevision());
SDL_Quit();
return 0;
}