jak-project/decompiler/main.cpp

130 lines
4 KiB
C++

#include <cstdio>
#include <string>
#include <vector>
#include "ObjectFile/ObjectFileDB.h"
#include "common/log/log.h"
#include "config.h"
#include "common/util/FileUtil.h"
#include "common/versions.h"
#include "decompiler/data/streamed_audio.h"
int main(int argc, char** argv) {
using namespace decompiler;
lg::set_file(file_util::get_file_path({"log/decompiler.txt"}));
lg::set_file_level(lg::level::info);
lg::set_stdout_level(lg::level::info);
lg::set_flush_level(lg::level::info);
lg::initialize();
lg::info("GOAL Decompiler version {}\n", versions::DECOMPILER_VERSION);
file_util::init_crc();
init_opcode_info();
if (argc != 4) {
printf("Usage: decompiler <config_file> <in_folder> <out_folder>\n");
return 1;
}
// collect all files to process
auto config = read_config_file(argv[1]);
std::string in_folder = argv[2];
std::string out_folder = argv[3];
std::vector<std::string> dgos, objs, strs;
for (const auto& dgo_name : config.dgo_names) {
dgos.push_back(file_util::combine_path(in_folder, dgo_name));
}
for (const auto& obj_name : config.object_file_names) {
objs.push_back(file_util::combine_path(in_folder, obj_name));
}
for (const auto& str_name : config.str_file_names) {
strs.push_back(file_util::combine_path(in_folder, str_name));
}
file_util::create_dir_if_needed(out_folder);
// build file database
lg::info("Setting up object file DB...");
ObjectFileDB db(dgos, config.obj_file_name_map_file, objs, strs, config);
// write out DGO file info
file_util::write_text_file(file_util::combine_path(out_folder, "dgo.txt"),
db.generate_dgo_listing());
// write out object file map (used for future decompilations, if desired)
file_util::write_text_file(file_util::combine_path(out_folder, "obj.txt"),
db.generate_obj_listing());
// dump raw objs
if (config.dump_objs) {
auto path = file_util::combine_path(out_folder, "raw_obj");
file_util::create_dir_if_needed(path);
db.dump_raw_objects(path);
}
// process files (required for all analysis)
db.process_link_data(config);
db.find_code(config);
db.process_labels();
// print disassembly
if (config.disassemble_code || config.disassemble_data) {
db.write_disassembly(out_folder, config.disassemble_data, config.disassemble_code,
config.write_hex_near_instructions);
}
// regenerate all-types if needed
if (config.regenerate_all_types) {
db.analyze_functions_ir1(config);
file_util::write_text_file(file_util::combine_path(out_folder, "type_defs.gc"),
db.all_type_defs);
}
// main decompile.
if (config.decompile_code) {
db.analyze_functions_ir2(out_folder, config);
}
// write out all symbols
file_util::write_text_file(file_util::combine_path(out_folder, "all-syms.gc"),
db.dts.dump_symbol_types());
if (config.hexdump_code || config.hexdump_data) {
db.write_object_file_words(out_folder, config.hexdump_data, config.hexdump_code);
}
// data stuff
if (config.write_scripts) {
db.find_and_write_scripts(out_folder);
}
if (config.process_game_text) {
auto result = db.process_game_text_files();
if (!result.empty()) {
file_util::write_text_file(file_util::get_file_path({"assets", "game_text.txt"}), result);
}
}
if (config.process_tpages) {
auto result = db.process_tpages();
if (!result.empty()) {
file_util::write_text_file(file_util::get_file_path({"assets", "tpage-dir.txt"}), result);
}
}
if (config.process_game_count) {
auto result = db.process_game_count_file();
if (!result.empty()) {
file_util::write_text_file(file_util::get_file_path({"assets", "game_count.txt"}), result);
}
}
if (!config.audio_dir_file_name.empty()) {
process_streamed_audio(config.audio_dir_file_name, config.streamed_audio_file_names);
}
lg::info("Disassembly has completed successfully.");
return 0;
}